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Empires in Arms 1.02 Public Beta Now Avalible!!

 
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Empires in Arms 1.02 Public Beta Now Avalible!! - 3/13/2008 5:08:34 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
Hi everyone,

We've got a Public Beta (v1.02) Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List

Version 1.02 (02/20/08)
o Known Issues
Wide screen monitors with their DPI set to something other than 96DPI can cause viewing issues making the game unplayable. Please set your CRT DPI to 96.
Some systems may give you the message “Not Enough Storage Space To Process This Command” when trying to begin a new game. This can be related to memory / hard drive space. Please exit as many apps as you can then restart. It can also be related to some virus protection software compatibility issues (Trend).
Pressing a key to skip the Matrix movie from playing may not always work, depending on the machines video card buffer size.
When unit ranges are always shown, some times sea units are not clearing their ranges when a land unit is selected.
There may be some issues with Microsoft Vista (Screen sizing errors, game not running, etc) and if you do see any difficulties then try the following:
1. Right click on the EiANW.exe file
2. Click properties
3. Click the compatibility tab
4. Check off the compatibility mode and then switch to something other than Vista.

o Standard Fixes
FIXED: MP1 is surrendering to MP2 two months in a row.
FIXED: “Stavropol” on map is coded as “Stavrapol” in Selected Area info window (This is fixed in new games only).
FIXED: Trade values for GBR need to be switched in order to show GBR first
FIXED: Need to make the highest map scroll value no scroll.
FIXED: Repatriation needs to be changed to go to closest supply source as opposed to closest controlled area
FIXED: Text in current reinforcements window is overlapping
FIXED: Unit view screen is missing artillery column
FIXED: Program is forcing feudal units to be in supply or forage when returning to the map
FIXED: French controlled minors who have their MA increased are losing it when they use the undo button
FIXED: When an MP's minor has forces coming up in the next qtr, they are not being advised to buy a corps unit
FIXED: French IV cav corps is mislabeled as "IV" but should be "IVC"
FIXED: Polish cav counter has wrong graphic
FIXED: Program allowing leaders to become unattached when moving to a city in the setup phase. lso added a random wounding (1-6 months no killing) of a detached leader that cannot be attached to a unit to avoid lock up!
FIXED: Program not allowing the adding of ships adjacent to a port for minors who are being setup
FIXED: Program is allowing an enemy corps to transfer factors with an opponent's depot / garrison
FIXED: Program not allowing Lille to be supplied from Mainz
FIXED: Danzig not being included in the creation of Poland (Fixed in new games only).
FIXED: MPs that lose their minor states due to instability are not repatriating garrisons
FIXED: Sea supply depots are not dynamic in their status
FIXED: Loaned corps that are not at war are participating in battles. (Defender only)
FIXED: French fleets are being put back into unit pool after winning a blockade battle.
FIXED: Game locks up when attempting to evacuate a port
FIXED: Lifting as siege is not resetting a nation's capital status (Minor is being conquered too early)
FIXED: Leaders not being returned after a lapse of war with a sponsored (No war with MP) minor.
FIXED: Corps cannot conquer a minor when the conquering MP has forced access to the MP sponsor.
FIXED: Game crash when Russian Corps in Acre Palestine is clicked
FIXED: When MP captial is taken by hostile MP then after suing for peace, game is still not allowed to advance
FIXED: Cannot build a depot in a valid area for a sponsored FS when hostile MP is present in nation. Also, supply is invalid 2 areas away from a source in a sponsored MP
FIXED: Program is allowing enemy forces to block supply chain from an area that also contains an unbesieged friendly corps
FIXED: Cossacks making corps spend extra MP when moving across rivers.
FIXED: Naval retreats not always going to the closest port. Distance is measured in pixels and not areas.
FIXED: Called minor allies (second timers) are not making counters available for placement
FIXED: When one major power attacks another in a neutral minor country, there was no land combat phase. To duplicate: have Austrian corps attack French in area 429, Bavaria. (Added function that should scan for the existence of formerly friendly units in the same area and should set a battle for the area).
FIXED: Free states not receiving money from trade
FIXED: Program is removing invasion depots for no reason
FIXED: Multi district minors are only giving 1pp to the major who gains control during the minor control step
FIXED: Program not giving wind gauge consistently in auto port evacuations
FIXED: Supply chain problems in Switzerland
FIXED: 1/2 Trade income as surrender term is not working in next eco phase. Happening when capital is enemy occupied (Changed to reflect half of the trade * 4 which should equal 1/2 trade for one year).
FIXED: If minor does not place all factors in eco phase then it is warned to buy a unit.
FIXED: Reinforcement text for free states is overlapping
FIXED: MP surrendering to allied and neutral MPs
FIXED: PBEM games are losing player settings
FIXED: Game lockup when AI forced to evacuate a sponsored minor and there is no port available
FIXED: MP not allowed to blockade an enemy controlled home port
FIXED: When a side that controls a city does not also control the territory the program reports each side’s location in the Selected Area Info box incorrectly (e.g. the actual besieger labeled as “unit in city”) and compounding problems ensue.
FIXED: Reinforcements in view mode are not accurate and are reflecting the current player that is playing!
FIXED: Program dead-ends in a 2way pbem game when using AI to play a player's turn and other AI players are involved.
FIXED: Program not honoring reported date that a leader will become reactivated after leader had been removed due to wounds.
FIXED: Need to change Crete manpower to 0 (Fixed in new games only).
FIXED: Lone leaders allowed to remain on board after losing a siege.
FIXED: Game locks up when Sweden is trying to evacuate Stockholm
FIXED: Game locks up when AI is trying to retake capital
FIXED: Game lockup when ending reinforcement phase!
FIXED: Holland garrison had too many factors! This was a result of an old setup where Amsterdam used to be a city sized at 5?? Setup files have been changed. Function also added to trim excess factors in any existing game!
FIXED: MPs with temp access still being allowed into provincial capitals
FIXED: Colberg shown as provincial capital for Stettin (Fixed in new games only).
FIXED: Need to secure game setup files from being able to be tampered with in hex editors (Will only work on standard game setup files and files created with 1.02 and greater. I am grandfathering all current custom setup files until they are altered and saved using the game).
FIXED: Need to prevent game from creating backup files for AI players

