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Screen resolution - 12/21/2007 6:48:02 PM   
puresimmer

 

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I have a 24" Wide Screen display that looks gorgeous in 1920x1200, and PureSim just looks so tiny in it's fixed 1024x768 size :(

That said, I know many folks have monitors that can't do much more than 1024x768... So, I am looking into taking advantage of the screen real estate (allowing user to resize in windowed mode) but I'm not sure how many folks would be able to take advantage of it.

In addition, it is a HUGE undertaking, so I am treading carefully.

I'm interested in any feedback you may have. Do you run PureSim in a window? Is your windows desktop rez greater than 1024x768? Are you running a wide screen display?

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RE: Screen resolution - 12/21/2007 8:37:08 PM   
Frozen Stiffer


Posts: 1052
Joined: 8/19/2005
From: California, USA
Status: offline
Shaun,

At Work: A 17" flat screen at 1280x1024 resolution, I play Puresim windowed.

At Home - Desktop: A 21" widescreen at 1280x768 resolution, I play full screen and it looks funny, but it's my only choice= windowed cuts off most of the lower buttons and other important details at the bottom edge.

At Home - Laptop: A 15.4" widescreen at 1280x800, I play Puresim windowed. I need to move it about 1/2" down so that it all fits, but it all does and it looks great.

< Message edited by Frozen Stiffer -- 12/22/2007 8:07:10 PM >


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Post #: 2
RE: Screen resolution - 12/21/2007 8:47:32 PM   
cdvalenta

 

Posts: 100
Joined: 2/5/2006
From: Palmer, MA
Status: offline
I have two monitors - one I run at 1280X1024 the other I have set at 1024x768 specifically for PureSim.

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Post #: 3
RE: Screen resolution - 12/21/2007 8:50:12 PM   
PadresFan104


Posts: 1223
Joined: 8/8/2005
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Oh God, I would LOVE this change.  I run in 1680x1050.

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RE: Screen resolution - 12/21/2007 10:23:39 PM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
Yes that would be good !

My laptop is set at 1440 x 900

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RE: Screen resolution - 12/22/2007 1:51:36 AM   
Nukester


Posts: 472
Joined: 7/3/2006
From: Newburgh, NY
Status: offline
Im running a resolution of 1440 x 900 on a 19" Samsung SyncMaster 931bw widescreen monitor, and I play in windowed mode. I can play full screen and its managable, but everything looks a little squished and its not all that clear, but you can read the words and stuff.

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Post #: 6
RE: Screen resolution - 12/22/2007 3:00:58 AM   
KG Erwin


Posts: 8913
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
I still use an older monitor with 1024*768 resolution. Eventually, I will upgrade to a widescreen monitor, so higher resolution options for future editions should definitely be given consideration.

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Post #: 7
RE: Screen resolution - 12/22/2007 6:01:15 AM   
DonBraswell


Posts: 383
Joined: 8/24/2005
From: Millbrook, Alabama
Status: offline
Eyes aren't as good as they used to be. I might have to have a 36" screen. I have a 19" screen now and not wide screen, so I don't know how it would effect me.
Don

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Post #: 8
RE: Screen resolution - 12/22/2007 4:55:00 PM   
SpharV2

 

Posts: 218
Joined: 6/13/2004
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Running 1680x1050 windowed, and more resolutions would be a godsend.

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Post #: 9
RE: Screen resolution - 12/23/2007 12:24:32 PM   
CrashDavis

 

Posts: 307
Joined: 7/5/2006
Status: offline
Running 1280 x 1024.


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Post #: 10
RE: Screen resolution - 12/23/2007 5:52:01 PM   
SirWolf1960

 

Posts: 124
Joined: 8/20/2005
Status: offline
I am stuck with 1024*768 , but as long as I can still play, I'm fine with supporting the higher resolutions.

Steve

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Post #: 11
RE: Screen resolution - 12/23/2007 7:50:21 PM   
Silverbullet


Posts: 111
Joined: 8/20/2005
From: New Jersey,USA
Status: offline
I have a 22 inch wide screen LCD monitor with screen resolution at 1680X1250.
Max me out

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Post #: 12
RE: Screen resolution - 12/24/2007 5:44:41 AM   
Big Dummie

 

Posts: 14
Joined: 5/16/2006
Status: offline
I run 1280 X 1024 would really like full screen size without resizing monitor size.

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Post #: 13
RE: Screen resolution - 12/24/2007 6:26:25 PM   
jeremy7227


Posts: 160
Joined: 1/24/2006
Status: offline
This qualifies as what I would call a high-class problem.  A testament to where PS is as a playable game.  

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Post #: 14
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