AE Air Issues and Air OOB Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
AE Air Issues and Air OOB Issues [OUTDATED]
[OUTDATED]
This is for all general questions regarding Air War matters in the Admirals Edition. Don't ask very specific questions, for screenshots, specific unit data, etc. It's not that we don't want you to have them, but we don't want to promise something specific now that's not going to be in the final product.
This thread is for the discussion of Air Team enhancements to the AE Expansion of War in the Pacific.
Please take discussions of the ramifications of logistics modeling and OoB accuracy to the appropriate AE thread. if none is available in the AE sub-forum consider starting one in the main forum for the pontification of any theories not related to the discussion of AE Air War Enhancements.
Thank you. [:)]
Edit: I forgot to introduce myself. I am the Air Team Lead and I am wholly unqualified for this position.
My role is that of design and injecting reality into Air Combat. michaelm as you know him here is my Air Team Coder. He is my personal hero and deserves all the credit...
There are others, but I will defer to their judgement as to when they will join this party. When they do I'll spout on about how great they are too.
A quick word on scope.
We had a lot of items we wanted to get in. However if we tried to do EVERYTHING we wanted to we'd NEVER finish. So when I say "OTS" I am saying this was "Outside The Scope" of this project.
SAIEW = SAME AS IT EVER WAS
This is for all general questions regarding Air War matters in the Admirals Edition. Don't ask very specific questions, for screenshots, specific unit data, etc. It's not that we don't want you to have them, but we don't want to promise something specific now that's not going to be in the final product.
This thread is for the discussion of Air Team enhancements to the AE Expansion of War in the Pacific.
Please take discussions of the ramifications of logistics modeling and OoB accuracy to the appropriate AE thread. if none is available in the AE sub-forum consider starting one in the main forum for the pontification of any theories not related to the discussion of AE Air War Enhancements.
Thank you. [:)]
Edit: I forgot to introduce myself. I am the Air Team Lead and I am wholly unqualified for this position.
My role is that of design and injecting reality into Air Combat. michaelm as you know him here is my Air Team Coder. He is my personal hero and deserves all the credit...
There are others, but I will defer to their judgement as to when they will join this party. When they do I'll spout on about how great they are too.
A quick word on scope.
We had a lot of items we wanted to get in. However if we tried to do EVERYTHING we wanted to we'd NEVER finish. So when I say "OTS" I am saying this was "Outside The Scope" of this project.
SAIEW = SAME AS IT EVER WAS
IN PERPETUUM SINGULARIS SEDES
RE: Admiral's Edition Air War Thread
That sounds familiar...[:D]
We are all dreams of the Giant Space Butterfly.
- Chad Harrison
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RE: Admiral's Edition Air War Thread
Not to be too general, but hows 'uber cap' being addressed? Will Kami's have a better chance of getting through now?
RE: Admiral's Edition Air War Thread
Ok
1) Will there be some sort of "diminishing returns"-factor for those gigantic airbattles where 300 fighters on each side square off?
2) Can there be some sort of setting along the lines of "push through at all costs" or "limit losses" to give the player some sort of control over his airunits so they dont continue their mission if they are faced with 100s of enemy fighters (ie to avoid ambush-situations where on player has flown in hundreds of fighters to ambush a bombing run)
3) flak? Will it be like in nikmod or stock?
4) Can we add some sort of function where base forces are required for effective operation of a certain type of aircraft? Im thinking of how to get rid of the current situations where US 4E bombers are being operated on a lvl 3 airfield in the NEI by a dutch base force.
5) Stacking limit on aircraft in bases?
1) Will there be some sort of "diminishing returns"-factor for those gigantic airbattles where 300 fighters on each side square off?
2) Can there be some sort of setting along the lines of "push through at all costs" or "limit losses" to give the player some sort of control over his airunits so they dont continue their mission if they are faced with 100s of enemy fighters (ie to avoid ambush-situations where on player has flown in hundreds of fighters to ambush a bombing run)
3) flak? Will it be like in nikmod or stock?
4) Can we add some sort of function where base forces are required for effective operation of a certain type of aircraft? Im thinking of how to get rid of the current situations where US 4E bombers are being operated on a lvl 3 airfield in the NEI by a dutch base force.
5) Stacking limit on aircraft in bases?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
In its place we are entering a period of consequences..
RE: Admiral's Edition Air War Thread
1) "configurable resize for squadrons" could you expand on this one?
