Shannon V. OKeets
From: Honolulu, Hawaii
Also, don't expect to ever completely "learn" the rules. Even long-time players can go almost a whole game and play something wrong (i.e., in my game we discovered in '43 that we'd been playing convoy point ASW factors wrong all game till then).
The computer will solve a lot of these types of problems by not permitting violations. And to keep the players knowledgeable about what the computer is doing, ...
Yesterday I inserted help buttons for 90+ forms, so you can click on help to read the section of rules pertaining to that form. In the case of submarine naval combat, the ASW of convoys would be part of the help description for the form.
I still have to insert all the text (help descriptions) into the massive Help file I created, but the ground work for that is now in place. To create the text, I'll cut and paste from the RAC (Rules as Coded) which will be a modified clone of RAW (Rules as Written).
So, getting back to the thread's topic, you do not have to memorize the rules, in their entirety, with perfect recall, to play MWIF. Reference material will be available a click away. And what you will see when you click is not some index or search option into a massive document (which I detest), but a paragraph or two about the precise point in your current sequence of play.
Perfection is an elusive goal.