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RE: Re: Admiral's Edition Map Thread

 
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RE: Re: Admiral's Edition Map Thread - 10/10/2012 8:35:44 PM   
witpqs

 

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quote:

ORIGINAL: LargeSlowTarget

Possible, but if the Google Earth tools are reliable, Manokwari airbase and Waren Drome are seperated by about 48 (land) miles - that would put them in different hexes, no?

Not necessarily. 48 miles is only 2 miles over the ~46 statute miles (aka 40nm) for a land hex in AE. There are several reasons that could put them in the same hex. There might be a difference in where two different map designers throw the stake in the ground for each base, making a difference of a few miles. The map projection used might throw off the (flat map versus globe) distances sufficiently in that area. Possibly the greatest potential reason is that, because of the 40nm resolution of the map coupled with the full-hex resolution of the game engine, the map designer might have to nudge a few bases or features here and there by one hex to make the map and code work together for better game play. An example of that last is the often discussed range of the Zero versus the distance between Rabaul and Guadalcanal.

Anyhow it just occurred to me that as they are one hex away from an existing base that Andrew might have made that decision. Only he can answer that.

< Message edited by witpqs -- 10/10/2012 8:36:08 PM >


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RE: Re: Admiral's Edition Map Thread - 10/10/2012 8:49:41 PM   
LargeSlowTarget


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Good explanation!

But well, I'm one of the guys who would love to have a dot or base at every hex - so I have put a dot base at 85/110 in my mod

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RE: Admiral's Edition Map Thread - 10/19/2012 3:34:34 PM   
Yaab


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When I press "R" to examine the road net, the secondary road leading to Patung in China is marked as a major road (solid red line is displayed instead of bright red one). Is this a bug?




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< Message edited by Yaab -- 11/11/2012 9:29:53 AM >

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