Charbroiled
Posts: 1178
Joined: 10/15/2004 From: Oregon Status: offline
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quote:
ORIGINAL: niceguy2005 quote:
ORIGINAL: jeffs Charboiled hit the nail on the head. If you fight a Japanese opponent who is playing semi-historical, then the allies can fight in selected places. But if you have a guy who invades every base based on knowing exactly what the allied OB is and where everything is located, there is nothing one can do other than to run and hide. Have you read any AARs of Nemo? One can refuse to play in such a game..But the reality is in that kind of game the allies can only hold on in limited areas. Many J fanboys will argue over "balance"...Which is fine as far as playing a game..But as for historical reality...It is clearly not. One thing that is easy to forget (and is a huge advantage for Japan). 1. Historically Japan did not realize how much intelligence the US had. 2. The US does not get as much intelligence in this game as they get historically. (for example, the US knew all about Midway but in this game the first hint would be the LCU aiming for Midway..US would not have all the details of the fleet. 3. A typical Japanese tactic in this game, predicated on the knowledge the US is reading the mail, is to prep an LCU for a target Japan has no idea of attacking, such that the allies are confused over IJN intentions. Very gamey/slimey, but well within the rules. The defense against this is to "know thy enemy". If you are playing against an experienced Jap player that knows the OOB, then you'd better know his just as well. Simple fact is that the Japs don't have enough force to be everywhere at once and the only way for Japan to sweep across the map is for it to over extend itself. At which point the best defense is a good offense. IMO the war really begins in earnest in March. That's when the first allied reinforcements can hit the front lines. Before that it's just Japan beating up on isolated units and restricted commands. Don't 100% agree with this Niceguy, but don't completely disagree. I almost called the game because of my opponents opening moves, but I'm glad I didn't because I am learning a lot. He use the Japan 1st turn movement to position TFs to take Midway, then Lahaini. He landed a lot of troops at PH and the only thing that stopped him was that I move the 1st Marines to PH as soon as I could. PH is the only base left to me at Hawaii...and he has enough troops in PH that I can not use it as a base. During his PH invasion, KB was trolling between PH and the mainland. I was able to sneak what little forces I had to reinforce Johnson and Palmayra. He made some serious move through Burma, enough that I had to pull everything I had to keep him from running all the way to Diamond Harbor. Then he took everything from his Malaya Campaign and hit Sri Lanka and the southern tip of India. I have absolutly nothing left in India to really stop him. He bypassed PI and hit Mendenado and Timor. Took Sumatra, Borneo, and Java at his leisure. All of this by 4/42. Yes, he is over extended. He took Rabaul, but I think it is pretty much unprotected and I starting to move through the Solomns. My point is that he was able to hit key positions that isolated large chucks of land and is able to hold me a bay with minimal forces. Plus that fact that he did it all so early that the Allies just did not have anything to put up a fight with to even slow him down. And since I did not use the "Sir Robin" tactic, my navy was overwhelmed when I did try to slow him down and I have taken some heavy losses. As I said before, I not complaining...in fact, my hat is off to him. It was a very well devised plan. Unrealistic, but well devised.
< Message edited by Charbroiled -- 3/28/2008 11:47:48 PM >
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