I generally make it my policy not to post in other developers' subforums, limiting anything I have to say to the FOF or COG subforums, the General Discussion area, or the pillow I occasionally scream into. However, after reading the posts here from the past two weeks or so, I thought that I would share a developer's insights briefly. My main insight, based on being involved in developing two games and several significant patches -- including one patch that appeared months and months after I had originally made optimistic promises about its near-completion -- is that those of you on the outside often have no idea of what is going on on the inside and why release dates are being pushed back. Giving advice to this team on how to finish the game, therefore, is a waste of time, since you really don't know the exact nature of the hold-ups the team has encountered. Although I have had zero interactions with anyone involved in this project (other than David Heath, of course), I have little doubt that the delays are caused by the desire of the development team and testers to release a product worthy of the game on which it is based. Trust me, unless you've been on the inside of such a project, you really can't appreciate the sorts of things that can push back release times -- things that may or may not be in the developers' control. (And being one of this subforum's ubiquitous computer programmers only partly qualifies one to have a sense for this range of potential issues that can crop up.)
So, you might just want to consider these points before your next angry post.
< Message edited by Gil R. -- 9/12/2007 7:43:48 PM >
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.