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RE: Slogging it out in Balkins

 
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RE: Slogging it out in Balkins - 3/23/2008 8:06:59 PM   
wmcalpine

 

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I agree with IRONCROM. This is a nice AAR, and am interested in the date as well. How are you doing in the tech race?

Bill

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Post #: 31
RE: Slogging it out in Balkins - 3/23/2008 8:07:10 PM   
bwheatley

 

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The date is May 22 1941! I'm up and again to start another round of play. This game is very addictive hopefully i can find someone for a PBEM game.

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Post #: 32
Production - 3/23/2008 8:11:29 PM   
bwheatley

 

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Here is my production per turn so far. I'm trying to make enough Rifleman to bring new divisions online in the east to keep my score up or i'm going to get jacked up by the USSSR. I've decided to forgo any thoughts of an invasion of britian until i take out the USSR. Once i take out the balkins and greece i'm goign to 100% focus on the USSR. I wish i had a choice with wether i wanted to have Italy on my side or not. It's just one more thing to worry about that i'd rather not. Though I have 2 units down there that are about to start pushing.
I just have to get the Italtian sub fleet up so that i can keep supply interdiction to a minimum.




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Post #: 33
Garrison Report - 3/23/2008 8:14:00 PM   
bwheatley

 

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Here is the garrison report and even with a 2 to 1 modifier i'm just barely over powering the soviets. I need to bring some more panzer divisions online up there. Whats a good size for each division? I tried to get the panzers upto 10 med II tanks but that take forever.




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Post #: 34
RE: Garrison Report - 3/23/2008 8:15:59 PM   
bwheatley

 

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BTW i had a problem with this scen if someone knows teh scen creator. The Western Blitz card i got in april 1941 not april 1940.....
Kinda too the air out of my sails that way but i managed to do the blitz all by my lonesome :)

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Post #: 35
RE: Garrison Report - 3/23/2008 8:20:39 PM   
bwheatley

 

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Finally got my units in a position to wipe out a good portion of the balkins defense so far!

Things might be coming together.




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Post #: 36
Upgrade to Inf 3 - 3/23/2008 8:23:36 PM   
bwheatley

 

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I'm about to upgrade to infantry 3. Perhaps i should wait and do armor 3 instead? I'll hold off for a turn if anyone comes forward with better advice before then i'll heed it if its sound.




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Post #: 37
Balkins - 3/23/2008 8:27:04 PM   
bwheatley

 

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The Romanian airforce while it may suck its turning out to be a real god send. For some reason i couldn't take my other panzer division into the low mountains. I'm thinking its because i had the 88 so i transfered it back to OKW.

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Post #: 38
RE: Balkins - 3/23/2008 8:29:29 PM   
bwheatley

 

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As you can see here we've had a good turn so far. Though there is still a unit thats cut off over by greece. Thats next turn! What are the ramifications of being far away from your assigned HQ? I didnt want to transfer the panzers to the local theather HQ i created becuase i didnt want to suffer through the lose of readiness.




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Post #: 39
RE: Balkins - 3/23/2008 8:37:32 PM   
bwheatley

 

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I've gotten messsages about air interdiction and got those red circles.
Their is that tiny island to the top left of the shot that is West controlled perhaps there are fighters there? Oh its probably carrier around somewhere interdicting right?

Above malta what are those? is that me actively interdicting his power?




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Post #: 40
RE: Garrison Report - 3/23/2008 8:40:27 PM   
Rick

 

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Tom Webber is very active here. If he's not, watching this thread, start a thread titled "probelm with WaWv32" and I suspect that will catch his eye. And he tweaks things pretty darn fast).

Also, I see someone is starting up a multiplayer in the opponents wanted if youre looking for PBEM. And make sure you check out the community site

http://www.advancedtactics.org

- you can always challenge folks on the ladder there.

This is good AAR thanks.

Rick

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Post #: 41
RE: Garrison Report - 3/23/2008 8:47:37 PM   
bwheatley

 

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Ahh thanks rick!

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Post #: 42
RE: Balkins - 3/23/2008 8:48:11 PM   
Rick

 

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1 - Units far away from their HQ suffer some penalties:

a) As they move farther from the HQ the HQ combat bonus reduces.

b) if they get far enough away, the supply they get gets less than requested, until they actually no longer receive supplies.

c) I think they above also applies to replacement equipment - though I'm not sure.

Rick

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Post #: 43
June 1941 - 3/23/2008 8:53:20 PM   
bwheatley

 

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Situation this turn.




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< Message edited by bwheatley -- 3/23/2008 8:54:14 PM >

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RE: June 1941 - 3/23/2008 8:55:36 PM   
bwheatley

 

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I'm still out pacing the soviets but its a good thing i added new units or i'd be at war now!




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Post #: 45
RE: Balkins - 3/23/2008 8:57:13 PM   
bwheatley

 

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quote:

ORIGINAL: Rick


1 - Units far away from their HQ suffer some penalties:

a) As they move farther from the HQ the HQ combat bonus reduces.

b) if they get far enough away, the supply they get gets less than requested, until they actually no longer receive supplies.

c) I think they above also applies to replacement equipment - though I'm not sure.

Rick



replacement equip is not automatically handled is it? I'm constantly transfering new equipment onto the line.

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Post #: 46
RE: Balkins - 3/23/2008 8:58:13 PM   
bwheatley

 

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Ok armor 3 here we come!

