James Crowley
Posts: 353
Joined: 6/10/2003 From: Chichester UK Status: offline
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quote:
ORIGINAL: Mobius quote:
ORIGINAL: Mraah I'd like to add to this. Since Karkov will indicate when a shot falls short and hits a location protected from a hull down status I would think a cumulative modifier for each subsequent shot is needed to allow the A/I to 'walk' the shots upward to the turret area. So, basically, a +1 modifier for the second shot, +2 for the third, etc. All in reference to the hit location. If a hull down status was blocking location 1-4, you can see that by the 4th shot it's going to guarrentee a hit. That is the bracket method. Usually done by low velocity guns or those with poor sights. I don't know if the obscurance of dust from a lot of hits in front of the hulldown target wouldn't cancel out any aiming pluses. Also, the tanks usually watched the tracer and not so much where hits were happening because of other friendlies firing on the same target. Hmmm. I had assumed that some form of cumulative shot bonus was already included in PCoWS. I'm very surprised that it isn't in PCK either. Contrary to Mobius's thoughts on it, I think that the notion of correcting a missed shot, and that next shot being more accurate, is fairly fundamental to tank gunnery in general. Using the PZKpfw IV in the demo for PCoWs as an example (veteran); at 900 metres it needs an 8 or better to get a hit. That is only a 30% chance, all other factors being equal. Tests have indicated that the 75/L43 was capable of first round hits 99% of the time under ideal conditions, for targets at 1000 m. An adjusted second shot, in the event of a miss, had a 77% chance of a hit. The point here is that, in-game, the PZKpfw IV only ever has a 30% chance of a hit at 900m, irrespective of the number of shots taken whereas in reality an adjusted second or subsequent shot had a better chance of hitting. Without wanting to belabour the point, and given that Erik stated that it was originally slated to have been included in PCK, I would suggest that the absence of a cumulative shot 'bonus' is a flaw rather than simply the absence of a feature (like 1:1 infantry , for example) and should be considered for a post-release patch rather than an inclusion in the next release. But, of course, that is just my opinion.
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Cheers Jim
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