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potential multiplayer league- interested?

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All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Opponents Wanted >> potential multiplayer league- interested? Page: [1]
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potential multiplayer league- interested? - 9/4/2007 6:43:30 PM   


Posts: 8
Joined: 3/29/2006
Status: offline
i have been thinking about starting a multiplayer league

Of course i want to know interest before starting on a tasking.

Here are my ideas for the league

Option 1 Fictional rosters
90's era and finances will be a set amount determined by the owners
regional selection is done, but it has to be a city. Like u can have a team in Florida, just not called Florida, it can be called Miami for example
Multiple teams in cities can exist just not more than 2 teams (Meaning the most we can have is like 2 teams from New York)

Option 2 Real Rosters
starts at a determined era of choice by the owners
finances will be determined by owners/or by the era
multiple teams in cities can exist

Option 3 All the way
We would start in the year 1910 but i would import players from 1900-1910 as possible players for your teams and we would go from 1910 till well who knows... i prefer this personally.
financials of course will exist
expansion will occur as well

Rules for league voted by the owners
Roster sizes 35 players, 50 players, 60 players or 70 players
game version
Iif there should be a DH

i'm aiming to start off hopefully a 8-12 team league but let's see how it goes

any questions ,suggestion or even interest in the league, email me at

I have a reliable FTP server and if you guys even want depending on what option we do... i might even do a demo league so you have an idea on how the ratings work


Post #: 1
RE: potential multiplayer league- interested? - 9/17/2007 7:01:50 PM   


Posts: 206
Joined: 7/1/2006
From: Portland, OR
Status: offline
I'm interested. What do you need from me?


"Any asset that would cost you the war if lost is no longer an asset, but a liability." -- Me

"No plan survives the battlefield" -- old Army saw.

(in reply to darkchu)
Post #: 2
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