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2.2 patch update (march 31, 2008)

 
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2.2 patch update (march 31, 2008) - 3/31/2008 11:15:00 PM   
David Winter

 

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Greetings.

This is just a quick note to touch base with the fans of Maximum-Football.

Version 2.2 has been out for about a week now and generally it's getting good reviews and feedback. It seems for the most part everyone is happy with the work that was put into the game over the past few months.

There are a few problem areas though and those have been addressed over the past week. Specifically, the major areas I've looked at are;

- Depth Chart Sorting. As reported here: http://www.matrixgames.com/forums/fb.asp?m=1757950 the depth charts have new functionality to sort.

- Passing & and audible calling from non 360 controllers in arcade mode. Fixed

- Fumble Stats I. Specifically, it's been reported that sometimes you can see more fumbles lost than fumbles made. This seems to only show on the league stats pages and not the post game report. This is something I've never been able to reproduce on my side, but I have made some changes that might improve things. In the existing v2.2 all fumbles are shown on the rushing stat category. For sake of clarity I've separated those into receiving and rushing. So if a player fumbles after they've caught the ball, it shows in the receiving stat category. Fumbles that occur during a sack (see below) are still listed as a rushing fumble because there was no pass/reception.

- Fumble Stats II. Fumbles now show up in the game report. While they were showing up properly in the box score at the top of the report, they were not always included in the play-by-play. Now fumbles of all types are shown in the play-by-play.

- Sacks. In the existing v2.2, sacks and fumbles are independent items. So you were either sacked or you fumbled and not both. For the patch that's been changed so you can still record a fumble and sack/tackle on the same play. This only applies to US style fields. Canadian football considers the play either a sack/tackle or a fumble and not both (you can't get credit for the sack if the QB doesn't have the ball). So this remains unchanged for Canadian and Indoor fields.

- Safety touches now properly report in the game report.

- Game Report. As noted above there is some clean up to the Game Report that is generated after a game is played. Most of what MjH reported has been addressed.

- Player Stats Page. The individual player stats page now properly displays.

That is not the complete list, but they are the major ones that have been reported and addressed. I'm currently debating on whether or not to push the update out this week or to give it another week to see if other items are brought up. I would like to avoid releasing a new patch every 2 weeks because that just becomes impossible for anyone to keep up with. But I also understand that a few of these bugs are hindering people from enjoying the game to its fullest.

So I guess the question falls to you, the community. Release a patch by the end of this week with the possiblity of another in a couple of weeks. Or wait another week and see if more things need to be addressed with a patch released mid April that covers everything at once.

Let me know.

thanks
David

[edit - whoops! forgot to include the depth chart changes]


< Message edited by David Winter -- 4/1/2008 1:07:39 AM >
Post #: 1
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 12:05:03 AM   
Scott_WAR

 

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How about game logs. Ever since 2.0 was released, the time left in the quqrter listed after each play was wrong.

Here is a sample from a gamelog


Offensive Team: Detroit
Down: 1 ToGo: 10 BallOn: DET 30 Quarter: 1 Time: 49:00
SANCHIOUS was dropped for 2 yards.
Tackle made by CHEEK.
SB2T MO 44 DIVE vs UP G DOUBLE CRASH
Offensive Team: Detroit
Down: 2 ToGo: 12 BallOn: DET 28 Quarter: 1 Time: 22:00
SANCHIOUS picked up around 3 yards.
Tackle made by HOLZNER.
X 48 SWEEP vs UP G BACKER OUTSIDE
Offensive Team: Detroit
Down: 3 ToGo: 9 BallOn: DET 31 Quarter: 1 Time: 54:00
SANCHIOUS was dropped for 2 yards.
Tackle made by BERCZY.
X MO 43 DIVE vs TUFF BACKER
Offensive Team: Detroit
Down: 4 ToGo: 11 BallOn: DET 29 Quarter: 1 Time: 31:00
The Punt by TOTA traveled 43 yards.
STOECKEL returned the kick 0 yards.
Tackle made by BEHNEY.
PUNT EXTRA vs PUNT RETURN 2

The quarters are 10 minutes long, so as you can see the time left is WAY off.

(in reply to David Winter)
Post #: 2
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 12:15:28 AM   
micvik

 

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Will the depth chart issues be taken care of with this patch?

