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Status Update - 4/3/2008 4:30:42 AM   
Erik Rutins

 

Posts: 33931
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Sorry I've been a bit quiet today, unfortunately the good news I was expecting to share isn't quite here yet.

With typical timing, right after I posted that note, being pretty sure that we would be gold within a couple of days, two issues were found in the random campaigns that needed addressing before release. Unfortunately this is an iterative process and the campaigns are testing-intensive. The fixes were made in 24 hours, but necessitated another testing cycle to make sure they are working fine before we can consider calling this gold.

So this release has had one of the longer "almost gold" periods, but it's all good as long as it results in a better game as the end product once you all get your hands on it. We are committed to making sure we are happy with it before we hand it off to you. Having worked on it as long as we have, while we are extremely impatient to release it, we are also dedicated to getting as close to perfect as we can.

I expect the testing will carry us through the weekend at this point, so hopefully I will have good news for you early next week. My expectation is that once we "go gold" it will be only 2-3 days later that you'll be able to buy Panzer Command: Kharkov in our online store. As I said before, the manuals are already printed, boxes ready, etc. so it will not be delayed any further on that side once we sign off on the final master.

Thanks for your patience with our occasional release hiccups, it's all in an effort to give you a better game.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Status Update - 4/3/2008 11:46:17 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
at least we know the status.
good luck and we're keeping our fingers crossed.

(in reply to Erik Rutins)
Post #: 2
RE: Status Update - 4/3/2008 12:16:06 PM   
jamespcrowley

 

Posts: 421
Joined: 6/10/2003
From: Chichester UK
Status: offline
Far better to go about things this way, than to have to issue countless patches to get the game to work properly, as has been done elsewhere

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Cheers

Jim

(in reply to jomni)
Post #: 3
RE: Status Update - 4/3/2008 1:10:19 PM   
elmo3

 

Posts: 5493
Joined: 1/22/2002
Status: offline
Thanks for the update.

(in reply to jamespcrowley)
Post #: 4
RE: Status Update - 4/3/2008 2:34:53 PM   
Erik Rutins

 

Posts: 33931
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Just to clarify one thing, since I know it may be unclear watching from the outside. The game itself is stable, working fine and has been so for months. The issues we've been dealing with have to do with testing and balancing the random campaigns, which is a huge job and unfortunately was the very last on the release list due to when that feature was finished.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to elmo3)
Post #: 5
RE: Status Update - 4/3/2008 3:18:45 PM   
FNG


Posts: 514
Joined: 1/3/2002
From: Devizes, UK
Status: offline
Thanks for keeping us informed and being prepared to delay a release for the right reasons. Good luck testing

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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.

(in reply to Erik Rutins)
Post #: 6
RE: Status Update - 4/3/2008 7:44:39 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
Hi Erik,

I have patience, although my credit card is over the limit I am looking forward to getting this game. You can take your time as it's evident you need it.

Regards,

Grell



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(in reply to FNG)
Post #: 7
RE: Status Update - 4/4/2008 3:40:00 AM   
madorosh


Posts: 390
Joined: 3/2/2003
Status: offline
Take your time, Erik; we're not going anywhere. The future of squad-based tactical WW II gaming for the PC is apparently in your hands.

In short, don't mess it up, or you're toast. We'll wait.


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(in reply to Grell)
Post #: 8
RE: Status Update - 4/4/2008 4:22:46 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Erik,

Better keep Micheal Dorosh happy or else he will be all over you.
(Basing on my experience in another forum)




(in reply to madorosh)
Post #: 9
RE: Status Update - 4/4/2008 4:29:40 AM   
Erik Rutins

 

Posts: 33931
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Michael Dorosh
Take your time, Erik; we're not going anywhere. The future of squad-based tactical WW II gaming for the PC is apparently in your hands.
In short, don't mess it up, or you're toast. We'll wait.


No pressure.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to madorosh)
Post #: 10
RE: Status Update - 4/4/2008 3:29:27 PM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
Status: offline
incoming

(in reply to Erik Rutins)
Post #: 11
RE: Status Update - 4/4/2008 4:25:09 PM   
helm123456789

 

Posts: 83
Joined: 8/31/2006
Status: offline
Since we are getting so close to release I figured now would be the time to ask this question.
For the love of God tell me that there is no scripting of the AI.

I like to design and play my own scenarios and scripting of any part of the AI by me kinda kills the
playability for me.  I know some love the ability to script the AI's moves to perform certain actions,
but I'm not of the same camp.  I just want the AI to figure out how it's going to accomplish some objective without my intervention except for defining said objective.

Also being an owner of Winterstorm gives me a discount which is great.  But will the Winterstorm maps be updated to support the map color code discussed in this thread http://www.matrixgames.com/forums/tm.asp?m=1750360 


Also Erik is there any way to get my old login information for user helm123. I have since changed email providers and can't remember the password.



< Message edited by helm123456789 -- 4/4/2008 4:28:33 PM >

(in reply to freeboy)
Post #: 12
RE: Status Update - 4/5/2008 12:25:35 AM   
Stridor


Posts: 5081
Joined: 9/8/2007
Status: offline
No AI scripting.

(in reply to helm123456789)
Post #: 13
RE: Status Update - 4/5/2008 12:51:52 AM   
helm123456789

 

Posts: 83
Joined: 8/31/2006
Status: offline
quote:

ORIGINAL: Stridor

No AI scripting.


Hallelujah

Were in business


(in reply to Stridor)
Post #: 14
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