Matrix Games Forums

Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers required
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Tutorial: Making new units from scratch

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Tutorial: Making new units from scratch Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Tutorial: Making new units from scratch - 1/26/2008 5:02:12 AM   
hadberz


Posts: 1061
Joined: 5/11/2000
From: SW Missouri, but live in Charleston SC
Status: offline
Yes, you can create units in a masterfile, so if you want to play a random game with whatever units you like you can by selecting the masterfile that has those units.

Units can also be saved in a scenario, by not using a masterfile. Just go to settings then click Master, then click cancel. It will say master has been removed. This is a very flexible game/editor.


(in reply to Delyn Locksmiths)
Post #: 31
RE: Tutorial: Making new units from scratch - 1/26/2008 9:34:57 AM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
So If I'm doing this

"You have to go to settings and click on the masterfile button and then click OK without selecting any file. That will detach the default masterfile and allow you to edit everything. "

Can I then save the masterfile or only the scenario with new units? How do I save the masterfile?

(in reply to T_K)
Post #: 32
RE: Tutorial: Making new units from scratch - 1/26/2008 9:53:12 AM   
Rick

 

Posts: 12314
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Delyn Locksmiths

So If I'm doing this

"You have to go to settings and click on the masterfile button and then click OK without selecting any file. That will detach the default masterfile and allow you to edit everything. "

Can I then save the masterfile or only the scenario with new units? How do I save the masterfile?


When you go to save the scenario, when you have the save file name dialog up you give it a name, then right below that, click on the drop down arrow, and change the file type to a master file ...something.ptmaster I think is the format.

Rick

(in reply to Delyn Locksmiths)
Post #: 33
RE: Tutorial: Making new units from scratch - 3/24/2008 2:03:13 PM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
I've started a medieval scenario and mod, so far i've created pesants, horses, axemen, noble retinues and ships. pesants and horses are available at the start as they should be, axemen need research, and DO appear after the research is carried out, but the last two should be available from the start and aren't for some reason. I have set can produce to true for universals, so what else could i be doing wrong?

(in reply to T_K)
Post #: 34
RE: Tutorial: Making new units from scratch - 6/26/2008 6:42:54 AM   
dkong

 

Posts: 77
Joined: 6/25/2008
Status: offline
I am having a hard time creating custom counter, can anyone help by giving me exact steps? 

(in reply to Delyn Locksmiths)
Post #: 35
RE: Tutorial: Making new units from scratch - 1/24/2010 10:34:35 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: T_K

clean copy of the original


Presumably you mean a *cleaned out* copy of the original, which then becomes the basis for your scenario design until you change to a completely different era or area?

(in reply to T_K)
Post #: 36
RE: Tutorial: Making new units from scratch - 9/15/2011 4:56:03 PM   
undercovergeek

 

Posts: 1480
Joined: 11/21/2006
From: UK
Status: offline
im not sure it really matters but im trying to follow this guide step by step but for the life in my cant find where to make the whole map neutral - am i missing a button or is it only when the masterfile is unlocked (not yet done)

(in reply to CSO_Talorgan)
Post #: 37
RE: Tutorial: Making new units from scratch - 12/29/2011 6:00:23 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: undercovergeek

am i missing a button or is it only when the masterfile is unlocked (not yet done)


Not sure

(in reply to undercovergeek)
Post #: 38
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Tutorial: Making new units from scratch Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113