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RE: AE Air Issues and Air OOB Issues

 
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RE: AE Air Issues and Air OOB Issues - 1/13/2010 5:16:40 PM   
Grollub


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Another question concerning the Banshee Sqn that arrive in Australia 01/42;

I've dumped some good DB pilots from the squadrons training on the WC into the bomber reserve. My intention was to transfer these from the reserve to the Banshee Sqns.

Problem is, that when I "Request veteran" for the Banshees, the only pilots that show up for transfer to them is either from active fighter units or from the fighter, not bomber reserve?

Bug or something WAD?

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Post #: 1831
RE: AE Air Issues and Air OOB Issues - 1/13/2010 9:50:53 PM   
Barb


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Arent those on the WC of Marines or Navy nationality? :) You cant have Marine flying an Army plane ...

< Message edited by Barb -- 1/13/2010 9:51:20 PM >


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Post #: 1832
RE: AE Air Issues and Air OOB Issues - 1/14/2010 8:38:36 AM   
Grollub


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Ahhh ... that could be the reason.

Thanks.

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Post #: 1833
RE: AE Air Issues and Air OOB Issues - 1/18/2010 11:08:58 PM   
Menser

 

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I've posted this in the general thread and got no reply's so I'll try here.
Scenario 2 version 1.02.1097 ( and Guad scen)
I've been running a few turns to get the feel after playing this and the starter scenario's and I have noticed that dedicated fighter sweeps .... weather made by me or the AI most times launch after other escorted or non escorted raids. Is this WAD? In my understanding of standard operational procedures, Sweeps were made always before any raid and were a major priority to the success of most missions. Yet I see that is not the case. Just trying the 1st turn against the AI in Scen2, it sends sweeps against Clark field, Iba and Rangoon after other raids have arrived (and I have had in this and the shorter scenarioes my sweeps happen after escorted or non escorted raids). I am wondering if the sweeps can be givien a higher priority in the games cue ...... Like Recon, Search, and ASW search have already. Recon, Search, and ASW search start first, Sweeps second ....All other air operations 3rd. Sweeps seem to be hit or miss propositions now as to be the only way to use them effectively is to clear the sky's many days before your other operations are launched (giving up your element of surprise if you are playing PBEM).

< Message edited by Menser -- 1/18/2010 11:09:14 PM >


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Post #: 1834
RE: AE Air Issues and Air OOB Issues - 1/19/2010 12:46:00 AM   
witpqs

 

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There was a thread about this a couple months back. The basic answer was that sweeps are not designed to come before raids. But, if you set them to the same altitude as a bombing raid there is a better chance that they will coordinate. And, same for fighter escort - if you set it to the same altitude as the bombers there is a better chance they will coordinate.

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Post #: 1835
RE: AE Air Issues and Air OOB Issues - 1/19/2010 1:20:28 AM   
Menser

 

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Yes, fighter escorts need to be set for the bombers altitude to provide escort, that is well understood.
Sweeps need to be set for the highest altitude the fighters are effective at to try and get the bounce on the enemy planes, setting them low and you might as well not send them at all (unless you plan on strafing, which would be foolish in the presence of a strong cap).

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Post #: 1836
RE: AE Air Issues and Air OOB Issues - 1/19/2010 2:50:38 AM   
witpqs

 

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Just passing you the information that was previously provided.

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Post #: 1837
RE: AE Air Issues and Air OOB Issues - 1/20/2010 8:00:21 PM   
doc smith

 

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2d request for help!!

I would have searched the db if I knew how to phrase it in a meaningful and directly-applicable form. That being said, I apologize if this was raised earlier.

I have run into the case where a base had over 20K supply pts, a nearby HQ (well within range of applicable air units), and replacements available. Nevertheless, I can't move replacements from the pool to a unit with less than TO&E strength.

For example, I have a squadron with 9 of 16 P-40Es at Townsville. The unit is part of II Fighter Command, part of the II Fighter Command in town, 8 replacements in the pool, yet no way to transfer planes from the pool to the squadron. According to the rules, I should be able to draw planes but no 'button' is available. Takes a long time to get a/c into the unit.

Also, where is the best place to draw replacements into an 'Independent' Navy fighter squadron from a carrier VF squadron with 23 of 27 a/c TO&E. Example, Hornet is at Noumea and the town has over 20K supplies plus several planes of the same type in the pool. Again, no button to draw the units, whether the carrier unit is on shore or on a docked or undocked Hornet. What am I doing wrong (playing the Dec. 8th campaign as the Allies against an AI Japanese 'player'). I tried changing the group to Pacific Ocean Areas or South Pacific, but no joy (the SP HQ is not in play).

