Capn Darwin
Posts: 1517
Joined: 2/12/2005 From: Newark, OH Status: offline
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I hope everyone had a safe and happy holidays. It was a madhouse here with my two girls. As for the games we are working on, Rob and I have both been slowed down during the holidays with flu bugs, day job and family. The good news is that we are still working on the game. Rob has been under the hood reworking and tweak the AI, cleaning up items in the interface, and waiting patiently for me to finish the database work. I know you are saying "What is taking so long with that?". Fair question. The old game had a number of units from the time and weapons to match. The new game is covering 8 countries from 1950 to 1989. The weapons list alone is 450 items. The good news is that I'm even hoping to get the initial elements to Rob this weekend so he can start integrating the data into the game engine. From there we will be tweaking things and then looking at getting a beta out for testing soon. We are also waiting on some artwork to allow us to build maps for the Red Storm version. The plan is to get data and combat working this month and tackle any bugs that pop up in testing. From there we will start making maps, scenarios, and campaigns. The data will need cleaning up in places and supporting art work finished (sils and UI elements). I will be try to post an update each week here and in the DEV forum (until the new Campaigns forum goes up). I'll add some more picture of the game in the next update. Sorry for the wait, but we beleive it will be worth it.
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"The Master's Kung-Fu is very, very strong!" Cap'n D On Target Simulations Developer, Inscrutable Matrix Kung-Fu Grand Master and And Chrononaut Time Lord
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