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Action Cards - 2/15/2008 4:42:41 AM   
montarakid


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I'm trying to start up a game of "Pickem". I must select an action card representing a territory that I want. Uh, where are the action cards to be found?

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RE: Action Cards - 2/15/2008 5:38:35 AM   
Twotribes


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You have to make them and use events as well. Hope you can program.

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RE: Action Cards - 2/15/2008 5:43:48 AM   
Rik81

 

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No, his question is how do you access them in game? This is a provided scenario called Pickem. We want to know how to get it started, we are not trying to create a scenario.

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RE: Action Cards - 2/15/2008 5:56:30 AM   
Captain Cruft


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Action Cards are in Decision Room.

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RE: Action Cards - 2/15/2008 6:08:09 AM   
montarakid


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Capt - Went to Decision Room. Nothing but the standard upgrade options to be seen. What in the world am I missing?

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RE: Action Cards - 2/15/2008 6:42:21 AM   
Twotribes


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NO look along the top to the right you will see 4 to 6 or so selection tiles. One is the decision room.

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RE: Action Cards - 2/15/2008 6:56:14 AM   
montarakid


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Twotribes - Yes, I know where the Decision Room is, just don't see anything resembling action cards once I'm in there.

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"If brute force doesn't work, you aren't using enough brute force." - mTk

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RE: Action Cards - 2/15/2008 7:06:58 AM   
montarakid


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OK, went back and checked previous message re "action cards" and from some screen shots I see where there should be a <button> along the top of the Decision Room that should allow me access to action cards. However, I'm here to tell ya' guys, in the "Pickem" scenario they are just not there, as far as I can tell. Too bad, as this looks like an interesting scenario.

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"If brute force doesn't work, you aren't using enough brute force." - mTk

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RE: Action Cards - 2/15/2008 7:10:50 AM   
JAMiAM

 

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quote:

ORIGINAL: montarakid

Twotribes - Yes, I know where the Decision Room is, just don't see anything resembling action cards once I'm in there.

Indeed, there seems to be a problem with the scenario as I don't see any active or hand cards available, when starting, and attempting to play it.

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RE: Action Cards - 2/15/2008 8:43:52 AM   
montarakid


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Well, that makes feel a little better.

I have started it with the AI doing a section random selection. This looks like an amazing battle set up for 2-4 players. Think of it as "RISK", but AT style.

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"If brute force doesn't work, you aren't using enough brute force." - mTk

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Post #: 10
RE: Action Cards - 2/15/2008 10:06:26 AM   
Vic


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if you disable

a) the masterfile for Pickem and set rulevar(502)=0 (disable category)

or...

b) add a line to the first event with execsetrulevar(502,0,0)

then it will work properly.

i'll fix this scenario with the next patch. sorry here.

kind regards,
vic

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RE: Action Cards - 2/16/2008 4:54:09 PM   
Rik81

 

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Vic, I thought I did the "disable" you talk about, but obviously I am doing something wrong. Any possibility of giving a "step-by-step" instruction. Along the lines of, LOAD SCENARIO, FICTIONAL, ...! Click EDIT ... (then what?).

I have 3 friends (and myself) that are really intrigued by the set up of this scenario we would like to get it going BEFORE the next patch comes out. BTW--allowing the computer to make the "random" assignments DOES WORK.

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RE: Action Cards - 2/16/2008 5:12:48 PM   
Vic


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1. load the scenario

2. go to editor

3. go to settings subscreen

4. click masterfile

5. a file browser now appears. press cancel. (removes masterfile)

6. click rulevars tab in this same screen.

7. click disable tab

8. click on the rulevar 502

9. click right next to it on the button. set it to 0.

10. back to map

11. click file options button and press save (save the scenario).

12. thats it.

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Post #: 13
RE: Action Cards - 2/16/2008 6:48:59 PM   
Rik81

 

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THANK YOU! So very much. My group of players continue to be fascinated by the depth and breadth of this game.

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Post #: 14
RE: Action Cards - 2/17/2008 1:42:13 PM   
Vic


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@Rik81,

Thanks. Happy gaming!

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RE: Action Cards - 2/17/2008 5:58:37 PM   
montarakid


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Vic, from the fact that no one had reported this small problem previously leads me to believe that perhaps few are playing this scenario. I'm here to tell ya', playing this with 4-pbem opponents and the large initial OOB is an absolute wild battle right from the first turn!

AT is excellent fun! Us TB war gamers appreciate your great effort in this one.

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"If brute force doesn't work, you aren't using enough brute force." - mTk

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Post #: 16
RE: Action Cards - 2/17/2008 6:25:28 PM   
Moltke71


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What's a scenario where action cards are handled right without editing?

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Jim Cobb

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RE: Action Cards - 2/17/2008 7:33:10 PM   
Vic


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@Bismarck,

9 player Diplomacy
Europe 1939
Great War scenario (on scenariobank)
Tolkinesque ( on scenariobank)
Colonial Gold ( on scenariobank)

kind regards,
Vic

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Post #: 18
RE: Action Cards - 2/17/2008 9:11:31 PM   
Moltke71


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Tolkinesque!  Great!! Iwanted to have an excuse to work that into the review.

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Jim Cobb

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