Also, why, when picking an active veteran pilot, said selection is removed from the list but NOT added to the group which requested him.  I usually have to go thru several tries to get one who actually appears "in transit" to the receiving group.  (Page set to "50+", "Manual", and "Any" location for the candidates to add to my squadron).  Seems that only if I select someone (say, from the reserves) for 49th PG/7th PS and his location changes (example, from 409th PG/37th PS) to 49th PG/7th PS with a travel delay of 6 days.  Why does this work this way?

Appreciate any help.



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Post #: 1838
RE: AE Air Issues and Air OOB Issues - 1/20/2010 8:23:25 PM   
Barb


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Did squadrons you mentioned draw replacements in last 7 days? If yes, they have to wait a little to get additional planes.



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Post #: 1839
RE: AE Air Issues and Air OOB Issues - 1/20/2010 9:29:36 PM   
spence

 

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Why is the ASW mission not available for (at least) radar equipped aircraft flying at night? Certainly it was within the capability of the combatants. A significant number of submarines were sunk by ASW aircraft at night, principally in the Atlantic but the capability certainly was not absent in the Pacific.

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Post #: 1840
RE: AE Air Issues and Air OOB Issues - 1/23/2010 11:09:28 PM   
FOW

 

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Only just noticed this issue when checking through the air losses screen - I've lost 75 B-29s in A2A combat BUT IT'S ONLY JUL 1942
EDIT: the B-25 B and C models losses are also screwed. The second -C model (US) isn't available until 42-08 (the first entry is the Dutch model of which I have one squadron in service). The -B model has zero production and I've no squadrons in service, so I have no idea where those losses came from





Attachment (1)

< Message edited by FOW -- 1/24/2010 10:37:08 AM >

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Post #: 1841
RE: Admiral's Edition Air War Thread - 1/24/2010 1:10:58 PM   
cverbrug


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Could someone pls explain why the L1 - Thora transport plane is only to be produced from 1944, while the model is a 1936 model?
Completely strange is that the two follow up models L2 Tabby and L3 Tina can be produced from 1941...beats me???

I am playing the full campaign scenarion 001.

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Post #: 1842
RE: Admiral's Edition Air War Thread - 1/24/2010 9:19:31 PM   
hunchback77

 

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quote:

ORIGINAL: cverbrug

Could someone pls explain why the L1 - Thora transport plane is only to be produced from 1944, while the model is a 1936 model?
Completely strange is that the two follow up models L2 Tabby and L3 Tina can be produced from 1941...beats me???

I am playing the full campaign scenarion 001.


The L1N1 Thora isn't even in WITP AE and the L2D2 Tabby begins production in 1/44 and the L3Y3 Tina begins production in 12/41. Are you playing a modded scenario.

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Post #: 1843
RE: AE Air Issues and Air OOB Issues - 1/31/2010 5:55:06 AM   
Pascal


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quote:

ORIGINAL: FOW

Only just noticed this issue when checking through the air losses screen - I've lost 75 B-29s in A2A combat BUT IT'S ONLY JUL 1942
EDIT: the B-25 B and C models losses are also screwed. The second -C model (US) isn't available until 42-08 (the first entry is the Dutch model of which I have one squadron in service). The -B model has zero production and I've no squadrons in service, so I have no idea where those losses came from






This is extremely disturbing. Have you posted this to the tech forum with a save?

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Post #: 1844
RE: AE Air Issues and Air OOB Issues - 2/1/2010 1:09:51 AM   
Cathartes

 

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This can happen when a game in progress is updated to a patch that includes database changes.

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Post #: 1845
RE: AE Air Issues and Air OOB Issues - 2/2/2010 11:25:46 PM   
FOW

 

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quote:

ORIGINAL: Cathartes

This can happen when a game in progress is updated to a patch that includes database changes.


Yes this is an AI game started under original version and patched/hotfixed to current level accepting all database changes.
So probably a bit of uncleansed data from testing making it into the released product - but I can live with that

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Post #: 1846
RE: AE Air Issues and Air OOB Issues - 2/3/2010 1:44:28 AM   
witpqs

 

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Slot 339, the P-400. Has different machine gun armament for regular range versus extended range.

Wpn 1 is "1893 .30 Browning MG"

Wpn 11 is "150 .303 Browning MG"

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Post #: 1847
RE: AE Air Issues and Air OOB Issues - 2/6/2010 10:04:38 PM   
erstad

 

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The cannon on the Ki-44b and at least one other plane has an accuracy of 2. Is this a typo or is this correct?

(Not being one of the guys who can tell you how many rivets are in a Tojo and which geisha christened the maiden flight, I don't know if this is an accurate reflection of the gun or not but it's markedly different than most all other accuracy values)

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Post #: 1848
RE: AE Air Issues and Air OOB Issues - 2/7/2010 3:33:18 PM   
Cathartes

 

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quote:

Slot 339, the P-400. Has different machine gun armament for regular range versus extended range.

