Two steps back:
--The new default graphics. It seems that most players like them. I don't. (Personal opinion.)
--Breaking compatibility with the older scenarios I'm most interested in. (More a well-founded suspicion than an established fact, admittedly.)
One step forward:
--Most everything else. (Supply aside, incremental improvements at best.)
As I see it.
But mainly: We're so far from where I want this to be, that even if we're stepping in the right direction (arguable), they're halting steps at best. We need to pick up the pace, but I don't see that happening. Growing tired of the journey ...
Less than convincing.
I got rid of the new graphics in about fifteen minutes. 'Disable .png graphics' is the key. Find that and your problems are solved. However, I'm making use of quite a few of the new text features anyway. Red stars, for example. Very nice for high-lighting points that play a key role in event mechanisms, etc. Don't mind the oil wells and refineries, either. Did I mention the small font text for points you want to note without implying they actually matter? Peak heights, historical battlefields, etc. Not a big deal, but nice...
I'm in the middle of a match of 'Agonia y Victoria.' Runs fine. Better, in fact. The new patch also disables mouse attacks -- forgot about that. This deals with one of that scenario's biggest weaknesses -- it was very vulnerable to a strategy of diligent mouse attacks.
On the other hand...
The new variable hex conversion costs deal with what was going to be a killer in the scenario I'm working on. I was going as far as a universal constant guerrilla effect for both sides and garrisons for the supply lines to do away with the effect of hex conversion costs.
...and that wasn't really going to be a very satisfactory solution. Thank God for this part of the patch.
...variable supply points are great. As I've made clear, I have problems with what you have to take along with them, but in and of themselves, they're great.
As already noted, the killing of mouse attacks was a major improvement. I've yet to test it, but supposedly there's also something permitting counterattacks against mouse encirclers. That, too, would be a major step forward.
So I can't see your argument.
You say we 'need to pick up the pace.' I think we just did. This patch addresses more serious problems than any I can recall.
< Message edited by ColinWright -- 5/6/2011 11:46:45 PM >
I am not Charlie Hebdo