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Research Best Approaches

 
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Research Best Approaches - 12/17/2007 7:37:55 PM   
SteveJ77

 

Posts: 9
Joined: 12/3/2007
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As a new player playing B-mans mod, what would the veterans recommend as the best alternatives for approaching research?

Thanks in advance!
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RE: Research Best Approaches - 12/18/2007 4:02:15 AM   
bman654

 

Posts: 96
Joined: 5/23/2007
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I personally recommend capturing a live x-com alien and researching it as soon as you have an alien containment facility to open up that branch of the tree.  I usually go for laser weapons also then it just depends on what I need at the time.

Oh, if you don't know which ones are x-com aliens---they are the ones that have kinda blurry graphics.

< Message edited by bman654 -- 12/18/2007 4:04:11 AM >

(in reply to SteveJ77)
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RE: Research Best Approaches - 12/18/2007 7:09:42 AM   
SteveJ77

 

Posts: 9
Joined: 12/3/2007
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Bman thanks. I think I recognize them

How do you ID Alien Leaders (They were green Vipons in the orginal game)?

Thanks

(in reply to bman654)
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RE: Research Best Approaches - 12/18/2007 11:59:41 PM   
bman654

 

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xcom aliens don't have commanders.  Any live xcom alien will work.  Only regular UFOET aliens require commanders for research.  Regular UFOET aliens will have a gold border around the little alien head status icon if it is a commander.

(in reply to SteveJ77)
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