2) I've got to ask...500 plane types... can we get a listing?
2) I've got to ask...500 plane types... can we get a listing?
RE: Admiral's Edition Air War Thread
ORIGINAL: Chad Harrison
Not to be too general, but hows 'uber cap' being addressed? Will Kami's have a better chance of getting through now?
We attacked the UberCAP problem in several ways...Not to get too general [;)]
1. Air Attacks are resolved by Raids now rather than by the Target. Stricter Coordination rules combined with player selected altitudes will make it more difficult for Bombers with widely varying performance to be over the target at the same time. Smaller raids.
2. CAP is determined by a %CAP as usual, but not all these A/C will be overhead ALL the time. Only a fraction will be up and in a position to attack. The rest will be either rearming, refueling, or on standby to relieve the Airborne CAP.
3. CAP relies on detection of a raid. The tpye of a/c and the raids speed will give a time til target which will be checked against by the CAP's Rate of climb. This among other things will determine how successful the CAP is getting into a postion to attack effectively. Obviously Radar will help with "First Detection".
4. A/C will be less available. The days of having 100% servicable rates are over. You are now in the true South Pacific.
IN PERPETUUM SINGULARIS SEDES
- Chad Harrison
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RE: Admiral's Edition Air War Thread
Can we get a screenshot or description of the new pilot experience types?
Does this mean you cant create ace Japanease pilots by having them strafe a bypassed Dutch base 1000 miles from the front line? [X(]
Does this mean you cant create ace Japanease pilots by having them strafe a bypassed Dutch base 1000 miles from the front line? [X(]
- Chad Harrison
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RE: Admiral's Edition Air War Thread
Thanks for the reply Elf. Great to finally have the 'uber cap' addressed.
Along those same lines, do the Allies finally get some more recon planes?
ORIGINAL: drw61
1) "configurable resize for squadrons" could you expand on this one?
2) I've got to ask...500 plane types... can we get a listing?
Along those same lines, do the Allies finally get some more recon planes?
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RE: Admiral's Edition Air War Thread
ORIGINAL: TheElf
3. CAP relies on detection of a raid. The tpye of a/c and the raids speed will give a time til target which will be checked against by the CAP's Rate of climb. This among other things will determine how successful the CAP is getting into a postion to attack effectively. Obviously Radar will help with "First Detection".
Does this mean that the "every CAP squadron attacks every bomber squadron" mechanic has been revised? That alone would have a huge impact on uber-CAP
New Question - I've recently been reading Morrison's books on the Phillipines and Okinawa. It seems the Kamikazes were much more effective near land masses which degraded the RADAR coverage of the fleet. Will RADAR performance be degraded near land, i.e. coastal hexes?
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
Nathan Dogan, USS Gurnard
Nathan Dogan, USS Gurnard
RE: Admiral's Edition Air War Thread
1) Will there be some sort of "diminishing returns"-factor for those gigantic airbattles where 300 fighters on each side square off?
Yes. If you manage to create an Air battle that size. Try not to think of Air Battles now as one battle and then it's over. There will be opportunity for several raids against the same Hex with the CAP being able to replenish and relaunch. Air battles should now have a more tactical or localized feel.
2) Can there be some sort of setting along the lines of "push through at all costs" or "limit losses" to give the player some sort of control over his airunits so they dont continue their mission if they are faced with 100s of enemy fighters (ie to avoid ambush-situations where on player has flown in hundreds of fighters to ambush a bombing run)
No, but we did address this issue with stricter coordination checks. Failed Escort Rendevous and and MORALE will play a part in the decision to continue to the target.
The air team did not touch flak except in Naval TFs. Attacks on ships are vulnerable only to the AAA from the quadrant the A/C is approaching.3) flak? Will it be like in nikmod or stock?
4) Can we add some sort of function where base forces are required for effective operation of a certain type of aircraft? Im thinking of how to get rid of the current situations where US 4E bombers are being operated on a lvl 3 airfield in the NEI by a dutch base force.
Light Bombers, A subset of Level Bombers, are the only LBA that can fully operate from level 3 AFs
IN PERPETUUM SINGULARIS SEDES
RE: Admiral's Edition Air War Thread
ORIGINAL: Chad Harrison
Nope. Read my first post.[:)]
Welcome to the South Pacific.
Can we get a screenshot or description of the new pilot experience types?
