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Project "Stone Age" - 2/24/2008 8:26:08 PM   
SailingGuy

 

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CLOSED: I have the total number of players (5) needed at this point, so we are full and ready to go.

Please comment on the following game proposal. Any suggested improvements? I’d like to see if there is any interest is such a scenario. Thanks.

Project “Stone Age”

Random, multi-player, low tech, shrouded map. Map size determined by number of players.

Settings:
Width = 20 times the number of players
Height = 10 times the number of players
Players = (variable; 3 to 9; AI may be thrown into mix to increase size of game)
Land = 60%
Rivers = 25
Forest = 40
Mountains = 40
Towns = 15
Roads = 3
City Size = 2
Research = 500%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Passwords
Anti-Supply
Anti-PBEM Cheat

Full 1st Level Tech is NOT SELECTED

< Message edited by SailingGuy -- 2/25/2008 1:10:04 AM >
Post #: 1
RE: Project "Stone Age" - 2/24/2008 9:04:48 PM   
Iron Knight


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I'm interested

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RE: Project "Stone Age" - 2/25/2008 12:03:58 AM   
all5n


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Interested.

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RE: Project "Stone Age" - 2/25/2008 12:50:28 AM   
SailingGuy

 

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We're full. We are going to run this with 5 players so that turns will go quicker. I've made some changes to the basic scenario which I will PM everyone with.

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RE: Project "Stone Age" - 2/25/2008 1:34:50 AM   
all5n


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It probably makes sense to make roads = 0 to get that "Stone Age" feel.

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RE: Project "Stone Age" - 2/26/2008 3:17:14 AM   
all5n


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Turn forwarded to IK.

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RE: Project "Stone Age" - 2/26/2008 5:46:19 AM   
Iron Knight


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Turn sent back to the top.

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RE: Project "Stone Age" - 2/27/2008 2:58:36 AM   
all5n


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Turn 2 sent to ik

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RE: Project "Stone Age" - 2/27/2008 7:00:52 AM   
Iron Knight


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Turn sent

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RE: Project "Stone Age" - 2/28/2008 5:22:00 AM   
Iron Knight


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Turn Sent

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Post #: 10
RE: Project "Stone Age" - 3/1/2008 2:30:52 AM   
Iron Knight


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Sent

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Post #: 11
RE: Project "Stone Age" - 3/1/2008 8:05:42 AM   
all5n


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This game seems to be moving ok (kudos to everyone).  I am not going to post "turn sent" messages unless we start to get bogged down, as i dont think we need it for this group of players.

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Post #: 12
RE: Project "Stone Age" - 3/1/2008 5:10:30 PM   
SailingGuy

 

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I agree.  Does seem to be moving well.

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RE: Project "Stone Age" - 3/3/2008 11:15:16 AM   
Iron Knight


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Turn passed on.

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Post #: 14
RE: Project Stone Age - 3/3/2008 7:27:09 PM   
Tac2i


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The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:

Light Realm - 4
Free Front - 5
Human Marines - 4
Reformed Party - 9 (yikes! must be finding some towns)
Fascist Territory - 7

Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war!

aka TacticsII

< Message edited by Webizen -- 3/3/2008 9:06:47 PM >

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RE: Project Stone Age - 3/3/2008 7:54:16 PM   
all5n


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I didnt realize that peace was an option...

Are there peace action cards as a part of this game?

quote:

ORIGINAL: Webizen

The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:

Light Realm - 4Free Front - 5Human Marines - 4Reformed Party - 9 (yikes! must be finding some towns)Fascist Territory - 7 Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war! aka TacticsII


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Post #: 16
RE: Project Stone Age - 3/3/2008 8:23:53 PM   
Iron Knight


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I think he means peace agreements more than peace status in game.

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Post #: 17
RE: Project Stone Age - 3/3/2008 9:13:01 PM   
Tac2i


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Just adding a little role playing spice to the game. It is every warrior for himself at the moment, but eventually we'll attempt to make verbal alliances with some of the other players, at least of a temporary nature any way.

aka TacticsII

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Post #: 18
RE: Project Stone Age - 3/3/2008 10:35:20 PM   
SailingGuy

 

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It would be kinda cool to have "peace cards" and "transfer PP cards". I don't think you can do that with a random generated game. maybe Deluxe AT will include that option.

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Post #: 19
RE: Project Stone Age - 3/3/2008 10:44:34 PM   
Iron Knight


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You could edit them in but that might negate the shroud for the editer.

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Post #: 20
RE: Project Stone Age - 3/3/2008 11:06:12 PM   
SailingGuy

 

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quote:

ORIGINAL: Iron Knight

You could edit them in but that might negate the shroud for the editer.


Probably don't want to do that.

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Post #: 21
RE: Project Stone Age - 3/4/2008 12:49:33 AM   
all5n


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Hey, we are the "reformed" party.

How could we be thugs?

I am awefully sorry for the attack though. Back off now and nobody gets hurt!

quote:

ORIGINAL: Webizen

Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war!

aka TacticsII


(in reply to Tac2i)
Post #: 22
RE: Project Stone Age - 3/4/2008 1:39:47 AM   
Tac2i


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Round 10:

Victory Points
Light Realm - 7 (+3)
Free Front - 6 (+1)
Human Marines - 5 (+1)
Reformed Party - 11 (+2)
Fascist Territory - 8 (+1)

It appears the situation between the Free Front and Reformed Front is deteriorating. Political leaders are trying to rein in hot headed military brass.

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Post #: 23
RE: Project Stone Age - 3/4/2008 3:11:36 AM   
Iron Knight


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Sent on again!

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Post #: 24
RE: Project Stone Age - 3/4/2008 3:51:12 PM   
Tac2i


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Round 11:

Victory Points (VP = cities held, not including capital) 
Light Realm - 9 (+2)
Free Front - 7 (+1)
Human Marines - 6 (+1)
Reformed Party - 13 (+2)
Fascist Territory - 8 (0)

Situation between the Free Front and Reformed Front is tense. Reports from the Base/Granite area indicate a sharp military confrontation occurred. Mobilization by both sides greatly increases the danger of all out war.

Reformed Front's rapid expansion threatens world peace.

aka TacticsII

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Post #: 25
RE: Project Stone Age - 3/4/2008 6:35:46 PM   
all5n


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The free front has invaded my territory, any action you see is strictly defensive in nature.

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Post #: 26
RE: Project Stone Age - 3/5/2008 2:38:00 AM   
Iron Knight


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Turn Sent.

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Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

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Post #: 27
RE: Project Stone Age - 3/6/2008 7:22:52 AM   
all5n


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I got sent round 11 twice :(


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Post #: 28
RE: Project Stone Age - 3/6/2008 9:14:14 AM   
Iron Knight


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Turn Sent

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

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Post #: 29
RE: Project Stone Age - 4/24/2008 6:46:05 PM   
Tac2i


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This game ended on Round 41 a few days ago. It was the most fun I've had in wargaming in a very long time. We didn't lose the first player until round 37 when the first surrender occurred. The random map for this game was very good. I'm involved in a couple of other "stone age" games and the maps aren't nearly as interesting as this one was. Land, air and sea forces all played a part as did the interaction among the five players.

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Post #: 30
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