2d request for help!!
I would have searched the db if I knew how to phrase it in a meaningful and directly-applicable form. That being said, I apologize if this was raised earlier.
I have run into the case where a base had over 20K supply pts, a nearby HQ (well within range of applicable air units), and replacements available. Nevertheless, I can't move replacements from the pool to a unit with less than TO&E strength.
For example, I have a squadron with 9 of 16 P-40Es at Townsville. The unit is part of II Fighter Command, part of the II Fighter Command in town, 8 replacements in the pool, yet no way to transfer planes from the pool to the squadron. According to the rules, I should be able to draw planes but no 'button' is available. Takes a long time to get a/c into the unit.
Also, where is the best place to draw replacements into an 'Independent' Navy fighter squadron from a carrier VF squadron with 23 of 27 a/c TO&E. Example, Hornet is at Noumea and the town has over 20K supplies plus several planes of the same type in the pool. Again, no button to draw the units, whether the carrier unit is on shore or on a docked or undocked Hornet. What am I doing wrong (playing the Dec. 8th campaign as the Allies against an AI Japanese 'player'). I tried changing the group to Pacific Ocean Areas or South Pacific, but no joy (the SP HQ is not in play).
Also, why, when picking an active veteran pilot, said selection is removed from the list but NOT added to the group which requested him. I usually have to go thru several tries to get one who actually appears "in transit" to the receiving group. (Page set to "50+", "Manual", and "Any" location for the candidates to add to my squadron). Seems that only if I select someone (say, from the reserves) for 49th PG/7th PS and his location changes (example, from 409th PG/37th PS) to 49th PG/7th PS with a travel delay of 6 days. Why does this work this way?
Appreciate any help.