Nope. Read my first post.[:)]
You better believe it. But you Can create some Ace Japanese Strafers.Does this mean you can't create ace Japanease pilots by having them strafe a bypassed Dutch base 1000 miles from the front line? [X(]
Welcome to the South Pacific.
IN PERPETUUM SINGULARIS SEDES
RE: Admiral's Edition Air War Thread
ORIGINAL: Chad Harrison
Thanks for the reply Elf. Great to finally have the 'uber cap' addressed.
ORIGINAL: drw61
1) "configurable resize for squadrons" could you expand on this one?
2) I've got to ask...500 plane types... can we get a listing?
Along those same lines, do the Allies finally get some more recon planes?
Yes. They get Tac Recon (a new class) capable of combat, and new camera devices.
IN PERPETUUM SINGULARIS SEDES
RE: Admiral's Edition Air War Thread
Has there been any alteration of the air search mechanism to more accurately reflect the directional nature of an air search by a single a/c (does a single PBY still effectively look in every hex within a radius equivalent to its range?)?
Is there any ability to air search and hence air strike naval targets at night (without the assistance of a friendly submarine)?
Is there any ability to air search and hence air strike naval targets at night (without the assistance of a friendly submarine)?
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RE: Admiral's Edition Air War Thread
Good question on air search Spence. Intrigued by this also..........
Also can you change weapon loadouts a la BTR?
Can you list the different areas of pilot experience?
Also can you change weapon loadouts a la BTR?
Can you list the different areas of pilot experience?
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
- Chad Harrison
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RE: Admiral's Edition Air War Thread
ORIGINAL: TheElf
Nope. Read my first post.[:)]
What? We have to read? I thought we only had to ask [:)]
- Charbroiled
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RE: Admiral's Edition Air War Thread
1. Are pilots transferable between units?
2. Do pilots still rotate "home" after an extended period, and if so, do the go back to the same type of unit when rotated back (i.e. fighter pilot to fighter units).
3. Can specific types of ships be targeted or prioritized for targeting (i.e. attacking the landing TF as opposed to hitting the carrier TF with 200 plane CAP).
2. Do pilots still rotate "home" after an extended period, and if so, do the go back to the same type of unit when rotated back (i.e. fighter pilot to fighter units).
3. Can specific types of ships be targeted or prioritized for targeting (i.e. attacking the landing TF as opposed to hitting the carrier TF with 200 plane CAP).
"When I said I would run, I meant 'away' ". - Orange
RE: Admiral's Edition Air War Thread
ORIGINAL: drw61
As the war progresses Air units Max Strength changes. An example would be USN fighter Squadron going from 18 to 27 to 36. These changes are date-based and can be accepted or declined by the player.
No, maybe at a later date. Just rest assured we are covering all the bases...
1) "configurable resize for squadrons" could you expand on this one?
As the war progresses Air units Max Strength changes. An example would be USN fighter Squadron going from 18 to 27 to 36. These changes are date-based and can be accepted or declined by the player.
2) I've got to ask...500 plane types... can we get a listing?
No, maybe at a later date. Just rest assured we are covering all the bases...
IN PERPETUUM SINGULARIS SEDES
RE: Admiral's Edition Air War Thread
ORIGINAL: spence
Has there been any alteration of the air search mechanism to more accurately reflect the directional nature of an air search by a single a/c (does a single PBY still effectively look in every hex within a radius equivalent to its range?)?
Is there any ability to air search and hence air strike naval targets at night (without the assistance of a friendly submarine)?
Yes and yes, but there are still no player-selectable directions.
Air search is affected at night by moonlight. Strikes may launch and be successful under higher light levels.
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RE: Admiral's Edition Air War Thread
ORIGINAL: Speedy
No.
• Air defensive
• Naval bombing
• Naval torpedo
• Naval search
• Recon
• ASW
• Transport
• Ground bombing
• Low level naval bombing
• Low level ground bombing
• Strafe
Also can you change weapon loadouts a la BTR?
No.
• Air attackCan you list the different areas of pilot experience?
• Air defensive
• Naval bombing
• Naval torpedo
• Naval search
• Recon
• ASW
• Transport
• Ground bombing
• Low level naval bombing
• Low level ground bombing
• Strafe
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- USSAmerica
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RE: Admiral's Edition Air War Thread
Damn, Elf, you're getting some good questions! Good answers so far, too. [8D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me
Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me
Artwork by The Amazing Dixie