Matrix Games Forums

New information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

night naval attack

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> night naval attack Page: [1]
Login
Message << Older Topic   Newer Topic >>
night naval attack - 1/28/2008 10:29:03 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
Hi,

though widely used by the japanese historically, I´ve NEVER managed to have medium bombers make a night naval (torpedo) attack.
Have read in the forum you need to set at least two squads to achieve this (one for port attack that is tracing the targets too, and one for naval attack to slam shut). But whatever setting I am trying, it seems there is no way to get any results. Of course I understand these kinda attacks are rather seldom and ruled by dice rolls but I´d like to have them working at all!



Thanks for any help in this matter,
Ralf


< Message edited by RGIJN -- 2/12/2008 4:15:16 PM >
Post #: 1
RE: night naval attack - 2/12/2008 3:07:56 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
just another try... no one out here with some nice helpful hints regarding night naval attacks?

Thanks alot in advance!



Ralf

(in reply to RGIJN)
Post #: 2
RE: night naval attack - 2/15/2008 11:12:31 PM   
Denniss

 

Posts: 2367
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: online
What aircraft type are these units using? It may be limited to units flying the naval bombers G3M and G4M.
How high is the experience of these units?

(in reply to RGIJN)
Post #: 3
RE: night naval attack - 2/16/2008 12:34:46 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
The a/c squads I´ve intended to utilize for would be indeed G3M Nells and G4M Betties. I understand that they´ll need some good skill for that kind of mission, so I´d deploy units with experience ratings of at least 75. But the question is: how to get it work? I´ve NEVER any seen any Daitai execute such an attack.

Any suggestions?

(in reply to Denniss)
Post #: 4
RE: night naval attack - 2/16/2008 5:19:17 AM   
Denniss

 

Posts: 2367
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: online
75 experience is probably too low. You may need 80+ or even 90+ experience for those attacks.
With 75 experience you may even have problems to get those units into a night attack against bases. (will not always start or with reduced numbers).

(in reply to RGIJN)
Post #: 5
RE: night naval attack - 2/16/2008 5:27:02 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
Oh, they WILL take off for ANY OTHER night missions (port or airfield attack), even with exp in the 60s range... but they seem to hesitate to slam onto vessels in the moonshine at all...

(in reply to Denniss)
Post #: 6
RE: night naval attack - 2/17/2008 1:32:27 AM   
ILCK

 

Posts: 262
Joined: 6/26/2004
Status: offline

quote:

ORIGINAL: RGIJN

Oh, they WILL take off for ANY OTHER night missions (port or airfield attack), even with exp in the 60s range... but they seem to hesitate to slam onto vessels in the moonshine at all...



If they are "in the moonshine" that might be the biggest problem they are having :)

(in reply to RGIJN)
Post #: 7
RE: night naval attack - 2/17/2008 2:20:39 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline

quote:

ORIGINAL: ILCK

If they are "in the moonshine" that might be the biggest problem they are having :)


it was meant rather figuratively... They just don´t want attack ships at night! What am I´m doing wrong???

(in reply to ILCK)
Post #: 8
RE: night naval attack - 6/4/2008 11:23:46 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
Since this forum has gotten some fresh blood recently, I just wanted to bring this topic up once more. Maybe there is somebody out there who can help. Am curious if anyone has ever seen such an attack at all??

Since I have now three PBEM running, I´d really like to use this kind of raid. At least it´s written into this game! (though in my game against Ken I hardly have any experienced LB squadrons left over...)

Thanks for any helpful advice!

(in reply to RGIJN)
Post #: 9
RE: night naval attack - 6/4/2008 2:01:22 PM   
Nomad


Posts: 4368
Joined: 9/5/2001
From: Northern Rockies
Status: offline
The problem is in the Detection Level. For TFs, the DL is set to 0 at the start of each Night and Day resolution phase. For a base it is reduced by 1 at the start. That means that you can not 'see' a TF. One way is to have a sub in the hex and aircraft on night Naval Attack. If it detects the TF than your night bombers may launch. Note, that there is a MDL also and if a TF stays in one spot for a few turns and you are constantly spotting it, you may get some plane to launch, but I have seen it very rarely - maybe two times since I started playing UV.

< Message edited by Nomad -- 6/4/2008 2:04:27 PM >


_____________________________



Don't ask me any questions, apparently I know nothing about WitP:AE

(in reply to RGIJN)
Post #: 10
RE: night naval attack - 6/4/2008 3:45:30 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
At least my valued opponent shed some light upon this matter... Thank you Ken!

(in reply to Nomad)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> night naval attack Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070