o AI Fixes and Enhancements
FIXED: Need to make sure that the AI only gives the amount of money that is being asked.
FIXED: AI is violating 6.2.2
FIXED: Reporting move changes at the end of the diplomacy phase
FIXED: Need to make priority that AI clears capital area of any enemies even if they are not besieging the capital!
FIXED: AI still going into ceded MP province and being allowed to conquer

o Enhancements
ADDED: Need to give 3 month temporary access to winning and losing nations and nations that have had access cutoff for corps to get out of island areas that are cut off at surrender and time for allies to evacuate units.
ADDED: Need to indicate temp access in access displays
ADDED: Need to auto backup PBEM games every month


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/13/2008 5:59:20 PM   
AresMars

 

Posts: 234
Joined: 12/13/2007
Status: offline
Woooot!

Thank you!


(in reply to Greg Wilcox)
Post #: 2
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/13/2008 6:41:07 PM   
fvianello


Posts: 536
Joined: 8/6/2002
From: Italy
Status: offline
No fix for loaned corps not gaining / losing political points in battles ?
I could start crying :(

_____________________________

H. Barca,
Surplus Consuls Dispatcher

(in reply to Greg Wilcox)
Post #: 3
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/13/2008 6:57:04 PM   
gwheelock

 

Posts: 563
Joined: 12/27/2007
From: Coon Rapids, Minnesota
Status: offline
Hopefully; thats on the 1.03 list.  That is a BIG part of a reason to ally with someone.


Another thing that they need to look at is the ability to combine FLEETS (loaned fleets??).
Without it; Britain is practically unbeatable at sea.

(in reply to fvianello)
Post #: 4
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/13/2008 11:29:44 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

Patience! The Temp access code really bogged me down on the number of issues I could tackle. I'll to add this quickly (Hopefully the next patch).





_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to gwheelock)
Post #: 5
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/14/2008 12:35:49 AM   
bOrIuM

 

Posts: 182
Joined: 2/13/2006
Status: offline
Hi Marshall,

Can we update the version 1.00 directly to the 1.02 and have the 1.01 fixes with this 1.02 patch ?

(in reply to Marshall Ellis)
Post #: 6
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/14/2008 2:21:55 AM   
BruceSinger

 

Posts: 54
Joined: 1/12/2008
Status: offline

quote:

ORIGINAL: Marshall Ellis

Hey guys:

Patience! The Temp access code really bogged me down on the number of issues I could tackle. I'll to add this quickly (Hopefully the next patch).






Thank you for all you do to make this wonderful game better!

(in reply to Marshall Ellis)
Post #: 7
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/15/2008 4:57:50 AM   
IrishGuards


Posts: 538
Joined: 12/7/2006
Status: offline
I cant see the patch ... whats the prob ..????
IDG

(in reply to BruceSinger)
Post #: 8
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/15/2008 6:39:42 AM   
Tater

 

Posts: 60
Joined: 12/25/2007
Status: offline
Is the 1.01 patch part of the 1.02 patch? If not, do the patches have to be applied sequentially for the fixes to work properly?

_____________________________

Later-

Tater

(in reply to bOrIuM)
Post #: 9
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/15/2008 10:19:39 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
quote:

ORIGINAL: IrishGuards

I cant see the patch ... whats the prob ..????
IDG


It is under MEMBERS/REGISTERED DOWNLOADS

(in reply to IrishGuards)
Post #: 10
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/24/2008 9:50:15 PM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline
FYI . . .

1.02[g] is the latest patch for 1.02 and is now available for download.

The list of fixes made in the [g] patch can be found at:

http://www.matrixgames.com/forums/tm.asp?m=1739144

If you are currently involved in a PBEM game then please be advised that ALL members of the playgroup must upgrade.

Richard


_____________________________


(in reply to Murat)
Post #: 11
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/24/2008 10:20:36 PM   
Mardonius


Posts: 654
Joined: 4/9/2007
From: London, UK
Status: offline
Monadman:

One of our more techno-savvy sleuths in our gaming group looked for the 1.02g patch and could not find it. Could you direct me to where I might find the newest patch?

best

Mardonius



(in reply to Monadman)
Post #: 12
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/24/2008 10:24:59 PM   
Grimrod42

 

Posts: 92
Joined: 1/10/2008
Status: offline
I checked in the registered download section and it still says 1.02 from March 13th.

(in reply to Mardonius)
Post #: 13
RE: Empires in Arms 1.02 Public Beta Now Avalible!! - 3/25/2008 2:33:16 AM   
BruceSinger

 

Posts: 54
Joined: 1/12/2008
Status: offline

quote:

ORIGINAL: Grimrod42

I checked in the registered download section and it still says 1.02 from March 13th.



If you do download it and install it, the version is still 1.02.

If you compare the create date/time for the original 1.02 patch, they were both created on 3/13/2008. One at 6:22 PM, one at 8:34 PM.

Where do we find the 1.02g patch?

(in reply to Grimrod42)
Post #: 14
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