el cid again
Posts: 13445
Joined: 10/10/2005 Status: offline
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Here is the actual table for ship attacks: [For reasons unclear each column posts separately instead of side by side] Notice modifiers here for target speed: different targets will produce different results for the same attack aircraft and profile - some targets are larger, some are slower, etc. Table 13: Anti-Ship Combat Results Table [Rev. 8.60]© Sid Trevethan June 2005 ADSAMSS, ASCM or ASBM Factor, Bomb Factor, BVR Factor, Helo Attack Factor or Naval Gun Factor Corrected Die Roll 1 - 2 3 - 4 5 - 6 7- 8 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24 25+ 0 (or less) NE NE NE NE NE 1 1 1 1 2 2 2 3 1 NE NE NE NE 1 1 1 1 2 2 2 3 3 2 NE NE NE 1 1 1 1 2 2 2 3 3 4 3 NE NE 1 1 1 1 2 2 2 3 3 4 4 4 NE 1 1 1 1 2 2 2 3 3 4 4 4 5 1 1 1 1 2 2 2 3 3 4 4 4 4 6 1 1 1 2 2 2 3 3 4 4 4 4 4 7 1 1 2 2 2 3 3 4 4 4 4 4 4 8 1 2 2 2 3 3 4 4 4 4 4 4 4 9 2 2 2 3 3 4 4 4 4 4 4 4 4 10 2 2 3 3 4 4 4 4 4 4 4 4 4 11 2 3 3 4 4 4 4 4 4 4 4 4 4 12 3 3 4 4 4 4 4 4 4 4 4 4 4 13 3 4 4 4 4 4 4 4 4 4 4 4 4 14 and up 4 4 4 4 4 4 4 4 4 4 4 4 4 Roll once per shot of missiles, once per element of aircraft, or once per round of gunfire. Result: The number of hits on task group where NE = No Effect. For combat within visual range, apply result after both sides attack. Note 1: Add the attacking electronic warfare level to the die roll. Note 2: Subtract the defending electronic warfare level from the die roll. Note 3: For missile attacks and all attacks at night or in fog, the side with the higher EW level chooses the first target hit. Note 4: If EW levels are identical, or if it is the third target hit, the target is randomly selected from the largest unhit targets available, in order CV, LH, MJO, MKHL, AKRR, AKCR, LS, FS, MS, FPB, SPB, submarine. Note 5: For missile attacks only, even numbered (i.e. second and fourth) hits seek targets on fire, or the largest unhit targets available, in order CV, LH, MJO, MKHL, AKRR, AKCR, LS, FS, MS, FPB, SPB, submarine. Note 6: For air attacks, add attack profile modifier to the die roll: See Table 4A. Note 7: If laser guided bombs are used by the attacking air elements on day turns with no cloud cover or fog obscuring the target, add +4 to the die roll. Note 8: For targets moving at speeds of 6 through 11, add -1 to the die roll. Note 9: For targets moving at speeds of 12+, add -2 to the die roll. Note 10: If JDAM command bombs are used by the attacking air elements, add +3 to the die roll. Note 11: Land units and naval units which are out of AMMO may not conduct anti-ship attacks.
< Message edited by el cid again -- 10/14/2007 11:01:39 PM >
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