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RE: Supply system for newbies

 
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RE: Supply system for newbies - 12/23/2008 8:50:23 AM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
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great post, funny and lots of help

thanks for taking the time to write it.

(in reply to Madlok)
Post #: 31
RE: Supply system for newbies - 1/11/2009 4:33:06 PM   
Scott_WAR

 

Posts: 1018
Joined: 2/24/2005
Status: offline
I just got the download copy of the game a few days ago. The manual appears to have large gaps in it, many options arent listed, so I am assuming these were patched in, and the manual wasnt updated.
And I have to agree, by far one of the worst manuals I have seen for a wargame. I have seen a lot of bad manuals in other types of games, but this is the first manual for a wargame that doesnt bother to list half of the things that are absolute MUSTS to be able to play the game.
Fortunately the game is very good and its worth overlooking this problem, especially with the help Vic and community members constantly seem to give.

(in reply to 82ndtrooper)
Post #: 32
RE: Floating HQ possible? - 9/15/2009 10:01:03 PM   
ernieschwitz

 

Posts: 1444
Joined: 9/15/2009
From: Denmark
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I don´t think that loading a HQ onto a ship will allow you to transfer supply from it. I recently played a WaW v32 game, and i at one point loaded my african HQ onto a freighter and sent it from egypt to the far side of libya. The next turn, all my units, under that HQ where out of supplies. So i don't think you can load up a HQ and make it redistribute supply from a ship.

(in reply to explorer2)
Post #: 33
RE: Supply system for newbies - 9/15/2009 10:04:32 PM   
ernieschwitz

 

Posts: 1444
Joined: 9/15/2009
From: Denmark
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4.1.3 And bridges, you want to control those as well, and keep them built, or your supply gets worse as well. Missing bridges can easily cause supplies to get rerouted a worse way or even worse, not get there at all. I experienced this with the big rivers in russia in WaW (v32) where i had a HQ on one side of the river, with half of its units, in good supply, and on the other half of the river, without good supplies. Bridges are really something you want to keep.

(in reply to zook08)
Post #: 34
RE: Supply system for newbies - 1/2/2010 10:17:16 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
Thank you for taking the time to write this tutorial post. It was well written, entertaining and has greatly furthered my understanding of the game.

The concept of "manual modding" is a good one too. Perhaps all the tutorials should be collected together.

(in reply to ernieschwitz)
Post #: 35
RE: Supply system for newbies - 12/30/2010 6:16:18 AM   
Van Van


Posts: 60
Joined: 12/21/2010
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Great post! I learn so much !! thanks for zook08

< Message edited by Van Van -- 12/30/2010 6:18:20 AM >

(in reply to Madlok)
Post #: 36
RE: Supply system for newbies - 2/5/2011 10:47:37 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
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quote:

ORIGINAL: CSO_Talorgan

The concept of "manual modding" is a good one too. Perhaps all the tutorials should be collected together.


Hopefully the AT Gold manual will be the ultimate manual mod.

(in reply to CSO_Talorgan)
Post #: 37
RE: Supply system for newbies - 4/18/2011 2:05:30 AM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
Status: offline
Hello!

Is there somewhere or some calculation that is used to determine how much supply particular units use? For instance, I have 30 Infantry. How much supply will they use? Or I have 40 Light Tanks. How much supply do Light Tanks use? By "use" I mean what a unit might use to be in full readiness, etc.


Alan


(in reply to CSO_Talorgan)
Post #: 38
RE: Supply system for newbies - 11/19/2011 9:25:43 PM   
sjadow

 

Posts: 53
Joined: 11/4/2004
Status: offline
Thanks much... This is very helpful

(in reply to zook08)
Post #: 39
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