Couple things, I can`t seem to get the " surpress" function to work all the time in the Demo, even though I follow the instructions in the in-game help.
What is the correct sequence for this function ?
The other issue is that I find the missions, even at the lowest level, very tough to complete due to the extensive ground SAM`s and the endless number of bandits that appear. Since the Hornets, unlike the real birds, have a very limited number of weapon hardpoints in the Game ( which I realize is an abstraction for Game reasons ) and you usually need 40-50 % AtA loadout to deal with the Bandits, you usually run out of AtG weapons or the ability to use them after a pilot get to high " stress " from evasion. It really seems the Game Pilots are much too prone to high stress from " evasions", and therefore become useless in the mission, and that is very unrealistic, if you use the real world of Naval Avation as some baseline for the Game.
If you get a hostile " event" while inbound, it get worse. It would seem from looking at the AAR`s above, from people envolved in developing the Game System, that I`m not alone....While it may be me, I`d respectfully suggest that the Game Balance be looked at again and perhaps receive more play testing. All this is not a "Slam" on the Game, I think there is a real gem lurking in there, but it`s not quite here yet.