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RE: Supply system for newbies

 
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RE: Supply system for newbies - 12/23/2008 8:50:23 AM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
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great post, funny and lots of help

thanks for taking the time to write it.

(in reply to Madlok)
Post #: 31
RE: Supply system for newbies - 1/11/2009 4:33:06 PM   
Scott_WAR

 

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Joined: 2/24/2005
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I just got the download copy of the game a few days ago. The manual appears to have large gaps in it, many options arent listed, so I am assuming these were patched in, and the manual wasnt updated.
And I have to agree, by far one of the worst manuals I have seen for a wargame. I have seen a lot of bad manuals in other types of games, but this is the first manual for a wargame that doesnt bother to list half of the things that are absolute MUSTS to be able to play the game.
Fortunately the game is very good and its worth overlooking this problem, especially with the help Vic and community members constantly seem to give.

(in reply to 82ndtrooper)
Post #: 32
RE: Floating HQ possible? - 9/15/2009 10:01:03 PM   
ernieschwitz

 

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I don´t think that loading a HQ onto a ship will allow you to transfer supply from it. I recently played a WaW v32 game, and i at one point loaded my african HQ onto a freighter and sent it from egypt to the far side of libya. The next turn, all my units, under that HQ where out of supplies. So i don't think you can load up a HQ and make it redistribute supply from a ship.

(in reply to explorer2)
Post #: 33
RE: Supply system for newbies - 9/15/2009 10:04:32 PM   
ernieschwitz

 

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4.1.3 And bridges, you want to control those as well, and keep them built, or your supply gets worse as well. Missing bridges can easily cause supplies to get rerouted a worse way or even worse, not get there at all. I experienced this with the big rivers in russia in WaW (v32) where i had a HQ on one side of the river, with half of its units, in good supply, and on the other half of the river, without good supplies. Bridges are really something you want to keep.

(in reply to zook08)
Post #: 34
RE: Supply system for newbies - 1/2/2010 10:17:16 PM   
CSO_Talorgan


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Joined: 3/10/2007
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Thank you for taking the time to write this tutorial post. It was well written, entertaining and has greatly furthered my understanding of the game.

The concept of "manual modding" is a good one too. Perhaps all the tutorials should be collected together.

(in reply to ernieschwitz)
Post #: 35
RE: Supply system for newbies - 12/30/2010 6:16:18 AM   
Van Van


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Joined: 12/21/2010
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Great post! I learn so much !! thanks for zook08

< Message edited by Van Van -- 12/30/2010 6:18:20 AM >

(in reply to Madlok)
Post #: 36
RE: Supply system for newbies - 2/5/2011 10:47:37 PM   
CSO_Talorgan


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Joined: 3/10/2007
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quote:

ORIGINAL: CSO_Talorgan

The concept of "manual modding" is a good one too. Perhaps all the tutorials should be collected together.


Hopefully the AT Gold manual will be the ultimate manual mod.

(in reply to CSO_Talorgan)
Post #: 37
RE: Supply system for newbies - 4/18/2011 2:05:30 AM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
Status: offline
Hello!

Is there somewhere or some calculation that is used to determine how much supply particular units use? For instance, I have 30 Infantry. How much supply will they use? Or I have 40 Light Tanks. How much supply do Light Tanks use? By "use" I mean what a unit might use to be in full readiness, etc.


Alan


(in reply to CSO_Talorgan)
Post #: 38
RE: Supply system for newbies - 11/19/2011 9:25:43 PM   
sjadow

 

Posts: 53
Joined: 11/4/2004
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Thanks much... This is very helpful

(in reply to zook08)
Post #: 39
RE: Supply system for newbies - 8/17/2014 4:45:18 AM   
jglazier


Posts: 393
Joined: 5/5/2007
From: Brentwood, California
Status: offline
Thank you, zook, for the amazingly detailed tutorial on supply.

I apologize for resurrecting this nearly three year old thread. I just wanted to say that I agree this manual is next to useless for explaining "how to play the game". I had to post a message just to learn how to do something as basic as building a unit, and how to put troops into a new empty unit I created. This stuff should be explained!!

I cannot believe that a game of this complexity would have such a poor manual. And the developer is so active on this forum and the Steam forum. Why isn't he improving this manual so new players can actually understand how to play this game?!? I get so frustrated with poor wargame manuals. We are paying top dollar for these games, we should have a manual that teaches us the game.

< Message edited by jglazier -- 8/17/2014 5:48:16 AM >

(in reply to sjadow)
Post #: 40
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