From: Sunny Rowner
As somebody who has played the original board game (but not often)... one thing I don't remember seeing was a guide to strategy -- nation-specific or otherwise. This is one place where a smaller scenario than the Grand Campaign would be useful.
Perhaps some short play examples showing different situations, what was done (or not done!), and rather importantly --why-- would be useful. For instance, showing a hypothetical Prussian setup that's dispersed for taking many minors, and explaining that this can be rather dangerous in light of (a) France setting up after Prussia, (b) France being able to move first in land phase, if it likes, (c) French / Holland infantry corps moving 4; (d) France being hungry for battles. Or showing a hypothetical supply chain feeding an invasion of Russia, explaining why there are forces along its length (noting, for instance, the ability of Russian reinforcements to appear at the various cities the supply chain has passed, if those provinces are ignored... or the speed of Cossacks, or how a single interruption can be bad...).
It's obviously impossible to describe even generally the bulk of situations to be encountered, but some case studies (or pointers to such) would be good. Ditto for national tips -- things to consider for each nation. Some ideas are simple to explain but not necessarily obvious to novices, like "it's not necessarily a good idea to place all your feudal corps during setup".
http://www.empires-in-arms.tk/ has accumulated some of the previous strategy musings of various players, a lot of the time it's personal how you play a country, but the over all golas are always similar.
http://www.wizards.com/default.asp?x=ah/article/ah20030801a is an old post from The General by Bruce Milligan, a general guide of how to play.
There used to be country by country guides somewhere, I think Pat Harvert may have them or Todd (Thresh). After 4 or 5 years playing you tend to discard them.
Teaching someone how to move counters around the board & the interface is, basically, pointless unless they understand the country dynamics & special unit nuances, someone who has no idea of how cossacks work is going to get stuffed big time the first time someone uses cossacks against them properly.
Downloadable saved game files with exampling situations, like prompting innsurections or building/disrupting supply lines are far more useful than a pdf file with more style than substance.