MCS User BUGS
Moderator: Jason Petho
- Jason Petho
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- Location: Terrace, BC, Canada
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RE: MCS User BUGS
West Front - Brazil units have wrong 3D pictures assigned in platoon33.obx file (and .oob too)
Correct files with units are present in game directory but units are assigned with Poland's units pictures
Correct files with units are present in game directory but units are assigned with Poland's units pictures
- Eagle Strike
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RE: MCS User BUGS
ME EF does not have upgraded sound files and icons like ME WF.
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
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RE: MCS User BUGS
ORIGINAL: Eagle Strike
ME EF does not have upgraded sound files and icons like ME WF.
Can you be more specific? Thanks!
Jason Petho
- Eagle Strike
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RE: MCS User BUGS
The shooting sounds from small arms & MG, when an assault has been implemented sound. German MG icon and the others that were added with that same icon change. This was noted playing Bloody Odessa & the Linked Campaign noted below.
One other bug I forgot to mention is that after installing the 1.02a & 1.02B patches you still can't load Russian MG onto Russian tanks... I tried this with a T34/43 in a Linked Campaign game.
One other bug I forgot to mention is that after installing the 1.02a & 1.02B patches you still can't load Russian MG onto Russian tanks... I tried this with a T34/43 in a Linked Campaign game.
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
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RE: MCS User BUGS
ORIGINAL: Eagle Strike
One other bug I forgot to mention is that after installing the 1.02a & 1.02B patches you still can't load Russian MG onto Russian tanks... I tried this with a T34/43 in a Linked Campaign game.
I don't believe the MG's were meant to load on the tanks, just the infantry.
Jason Petho
- Eagle Strike
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- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
ORIGINAL: Jason Petho
ORIGINAL: Eagle Strike
One other bug I forgot to mention is that after installing the 1.02a & 1.02B patches you still can't load Russian MG onto Russian tanks... I tried this with a T34/43 in a Linked Campaign game.
I don't believe the MG's were meant to load on the tanks, just the infantry.
Jason Petho
Hi Jason:
I just tried and succeeded in loading a German MG squad size 4 onto a PzIVH tank size 4. This was done running a TS WF custom scenario. Does the Russian tanks and/or MG have more limitations? Thanks for your response.
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
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RE: MCS User BUGS
ORIGINAL: Eagle Strike
Does the Russian tanks and/or MG have more limitations? Thanks for your response.
The Russian MG is significantly bulkier than the German counterpart.
Jason Petho
- Eagle Strike
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- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
Thanks Jason. That's what I love about the CS games is the fact that you learn something new every day and at my age that's... a... lot... of... learning...ORIGINAL: Jason Petho
ORIGINAL: Eagle Strike
Does the Russian tanks and/or MG have more limitations? Thanks for your response.
The Russian MG is significantly bulkier than the German counterpart.
Jason Petho
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
RE: MCS User BUGS
He right - The russian maxims were pulled on trailers by 2 men, dogs or even horses...
Whereas German HMG were the same as LMG but with a Tripod =)
Whereas German HMG were the same as LMG but with a Tripod =)
RE: MCS User BUGS
I wonder if this bug from the original TS version of the game has been addressed:
Motorized leaders being played by the AI go back and forth and back and forth and back and forth (you get the idea) between the same two adjacent squares until they use up all their APs. This choreography adds a great deal of time to the turn when playing the more complex scenarios with multiple leaders.
Many thanks!
Motorized leaders being played by the AI go back and forth and back and forth and back and forth (you get the idea) between the same two adjacent squares until they use up all their APs. This choreography adds a great deal of time to the turn when playing the more complex scenarios with multiple leaders.
Many thanks!
- Jason Petho
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RE: MCS User BUGS
ORIGINAL: qbert55
I wonder if this bug from the original TS version of the game has been addressed:
Motorized leaders being played by the AI go back and forth and back and forth and back and forth (you get the idea) between the same two adjacent squares until they use up all their APs. This choreography adds a great deal of time to the turn when playing the more complex scenarios with multiple leaders.
Many thanks!
Not yet, and probably won't until the AI gets tweaked.
Jason Petho
-
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RE: MCS User BUGS
Heh, I just saw this in my Op Sealion LCG scenario 3.ORIGINAL: Jason Petho
ORIGINAL: qbert55
I wonder if this bug from the original TS version of the game has been addressed:
Motorized leaders being played by the AI go back and forth and back and forth and back and forth (you get the idea) between the same two adjacent squares until they use up all their APs. This choreography adds a great deal of time to the turn when playing the more complex scenarios with multiple leaders.
Many thanks!
Not yet, and probably won't until the AI gets tweaked.
Jason Petho
Blasted a Battalion HQ from long range and the poor motorized leader didn't know what to do....back and forth, back and forth....every turn....on a damn highway no less.
I couldn't wait to kill that sumbuck.
"If you want peace, prepare for war."
- Eagle Strike
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- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
Not sure if this has been mentioned before? Calvary troops on horse back continue to fire repeatedly. Shot 5 times before disrupting my Rifle Squad and then they stopped. In a ME EF PBEM game scenario called "Sabers in the Sun".
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
- Posts: 16629
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: MCS User BUGS
ORIGINAL: Eagle Strike
Not sure if this has been mentioned before? Calvary troops on horse back continue to fire repeatedly. Shot 5 times before disrupting my Rifle Squad and then they stopped. In a ME EF PBEM game scenario called "Sabers in the Sun".
Are you using the 1.02B temporary patch?
Jason Petho
- Eagle Strike
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- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
Yes I have the 1.02a & 1.02B patch installedORIGINAL: Jason Petho
ORIGINAL: Eagle Strike
Not sure if this has been mentioned before? Calvary troops on horse back continue to fire repeatedly. Shot 5 times before disrupting my Rifle Squad and then they stopped. In a ME EF PBEM game scenario called "Sabers in the Sun".
Are you using the 1.02B temporary patch?
Jason Petho
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
- Posts: 16629
- Joined: Tue Jun 22, 2004 10:31 am
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RE: MCS User BUGS
ORIGINAL: Eagle Strike
Yes I have the 1.02a & 1.02B patch installed
Well that's not good. The 1.02B was supposed to fix that. Doh!
Jason Petho
- Eagle Strike
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- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
There has been no other reports of this after the 1.02B release? Maybe something I did wrong?
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)
- Jason Petho
- Posts: 16629
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: MCS User BUGS
ORIGINAL: Eagle Strike
There has been no other reports of this after the 1.02B release? Maybe something I did wrong?
Possibly?
Maybe redownload the temporary patch and try installing it again?
tm.asp?m=1534517
Could have been a minor error in copying?
Jason Petho
- Eagle Strike
- Posts: 83
- Joined: Tue Jun 05, 2007 9:50 am
RE: MCS User BUGS
I just downloaded the 1.02B patch again and placed the EF files into my ME EF folder. Replacing the same file names and dates that were already in my folder. That tells me that I must have had the 1.02B patch already?
I still had a copy of my opponent's original file and replayed the same turn with the same results? The mounted calvary still fired multiple times and only stopped after disrupting my squad? Any thoughts?
I still had a copy of my opponent's original file and replayed the same turn with the same results? The mounted calvary still fired multiple times and only stopped after disrupting my squad? Any thoughts?
Thx,
Eagle Strike (aka Reddog)
Eagle Strike (aka Reddog)