Wpn 1 is "1893 .30 Browning MG"

Wpn 11 is "150 .303 Browning MG"


I see two different guns, the .50 cal which is centerline and the the .30 cal in the wings. Sure, you might fire your .50s farther out, but don't know that this is exactly modeled in AE.




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Post #: 1849
RE: AE Air Issues and Air OOB Issues - 2/7/2010 3:36:03 PM   
Cathartes

 

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quote:

The cannon on the Ki-44b and at least one other plane has an accuracy of 2. Is this a typo or is this correct?

(Not being one of the guys who can tell you how many rivets are in a Tojo and which geisha christened the maiden flight, I don't know if this is an accurate reflection of the gun or not but it's markedly different than most all other accuracy values)


This is correct. 40mm Ho-301 Cannon had a very short range and was an overall poor design. This is probably why it only made it into a couple aircraft.

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Post #: 1850
RE: AE Air Issues and Air OOB Issues - 2/7/2010 4:25:13 PM   
witpqs

 

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quote:

ORIGINAL: Cathartes

quote:

Slot 339, the P-400. Has different machine gun armament for regular range versus extended range.

Wpn 1 is "1893 .30 Browning MG"

Wpn 11 is "150 .303 Browning MG"


I see two different guns, the .50 cal which is centerline and the the .30 cal in the wings. Sure, you might fire your .50s farther out, but don't know that this is exactly modeled in AE.





You misread my post. I said nothing about "Wpn 3" which you are pointing to in your graphic.

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Post #: 1851
RE: AE Air Issues and Air OOB Issues - 2/8/2010 5:56:05 PM   
Cathartes

 

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quote:

You misread my post. I said nothing about "Wpn 3" which you are pointing to in your graphic.


Yes I did misread. I don't know about that one, TimTom could answer. The difference in mg devices is nearly nil from what I can tell, but might be a carryover error.

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Post #: 1852
RE: AE Air Issues and Air OOB Issues - 2/8/2010 6:05:11 PM   
witpqs

 

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quote:

ORIGINAL: Cathartes

... but might be a carryover error.


That's what it looks like to me, just the rough equivalent of a typo.

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Post #: 1853
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/10/2010 10:09:08 PM   
Oliver Heindorf


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I dont understand, why I cannot withdraw a unit which is shedueled for withdrawal.

See Screenshot. This makes absolutly NO sense to me and annoys me.

Withdrawal Button is alwways greyed out. This is just an example. 9 out of 10 air units that are shedueld to withdraw have the button for wiothdrawal greyed out. comments please

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Post #: 1854
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/10/2010 10:30:06 PM   
witpqs

 

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I do not know why, but some of them have to be Disbanded instead of Withdrawn. It still meets the requirements of the withdrawal rule.

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Post #: 1855
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/10/2010 10:44:24 PM   
Cathartes

 

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quote:

I dont understand, why I cannot withdraw a unit which is shedueled for withdrawal.


There was some confusion early on in what disband and withdraw meant. When you typically withdraw an air unit, it returns in 60 days. Air units that have withdraw dates, are meant to be withdrawn permanently so you don't suffer PPs. They need to be permanently disbanded. The withdraw button was grayed out so you may only make the right choice.

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Post #: 1856
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/12/2010 2:59:07 PM   
Mike Solli


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I have a question about Realistic R&D.  When an airframe reaches it's production month and has an R&D facility, does that R&D facility become a production facility or remain an R&D facility?

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Post #: 1857
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/12/2010 2:59:08 PM   
Mike Solli


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I have a question about Realistic R&D.  When an airframe reaches it's production month and has an R&D facility, does that R&D facility become a production facility or remain an R&D facility?

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Post #: 1858
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/13/2010 5:42:03 PM   
LoBaron


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Don´t think so.
I have to admit that I´m not 100% sure but from a logical point of view:
- Realistic R&D in the manual states iirc you cant change R&D into production manually. So what sense would it make that it still
happens automatically.
- This would mean that the Japanese lose one R&D for every single sub plane type developed and this sounds just off.
- You could influence production brutally by researching only the bare minimum of planetypes or the maximum possible
and this also sounds off.

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Post #: 1859
RE: AE Air Issues and Air OOB Issues - withdrawal - 2/13/2010 6:40:06 PM   
WLockard


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quote:

ORIGINAL: Mike Solli

I have a question about Realistic R&D.  When an airframe reaches it's production month and has an R&D facility, does that R&D facility become a production facility or remain an R&D facility?


I think it should, what would you do with an R&D factory for an aircraft you are producing?

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