(in reply to Scott_WAR)
Post #: 3
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 1:05:35 AM   
David Winter

 

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quote:

ORIGINAL: micvik

Will the depth chart issues be taken care of with this patch?



Oh shoot.. you're right.. they are addressed.. I just forgot them on the list above.. I'll add it.

thanks
David

(in reply to micvik)
Post #: 4
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 1:06:03 AM   
David Winter

 

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quote:

ORIGINAL: Scott_WAR

How about game logs. Ever since 2.0 was released, the time left in the quqrter listed after each play was wrong.




Game logs are game reports. I've listed those above. But the particular issue you're describing was fixed in 2.2.

quote:

Offensive Team: Denver
Down: 2 ToGo: 23 BallOn: DEN 7 Quarter: 2 Time: 08:13
Impressive run by KREPS picked up nearly 14 yards.
Tackle made by WATT.
4WR FADE vs 42 BLITZ INSIDE

Offensive Team: Denver
Down: 3 ToGo: 9 BallOn: DEN 21 Quarter: 2 Time: 07:42
Good run by SPURGERS picked up 10 yards.
Tackle made by WALCZYK.
TRIPS 48 SWEEP vs 42 BLITZ OUTSIDE


thanks
David

< Message edited by David Winter -- 4/1/2008 1:13:05 AM >

(in reply to Scott_WAR)
Post #: 5
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 1:12:38 AM   
DreamTeams


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Release it so folkes can get on with enjoying this fantastic game. Then another in a few weeks if necessary.

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(in reply to David Winter)
Post #: 6
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 1:23:07 AM   
Frank Brickowski

 

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Release a patch this week. I'm excited about the depth charts being fixed!

(in reply to DreamTeams)
Post #: 7
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 2:15:53 AM   
therhino

 

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I would prefer if a patch were released this week and then if necessary a new one later.
therhino

(in reply to Frank Brickowski)
Post #: 8
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 2:28:32 AM   
dreamtheatervt


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I want whatever is best for the game long-term, so I don't feel qualified to answer the question.

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Post #: 9
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 3:14:05 PM   
21SEC


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David,
First let me say I would prefer a quick patch, then a follow up if necessary. One thing I think MFB ABSOLUTELY NEEDS and seems it would be easy to change is the ability of DB's to return punts and kicks.


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(in reply to dreamtheatervt)
Post #: 10
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 4:15:50 PM   
Hubbard

 

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Quick release.

(in reply to 21SEC)
Post #: 11
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 5:22:11 PM   
redwolf1


Posts: 365
Joined: 5/13/2005
From: Maple Ridge, B.C., Canada
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Release it sooner rather than later - that way, if anything that comes up from the new patch needs tweaking, that can be done.

I for one am fine with patches every two weeks or so, if neccessary, as long as our leagues don't need to be restarted each time. But ultimately, it's your decision David. Whatever you feel is best for you and the game, I will support.



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(in reply to Hubbard)
Post #: 12
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 6:19:01 PM   
playball335

 

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quote:

ORIGINAL: DreamTeams

Release it so folkes can get on with enjoying this fantastic game. Then another in a few weeks if necessary.



I agree. The game is unplayable for us arcade players right now.

(in reply to DreamTeams)
Post #: 13
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 7:53:54 PM   
David Winter

 

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From: Vancouver, BC
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Sounds good.

I'll see if I can get this out by Friday. Unfortunately this whole process is tied to the work schedule Matrix has (they create and issue the install packages) so I hope they can do a quick turn around one.

thanks
David

(in reply to playball335)
Post #: 14
RE: 2.2 patch update (march 31, 2008) - 4/1/2008 9:09:26 PM   
therhino

 

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Thanks David. I am looking forward to it.
therhino

(in reply to David Winter)
Post #: 15
RE: 2.2 patch update (march 31, 2008) - 4/2/2008 8:31:55 PM   
David Winter

 

Posts: 5157
Joined: 11/24/2004
From: Vancouver, BC
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Greetings.

So I have good news and bad news.

The good news is that last night I was able to get the playbooks to include user rankings for profiles. Your playbooks will be updated automatically but you may want to open them and ensure your ranking order is how you want it. As no existing playbook has situation rankings, they may not rank the way you want them by default.

Again I need to point out that ranking has no impact on specific situations. It's only useful for situations that have the ANY option included. If you take a specific situation, and rank it at the bottom of the list, it's still going to be used first.

