In 1.02, if two powers both are in the capital of a minor nation, the one who gets there first wins. I believe this creates a problem, but it's one that can be rectified. Here's a scenario:
- There are no wars between major powers other than GB and France.
- Prussia declares war on Gottingen
- GB receives Gottingen because of the die rolling
- France, being at war with GB, is the first one to break into the city and win
- Prussia loses out
This may seem odd, but this is apparently the way it works now. But, in human games, there is a diplomatic way to get out of this: Simply ask any of your allies who are at war with someone who can reach the minor (Gottingen, above) to uncheck the box for controlling that minor. This would need to be discussed, though, BEFORE the diplomacy phase, because your ally may have already gone.
From now on, whenever I'm playing GB, I intend to uncheck all of the nations between Prussia/Austria and France, just so France doesn't get control.
NOTE: This could apply to any other major power, but it almost always applies to GB and France. Of course, France usually doesn't care, since she is normally just waiting for a chance to go to war.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?