Matrix Games Forums

A look through the keyhole #10!The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Cap Pilot

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Starshatter: The Gathering Storm >> New Cap Pilot Page: [1]
Login
Message << Older Topic   Newer Topic >>
New Cap Pilot - 3/12/2008 4:13:27 AM   
dawilko

 

Posts: 75
Score: 0
Joined: 2/25/2008
Status: offline
Hi guys,

I've been playing Starshatter for a few weeks now and i've reached Lnt Commander and got myself a destroyer.

My first mission is taking out a carrier, but when I approach the target ship with my "wing" of two other destroyers the ship jumps away! I then spend the next 20 mins searching for it and when I do find it the pesky ship jump away again!

Can anyone suggest a strategy, I had thought of targeting the carriers Quantum subsystem and firing on it before it jumps but I rarely get 1 main gun shot off.

Wilko
Post #: 1
RE: New Cap Pilot - 3/13/2008 3:10:28 PM   
dawilko

 

Posts: 75
Score: 0
Joined: 2/25/2008
Status: offline
Guys I could really use some advice here, I can't seem to enguage these carriers effectivly. Can someone who has played for a while shed some light on what I should be doing?

(in reply to dawilko)
Post #: 2
RE: New Cap Pilot - 3/13/2008 5:31:30 PM   
wdboyd


Posts: 628
Score: 0
Joined: 6/15/2005
From: Ohio U.S.A
Status: offline
The games stock carriers are hardcoded to quantum away after taking a certain amount of damage. One simply has to chase them down and keep at it. If you can... get all your ships as close as possible and engage the carrier all at once to do the most combined damage.

Another consideration..... destroy all of their fighters and attack craft. Once destroyed, the carrier becomes impotent. This doesn't directly help you destroy the carrier but, campaign wise, anything destroyed is gone for good.

Read throughout these forums for tactical tips. Good luck.

(in reply to dawilko)
Post #: 3
RE: New Cap Pilot - 5/12/2008 3:06:08 AM   
smaff

 

Posts: 34
Score: 0
Joined: 4/26/2004
Status: offline
Actually, your ships can be in the vicinity for any reason, not just because they'll finish off the carrier more quickly. Any craft, regardless of affiliation, that's near you increases the time taken to quantum away, and the carrier, as a large ship takes longer to quantum than a destroyer.

Order your ships to escort you and get close - try not to push it below the auto-run point whilst stripping any defensive armament, and then hammer it with as much as you have. Carriers are a pain, but the are essentially the most powerful unit in the game - A 4 member squad of anti-ship fighters will annihilate a destroyer, which has no option except to quantum out. Cruisers would be heavily damaged and frigates are dubious cover at best (and die rapidly if actually targetted).

Its actually pretty much a shame that there's not much part of minesweeping, installation assault and merchant raiding - all things that the DESRON would actually be good at.

Always sign of a good game when you can think of a few "if only..."s :>

(in reply to wdboyd)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Starshatter: The Gathering Storm >> New Cap Pilot Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129