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Port Forwarding for TCP Play ...?

 
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Port Forwarding for TCP Play ...? - 8/15/2007 1:38:56 PM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

i musst first say "ThankYou" to the Devs for this superb Game

But i have a little problem ...
Which ports musst forwarded by NAT to Play behind a router ?
I dont found this answered in the Manual or in this Forum ..

Thanks.

R_TEAM
Post #: 1
RE: Port Forwarding for TCP Play ...? - 8/15/2007 6:20:37 PM   
Jason Petho


Posts: 5306
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline
Good question.

Hopefully someone who knows better can help out?

Jason Petho

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Mapping Military History

(in reply to R_TEAM)
Post #: 2
RE: Port Forwarding for TCP Play ...? - 8/15/2007 6:48:18 PM   
Arkady


Posts: 1243
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
If you are behind router and using NAT you have two options:

a) your opponent have public IP: he must host the game and you just connect to him

b) you nor your opponent have public IP: use software for creating VPN in internet, for example Hamachi
http://en.wikipedia.org/wiki/Hamachi

I'm using it for playing Campaign Series and it works fine and it is very easy to setup
official site for Hamachi - http://www.hamachi.cc/


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RE: Port Forwarding for TCP Play ...? - 8/15/2007 6:53:50 PM   
Arkady


Posts: 1243
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
description how to join or create own VPN with hamachi and use it for games is here too
http://eng.hamachi.cz/index.php?lang=cze&page=home



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RE: Port Forwarding for TCP Play ...? - 8/16/2007 2:41:02 AM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

thanks for this hint Arkady ....
But i really dont install a extra soft only to forward ports in a Game in
my good configured secure LAN.
And i use VPN for real secure things over Internet ...(not for Gaming )

The best,easyst and simplest solution is TO KNOW the ports that
the Game use ...
This is not a to hard thing ... and will in no way interact with my network.

So .. i Hope for the answer ...
(any from the Dev musst know which port[ s ] used .. if this not a Top-secret thing)

Thanks,
R_TEAM

(in reply to Arkady)
Post #: 5
RE: Port Forwarding for TCP Play ...? - 8/16/2007 3:09:16 AM   
Jason Petho


Posts: 5306
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: R_TEAM

Hi,

thanks for this hint Arkady ....
But i really dont install a extra soft only to forward ports in a Game in
my good configured secure LAN.
And i use VPN for real secure things over Internet ...(not for Gaming )

The best,easyst and simplest solution is TO KNOW the ports that
the Game use ...
This is not a to hard thing ... and will in no way interact with my network.

So .. i Hope for the answer ...
(any from the Dev musst know which port[ s ] used .. if this not a Top-secret thing)

Thanks,
R_TEAM


2700 is popping into my head for some reason. In the meantime, I did find the following which might be of some help:



quote:

ORIGINAL: Fred Schwarz

I got it to work! Here's how you do it with a home LAN.

You go to your settings (in my case, advanced settings for my router) and find "DMZ." You enable DMZ and set it for the particular computer you wish to play on. Note that this fully opens that machine to the internet. You may have to reboot your router to make this setting take effect.

If you have another firewall running you need to set it to allow EF to have full access, not just outbound access (or just turn that firewall off). I run Mcafee so I set both the east front.exe and ef.exe to have full access.

From there you set up your game as the host and tell your caller your ip address (that you get from ipchicken.com or your router may tell you on its set up screen)and he enters it when prompted.
(not that you send him the ip address that your router uses, not your LAN ip address for your computer, which on most home LANs would be similar to this 192.168.1.11)

I sort of knew about DMZ because some flight sims need to have it enabled to play, but it had been awhile since I did anything with it. So last Sunday night I got confused and thought DMZ had to be disabled to allow the TCP/IP connection to work. I had it backwards.

Hope this helps others figure out how to do this with your home LAN.

Life is good again!


Jason Petho



_____________________________

Petho Cartography

Mapping Military History

(in reply to R_TEAM)
Post #: 6
RE: Port Forwarding for TCP Play ...? - 8/16/2007 3:16:33 AM   
Jason Petho


Posts: 5306
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline
I found it!

quote:

CS games use ports 2300 - 2400


Thanks to the The Blitz!

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

(in reply to Jason Petho)
Post #: 7
RE: Port Forwarding for TCP Play ...? - 8/16/2007 5:16:58 AM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

thanks Jason

To clarify:

All answers was helpfull.
For an "normal" Windows user with only one or two PC the hint with the
extra prg to manage conections is a good and easy way and dont need fight
with network prefs

And the hint from Jason with the DMZ is suitable for the most user too

But i have a complex network that i dont need to corrupt with an unknow
prg .. and i have allready an Main Server running as DMZ (and its not running
Windows so i cant play on it CS )

Thanks to all posters ...only one thing is left
Use CS TCP AND UDP or only one of this protocols ?

It not hurts the running of the Game over Internet ( i forward both protocols)
but it would nice to know this "exact"

And a "hint" for this in a updated Manual (or Readme) would helpfull for other user too ..

Thanks,
R_TEAM

(in reply to Jason Petho)
Post #: 8
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