MATHS of PRODUCTION and DEFENSE
I thought I'd finish off the 'guide' (I'd call the operation of developing this beach-head a success) with a few thoughts on the maths of production and why I think defense is so important (especially with a naval operation).
Below is a map that shows how many thousand production points each city makes each turn. At this stage, the production score is as follows:
Enemy B 17,500
Enemy C 30,500
Enemy D 29,500
Enemy E 10,000
Enemy F 5,000
So, right now, Enemy C and Enemy D are making 1.5 points to my 1. I am going to lose a war of attrition with those odds. If I can establish strong defenses then the chances of inflicting proportionally more casualties when attacked gives me the advantage, even though I am behind in production.
This is also why I like seeing the enemies wasting their production in their battles while I continue building up.
But I couldn't wait for-ever. Remember that I wanted to be in the game before Enemy D took the western island. At that point he would have controlled 44,500 production points. More than double mine. With those points he will gain tech advances and troops much faster than I could. Similarly, if either Enemy B or Enemy C had taken their southern island then they would control 48,000 production points and I would have been in big trouble.
It would be great to be able to see the relative production in the statistics screen but this only shows for all players once the game is over. It would also be helpful for planning to be able to toggle the city values on the Strategic Information Map. Maybe in future patches?
I'll continue posting what happens every few turns or so just to complete the AAR. For the next while I will be conducting ground attacks until I have full control of the southern island.
I hope this 'guide' helps others who are new to the game get a grip on naval operations.
< Message edited by Das123 -- 11/22/2007 12:32:56 PM >