Comprehensive Wishlist

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Curtis Lemay
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Comprehensive Wishlist

Post by Curtis Lemay »

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.


September 1, 2007 Edit: First version removed. Version 2 posted.

November 1, 2007 Edit: Second version removed. Version 3 posted.

January 1, 2008 Edit: Third version removed. Version 4 posted.

March 1, 2008 Edit: Fourth version removed. Version 5 posted.

May 1, 2008 Edit: Fifth version removed. Version 6 posted.

July 16, 2008 Edit: Sixth version removed. Version 7 posted.

October 1, 2008 Edit: Seventh version removed. Version 8 posted.

January 1, 2009 Edit: Eighth version removed. Version 9 posted.

January 1, 2010 Edit: Ninth version removed. Version 10 posted.

January 1, 2011 Edit: Tenth version can't be removed. Ignore the attachment to this post until this can be fixed. Version 11 posted at the end of this thread (post #1378, page 46).

January 1, 2012 Edit: Tenth and Eleventh versions still can't be removed. Ignore the attachments to this post and post #1378 until this issue is fixed - if ever. Version 12 posted at the end of this thread (post #1748, page 59).

Note that items in red are new. Items in blue have been implemented.

Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/deta ... laylang=en
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Comprehens..list v10.zip
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My TOAW web site:

Bob Cross's TOAW Site
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Silvanski
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RE: Comprehensive Wishlist

Post by Silvanski »

Nice to see that compiled [:)]
 
That's quite a "Dear Santa" letter [:D]
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Veers
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RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.
Good to see i posted, lads.
To repeat history in a game is to be predictable.
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Telumar
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RE: Comprehensive Wishlist

Post by Telumar »

Yup, thank you, Bob.
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Telumar
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RE: Comprehensive Wishlist

Post by Telumar »

I'd like to add railroad tunnels to the wishlist.. with similar effects like caves (except the hidden terrain feature), but no land unit should be restricted to move in.
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sstevens06
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RE: Comprehensive Wishlist

Post by sstevens06 »

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875

http://www.matrixgames.com/forums/tm.asp?m=1520798

http://www.matrixgames.com/forums/tm.asp?m=1519687


I hope some of these suggestions are helpful.

Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.
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Dr. Foo
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RE: Comprehensive Wishlist

Post by Dr. Foo »

That is not a wishlist that is TOAW IV. [:D]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
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Veers
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RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: sstevens06
Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.
You know, this really is necessary for modern scenarios.
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Curtis Lemay
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RE: Comprehensive Wishlist

Post by Curtis Lemay »

ORIGINAL: Telumar

I'd like to add railroad tunnels to the wishlist.. with similar effects like caves (except the hidden terrain feature), but no land unit should be restricted to move in.
That would be a cave without restriction as to what could enter in a hex with a rail line. I'll clarify it.
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Curtis Lemay
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RE: Comprehensive Wishlist

Post by Curtis Lemay »

ORIGINAL: sstevens06

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875

See 11.9

See 3.14

See 4.3. Rather than a special case for air icons, it describes general ability to revise the parameters of all icons.
Also, I'd like to see a new air unit attack menu option: SEAD (Suppression of Enemy Air Defences). Analogous to the current 'Airfield attack' menu option, the SEAD option would cause the attacking air unit(s) to focus their efforts on air defense assets, particularly SAMs, present in the target hex. Any hex containing enemy units can be targetted, but SEAD attacks would be much more effective against units of type: Anti Aircraft, Motorized Anti Air, Airborne and Airmobile Anti Aircraft.

OK, that's a new one.
My TOAW web site:

Bob Cross's TOAW Site
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sstevens06
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RE: Comprehensive Wishlist

Post by sstevens06 »

ORIGINAL: Curtis Lemay

ORIGINAL: sstevens06

Thank you for posting this.

I've been in a "wishlist" mood lately, as you can see from the following posts:

http://www.matrixgames.com/forums/tm.asp?m=1523875

See 11.9


I think you meant this, right? "2.1.6 117 objectives per formation, 9 objective tracks per formation."

Thanks for reviewing this...I'll consult the document before posting any additional wishlist items.
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Monkeys Brain
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RE: Comprehensive Wishlist

Post by Monkeys Brain »

Some good suggestions some plain stupid...
[:D]

Many are good none the less like production suggestions etc...

Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]

Mount and Dismount - pure stupidity, TOAW is OPERATIONAL game - it is not tactical game a la STEEL PANTHERS!!!
Mobile status covers that.

Find city option is also needed.

Again you didnd't in fact considered mine suggestions or Siberian Heat's at Gamesquads or you had??????
Need reply on this - is this just vanity or what?

I have suggested DYNAMICAL ZOC's numerous times so that my division don't spend 8 or 6 mov. points if it is PINNED by mere COMPANY!!!!
So PC would DYNAMICALLY (SEE) calculate movement costs.

Intead of Elephants an such stupidities you could use some ideas from Hearts of Iron 2. Again I have suggested this numerous times!
Like commanders who are giving bonueses or penalties to units under them!
That would make TOAW a lot more interesting.

Now we have pale, bland all same units, no attachments to them. This option would also give a plethora new options to HQ subordination.

For example you could adjust divisions that Paulus 6th Army get's. He started with 18 divisions and later his fat army ended at 22! I think, talking now just from my head.

So Zhukov would give this or that bonus. So you can make plans, what flanks you will attack and with which commander. That is oprational game. On one flank you must defend so you put Heinrici there or Jaenecke.
Etc!

So I would just suggest that you and your Polish friend look for other suggestions as well. And dig up Siberian Heat suggestions.

Bow to the old ladies [:'(]
Mario

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Veers
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RE: Comprehensive Wishlist

Post by Veers »

--Deleted--
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Monkeys Brain
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RE: Comprehensive Wishlist

Post by Monkeys Brain »

ORIGINAL: Veers

--Deleted--

What? [:D] I want to see it now...

Deleted is not a way for communication.
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Veers
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RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: Monkeys Brain
ORIGINAL: Veers
--Deleted--
What? [:D] I want to see it now...
Deleted is not a way for communication.
True, but sometimes not communicating is fr the greater good. [:D]
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Monkeys Brain
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RE: Comprehensive Wishlist

Post by Monkeys Brain »

ORIGINAL: Veers
ORIGINAL: Monkeys Brain
ORIGINAL: Veers
--Deleted--
What? [:D] I want to see it now...
Deleted is not a way for communication.
True, but sometimes not communicating is fr the greater good. [:D]

All right [:D]

Well, that is only my style but intentions are good... Don't know why some act nervously [;)]

I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...

btw... here

http://www.gamesquad.com/forums/showthr ... +Wish+list

is this taken into account?

http://www.gamesquad.com/forums/showthr ... +Wish+list

http://www.gamesquad.com/forums/showthr ... +Wish+list
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Veers
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RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: Monkeys Brain
ORIGINAL: Veers
ORIGINAL: Monkeys Brain

What? [:D] I want to see it now...
Deleted is not a way for communication.
True, but sometimes not communicating is fr the greater good. [:D]
All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...
See, that's exactly why I deleted it, just in case you were joking around. That's the curse of these forums is you can never tell for sure!!! Argh![:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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Veers
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RE: Comprehensive Wishlist

Post by Veers »

ORIGINAL: Monkeys Brain
ORIGINAL: Veers
ORIGINAL: Monkeys Brain

What? [:D] I want to see it now...
Deleted is not a way for communication.
True, but sometimes not communicating is fr the greater good. [:D]
All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...
btw... here
http://www.gamesquad.com/forums/showthr ... +Wish+list
Awesome. I just tried searchign for this, but couldn't find it. Good find!
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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Monkeys Brain
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RE: Comprehensive Wishlist

Post by Monkeys Brain »

ORIGINAL: Veers
ORIGINAL: Monkeys Brain
ORIGINAL: Veers

True, but sometimes not communicating is fr the greater good. [:D]
All right [:D]
Well, that is only my style but intentions are good... Don't know why some act nervously [;)]
I am only joking... old ladies is old joke Bob Cross know the story about it hehe.,...
btw... here
http://www.gamesquad.com/forums/showthr ... +Wish+list
Awesome. I just tried searchign for this, but couldn't find it. Good find!

Thank...
Now I see that actually Bob used this source, maybe not all but...
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Curtis Lemay
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RE: Comprehensive Wishlist

Post by Curtis Lemay »

ORIGINAL: sstevens06
I think you meant this, right? "2.1.6 117 objectives per formation, 9 objective tracks per formation."

Ok, that plus 11.9: "11.9 Objective tracks can be changed for individual formations by event."
My TOAW web site:

Bob Cross's TOAW Site
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