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Public Beta v1.11 Uploaded!!!

 
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Public Beta v1.11 Uploaded!!! - 2/12/2008 12:01:58 AM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
Hi everyone,

We've got a new Public Beta (v1.11) Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell

You can download this as a Registered Download as long as you have registered your Advanced Tactics serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Here's the change list:
• -Paradroppers will not capture hex if they have no troops left due to fighter defense.
• -Able to see peace/war of other regimes. Very handy for in Diplomacy games.
• -Fixed loctype settings to low for 1024x768 res
• -Fixed engineer movement cost before building road instead of after
• -Blocked setting other than own units (ie not enemy units) as HQ
• -Fixed bug with AI if Victory points where placed in water.
• -Fixed horse over river 0ap penalty in defaultptmaster and WaW (made it 30)


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 12:20:05 AM   
british exil


Posts: 1726
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
Will download and try it out.
Shame about the Engineers being fixed was quite a nice "bug". But I have to admit it wasn't quite fair being able to build and move as fast they could.

Thanks for all the hard work to make the game more playable, more fun, unless I'm the on the receiving end.


Mat

< Message edited by british exil -- 2/12/2008 12:35:04 AM >

(in reply to Greg Wilcox)
Post #: 2
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 1:38:16 AM   
Bombur

 

Posts: 3484
Joined: 7/2/2004
Status: offline
What about that bug of DF group names not showing up in the editor depending on name size?

(in reply to british exil)
Post #: 3
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 5:55:52 AM   
IRONCROM


Posts: 679
Joined: 8/19/2007
From: Las Vegas, Nevada
Status: offline
Sounds like this fix will make Seille very happy.

(in reply to Bombur)
Post #: 4
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 8:55:21 AM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
Status: offline
How does this work for already started pbem games? Do the changes take affect? I may not want the changes lol

(in reply to IRONCROM)
Post #: 5
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 8:57:25 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
quote:

ORIGINAL: IRONCROM

Sounds like this fix will make Seille very happy.


Yes, the engineer, horse and paratrooper fix will make things much easier for
the russians in russia 1941. But there are still the mortars......
And in my running game it´s too late now


< Message edited by seille -- 2/12/2008 8:58:25 PM >

(in reply to IRONCROM)
Post #: 6
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 9:09:57 PM   
JAMiAM

 

Posts: 6176
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: seille

quote:

ORIGINAL: IRONCROM

Sounds like this fix will make Seille very happy.


Yes, the engineer, horse and paratrooper fix will make things much easier for
the russians in russia 1941. But there are still the mortars......

LoL Juergen, you're starting to sound like Quasimodo...

"The Bells! Owww...the bells!"

(in reply to seille)
Post #: 7
RE: Public Beta v1.11 Uploaded!!! - 2/12/2008 10:28:05 PM   
freeboy

 

Posts: 8983
Joined: 5/16/2004
From: Colorado
Status: offline
whats wrong with the morters? (he asked excitedly looking for any advantages over the evil XbX lol ok not eveil, just tooo darned good lol

(in reply to JAMiAM)
Post #: 8
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