The bad news.
Because I added the above functionality last night, I missed the window of opportunity to get the build to matrix intime for a Friday release. So now we're shooting for Monday. Sorry about that, I wish we could make the process faster.

thanks
David


(in reply to therhino)
Post #: 16
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 12:45:41 AM   
timewalker03

 

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Thanks for trying though. Look forward to the patch on monday even though I have no idea what it will do since I am so new.

< Message edited by timewalker03 -- 4/3/2008 12:46:20 AM >

(in reply to David Winter)
Post #: 17
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 12:57:38 AM   
hack153

 

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From: New Englander in Northern, Northern California
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sounds good.  thanks.

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Post #: 18
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 1:19:56 AM   
chad56s


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Sounds like the pros far outway the cons. Thanks David for all your hard work.

(in reply to David Winter)
Post #: 19
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 5:48:47 PM   
elmerlee

 

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David had this question.??????????

"So I guess the question falls to you, the community. Release a patch by the end of this week with the possiblity of another in a couple of weeks. Or wait another week and see if more things need to be addressed with a patch released mid April that covers everything at once."

Near as I can tell it was 7-0-1 to release what was done this week. Hmmmmmm. Eight replies is probably not a worthwhile sample.

By the way David did you get my files?

(in reply to David Winter)
Post #: 20
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 6:19:08 PM   
Deft

 

Posts: 298
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quote:

ORIGINAL: elmerlee

David had this question.??????????

"So I guess the question falls to you, the community. Release a patch by the end of this week with the possiblity of another in a couple of weeks. Or wait another week and see if more things need to be addressed with a patch released mid April that covers everything at once."

Near as I can tell it was 7-0-1 to release what was done this week. Hmmmmmm. Eight replies is probably not a worthwhile sample.

By the way David did you get my files?



quote:

ORIGINAL: David Winters
The bad news.
Because I added the above functionality last night, I missed the window of opportunity to get the build to matrix intime for a Friday release. So now we're shooting for Monday. Sorry about that, I wish we could make the process faster.

So it looks like Monday.

(in reply to elmerlee)
Post #: 21
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 7:17:10 PM   
Marauders

 

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quote:

elmerlee stated: Near as I can tell it was 7-0-1 to release what was done this week. Hmmmmmm. Eight replies is probably not a worthwhile sample.


Sarcasm isn't really needed here.

It is a worthwhile sample, and there is feedback in the development forum as well.

What David has attempted to do is clean up what was on the table and get the patch out ASAP.

I believe the majority of the community understands that one or two extra days of coding or testing will push a Friday release to Monday or Tuesday. It is important to get this patch out for arcade mode players, and that is what is happening.

(in reply to elmerlee)
Post #: 22
RE: 2.2 patch update (march 31, 2008) - 4/3/2008 10:33:27 PM   
DreamTeams


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quote:

ORIGINAL: David Winter

I missed the window of opportunity to get the build to matrix intime for a Friday release. So now we're shooting for Monday. Sorry about that, I wish we could make the process faster.



Hey, some things are just out of our control. Thanks for giving it a try. Monday is just as cool.


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(in reply to David Winter)
Post #: 23
RE: 2.2 patch update (march 31, 2008) - 4/5/2008 9:03:56 PM   
elmerlee

 

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My post above was not intended to be sarcastic.

I was mostly interested in if David got my files in which I spent an hour or two checking
the game long and sending. I guess his lack of response means they were of no value.

(in reply to DreamTeams)
Post #: 24
RE: 2.2 patch update (march 31, 2008) - 4/5/2008 10:35:27 PM   
Marauders

 

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David does usually check over items if sent with game logs and other information.  The more detail one has to offer, the better it usually is.

I cannot say if David received the files or not.

Thank you for your help.

(in reply to elmerlee)
Post #: 25
RE: 2.2 patch update (march 31, 2008) - 4/6/2008 2:53:45 AM   
David Winter

 

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quote:

ORIGINAL: elmerlee

My post above was not intended to be sarcastic.

I was mostly interested in if David got my files in which I spent an hour or two checking
the game long and sending.



Yes I received them and I used them during the process of finding a couple of bugs.

quote:

I guess his lack of response means they were of no value.


I'm sorry I didn't reply immediately after your post, but I simply can not reply to every single post and email.

thanks
David

(in reply to elmerlee)
Post #: 26
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