From: New York City
Hi. As someone new to the system (I did not play For Liberty), a few questions have come up while playing:
1. Reinforcing Battles- I know that you can set formations to reinforce from 1 space away, but have noted that (even with sufficient move points, and in an attack stance) this is not automatic. Can you provide some info on the factors that influence this chance? I have had Napoleon march to battle with the Guard (well, actually they are still the Guides), while every other division just sat and watched-- not terribly historical or fun for Napoleon.
2. Is there a corresponding ability for the defender to have units "march to the sound of the guns" or is this just for the attacker?
3. I gather that the trade-off is that only 1 general can be with each unit, so if everyone is in Napoleons "unit" he will be the only general present. Just wanted to confirm that this is correct, and there is no way to place multiple generals in 1 unit.
4. Since all supply is drawn from local towns, am I correct in interpereting that there is no value to maintaining a supply line back to France? Similarly, it seems that a "maneuver-sur-les--derrireres" would in no way force an opponent to retreat, assuming he controlled a few local cities to draw supply from.
5. I have noticed that in both tactical and strategic terms, water barriers (and therefore bridges) mean very little. Especially in tactical battles, the movement penalty (8 vs 16) seems minimal, especially as artillery pays no additional penalty. At the strategic level, it seems armies pay a minimal penalty to cross a river. Given the importance of rivers in Napoleon's strategy in 1796, I am just curious why this is-- from what I have read, it seems like each of these rivers were considered a significant strategic barrier.
6. In tactical battles, is there a penalty for changing formation in close proximity (i.e. next to) an enemy unit. I found nothing about this in the manual, although I think that I have seen this in a battle. It seems that there should be some penalty.
7. Is there any way of re-supplying a unit in tactical battle. I have not found any.
8. Is there any way of forcing a unit to surrender in tactical battle. I have surrounded them, but the best I can do is chop away at their strength, and when the battle ends, it seems that whatever men are left manage to rejoin the retreating army.
9. I think (from observation) that the command radius of a leader is based on his rank alone (Gen=3, Brigadier=2, Col=1) but just wanted to confirm this. (Ah, just found this on page 28. Never mind)
10. I have yet to come across any unit which has a "pay" value--I assume this is left over from For Liberty?
Thanks for the help.