From: Cambridge, UK
Well, I just got the game. I am a long time EIA'er and have been impressed so far. Some of the controls seem to be counter-intuitave (such as setting up defaults for diplomacy and such), but that's ok. Good job guys. On the issue of setups:
I'd like to see more "default setups" rather than just one. (I'm assuming that there is just one. That's what it looked like when I saved mine.) Maybe have three or more for each country. I could see three or four for Turkey. Basically four "zones" -
-NE (against minors there and/or Russia)
-NW (against Austria or Russia) -- none, alot or just to defend
-Hard against Egypt, minimal in NE and NW
-Hard against NE minors, minimal in NW, minimal
-Hard against Austria (in NW), minimal other areas, etc.
Additionally, does one place a garrison of one in:
-only national capital
-every provincial capital
-some provincial capitals
Finally, there should be things like:
-If you have a ship in a port you ALWAYS have a guy/garrison/corps...SOMETHING.
-If you are a weaker and targeted naval power (ie. Spain, France, Turkey, maybe Russia) always attempt to have a fully garrisoned city to retreat your fleets to or base them in. Stuff like that.
Well, that's all I've got. I'm not a computer or code guy, but there should be some variation in each setup. Lots of Russians on border, should bring more setup of Turks to stop this.
If this is two hard to code, then there should be four or so setups and randomly pick one so that it's not the same.
AI presently always uses the default setup, rather than reacting to your own. Creating good logic for a properly reactive setup would be tricky, but having randomized selection of a greater variety of setups might be good, and some of the existing ones could be tweaked a bit.
Doesn't the French fleet default to being in a single port, for instance? Makes it simple for Britain to blockade them, and raises the stakes if Britain should chance an attack on the port's garrison.