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Post #: 47
RE: Balkins - 3/23/2008 9:03:23 PM   
bwheatley

 

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OK in the battle for the channel i traded 2 sub II's for 1 battleship. Thats a good trade in my eyes. One step closer to killing that blasted carrier thats been ravaging my country side.




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Post #: 48
RE: Balkins - 3/23/2008 9:08:11 PM   
bwheatley

 

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I've modified my production a little and cut out the level bomber and replaced it with a fighter. Then changing konisberg to make 10 engineers. I will need them it appears the soviets have been blowing bridges so i will need them to be able to stay fluid.

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Post #: 49
RE: Balkins - 3/23/2008 9:11:58 PM   
Rick

 

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No replacment equipment is not automatically handled.

Rick

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Post #: 50
Africa Korps - 3/23/2008 9:16:37 PM   
bwheatley

 

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Here is Das Africa Korp slogging it out in the bush. I really need some airpower out here but i'm stretched pretty thin as it is.




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Post #: 51
HQ layout - 3/23/2008 9:18:39 PM   
bwheatley

 

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For the most part here is how i have my HQ. Experienced players let me know if i'm doing ok.


I have the OKW that is supreme HQ in the land to everything. Then under that i have the sub HQ's that run fronts etc.
Now every single city is under OKW so all materials go right to OKW. OKW has a very very good supply network i have 100 trains and coming up on 20 halftracks. I've got about 75k worth of land movement a turn. So all reinforcements goto OKW and then I send out what i need every turn to units in the field.. That the way to do it?

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Post #: 52
RE: HQ layout - 3/23/2008 9:33:50 PM   
bwheatley

 

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Does this mean that i killed 290 Enemy supply and 21 enemy infantry on the open sees?




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Post #: 53
RE: HQ layout - 3/23/2008 9:53:15 PM   
jjdenver

 

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quote:

ORIGINAL: bwheatley

For the most part here is how i have my HQ. Experienced players let me know if i'm doing ok.


I have the OKW that is supreme HQ in the land to everything. Then under that i have the sub HQ's that run fronts etc.
Now every single city is under OKW so all materials go right to OKW. OKW has a very very good supply network i have 100 trains and coming up on 20 halftracks. I've got about 75k worth of land movement a turn. So all reinforcements goto OKW and then I send out what i need every turn to units in the field.. That the way to do it?

Well I would use trucks instead of halftracks at OKW or just trains. Halftracks are really intended to be used in frontline units to mechanize them.

I like to keep my entire HQ chain only 2 levels deep so if you have OKW and under that a number of HQ's then I think that's how I'd do it.

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Post #: 54
RE: HQ layout - 3/23/2008 10:33:23 PM   
IRONCROM


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quote:

ORIGINAL: jjdenver


quote:

ORIGINAL: bwheatley

For the most part here is how i have my HQ. Experienced players let me know if i'm doing ok.


I have the OKW that is supreme HQ in the land to everything. Then under that i have the sub HQ's that run fronts etc.
Now every single city is under OKW so all materials go right to OKW. OKW has a very very good supply network i have 100 trains and coming up on 20 halftracks. I've got about 75k worth of land movement a turn. So all reinforcements goto OKW and then I send out what i need every turn to units in the field.. That the way to do it?

Well I would use trucks instead of halftracks at OKW or just trains. Halftracks are really intended to be used in frontline units to mechanize them.

I like to keep my entire HQ chain only 2 levels deep so if you have OKW and under that a number of HQ's then I think that's how I'd do it.

I second jj's comments. If you run all your supplies through OKW you won't have to worry about your front line HQ's getting weighted down by excess supplies and it's a hell of a lot easier to manage.

You can run all of your replacments through OKW as well, but there is a benifit to sending your replacments directly to the front line HQ's. Every time you transfer subformations from one HQ to another there is a substantial loss of rediness. Units recieving reinforcments from there same color HQ will suffer a minmal loss in rediness. So if the newly created subformations are sent directly from your production cities to your front line HQ's they will be combat ready (higher starting rediness) that much faster then if they came from OKW.

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RE: HQ layout - 3/23/2008 11:17:07 PM   
bwheatley

 

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Ahh thats a good idea so then i'd have to make cities that are specifically designed for supplies or units and then change them properly.

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Post #: 56
Soviet Build Up - 3/23/2008 11:23:53 PM   
bwheatley

 

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Wow They built up 700 points in 1 turn. I could only do 400 points. I think if i don't get my stuff together this turn we're going to have a war on our hands....




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Post #: 57
RE: Soviet Build Up - 3/23/2008 11:29:32 PM   
bwheatley

 

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OK i'm going to redo my whole supply chain so i have strictly supply cities and strictly unit cities unit cities will goto the front supply cities will goto OKW.

How would you guys recommend which city to use as supply cities etc?

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Post #: 58
RE: Soviet Build Up - 3/23/2008 11:49:53 PM   
bwheatley

 

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OK supply is completely redone now. I'm making 14750 Supplies and 59.6 PP a turn along with 136 Rifleman, 2 Tanks along with other assorted items.

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Post #: 59
RE: Soviet Build Up - 3/23/2008 11:58:22 PM   
bwheatley

 

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We're going to try to encircle this unit with our armorer cars and wipe them out while we have supply that is.

Once things light up in the USSR we're going to be in for a long slogging fight. I think this turn we might not have enough PP and we will get war declared on us lets pray not!




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