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RE: JTCS Unit Viewer

 
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RE: JTCS Unit Viewer - 8/8/2007 11:58:14 PM   
flying scotsman

 

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quote:

ORIGINAL: Arkady

Do you have JTCS Unitviewer working now ?

I'm leaving for next few days so if you need help with install, let me know quick


Seems to be working perfectly Many thanks again.


Did a search on delimiters. Didn't realise it was to do with some serious programming !!
Will leave it to the experts, although I did manage to get it fixed, more by luck than anything else.

(in reply to Arkady)
Post #: 31
RE: JTCS Unit Viewer - 8/9/2007 2:28:31 AM   
Warhorse


Posts: 3381
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From: Birdsboro, PA, USA
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quote:

ORIGINAL: flying scotsman


quote:

ORIGINAL: Arkady

quote:


It's pretty cool to see all the new toys we'll get to play with some day...

did notice an error when opening United States for WF.....error on line 70 or something like that....


2. How does the game know which picture to show for each unit? I'm talking about the small black and white photograph, of each unit, the one that appears in the bottom left of Arkadys unit viewer utility?

In the example, P09232 3 1 2 33 0 0 40 25 4 1 1 1 10 0 1 14 66 P09232 3 33 0 1 8 8 41 2 43 12 2 1 1 Loyd AT Carriers , AT Carriers , it is the first number, the unique unit identifier P09232.

Mike

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(in reply to flying scotsman)
Post #: 32
RE: JTCS Unit Viewer - 8/9/2007 3:31:50 AM   
cw58

 

Posts: 272
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From: Hanford, CA, US
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quote:

ORIGINAL: flying scotsman

quote:

Also have a couple of quick questions if any one can help?

1. In a platoon .oob how do the numbers for unit type relate to the game? That's the 21st number to the right or no. 33 in the above example.


I know that Arkady has already answered this (and correctly) but if I might add a little to what he said: IMO the column has to do with the method of movement. The 33 in your example represents fully tracked movement (i.e. tanks that can cross a medium bridge). Others include 97 (larger tanks that can't cross a medium bridge), 36 (half-tracked), 2 (foot movement), 258 (combined foot/ski).

Also some numbers are sums of 2 numbers: for example, 33+128=161. The 33 is lt. tank movement, 128 is amphibious movement, so 161 in that column gives you lt. amphibious tank movement. Anyway, these are my observations from looking at Germany's platoon.oob files. Hope it helps.

Arkady: Wow! Your unit viewer is incredible. Keep up the great work!

cw58

< Message edited by cw58 -- 8/9/2007 3:59:21 AM >

(in reply to flying scotsman)
Post #: 33
RE: JTCS Unit Viewer - 8/9/2007 5:55:48 AM   
cpdeyoung


Posts: 3130
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From: South Carolina, USA
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Dear Arkady,

Thank you for the cool tool. If you want to open the project up I am a coder and would like to work on it. If you are interested in posting source code on your site I would be glad to work with you.

In any case, thanks.

Chuck

(in reply to Arkady)
Post #: 34
RE: JTCS Unit Viewer - 8/9/2007 7:03:22 AM   
The Plodder


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From: New Zealand
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Great tool, very nicely done. I did notice one little bug though, If you click on a unit with no description it retains the previous one. i.e. if you click on a leader then any air support, it keeps the leader description.

_____________________________

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Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to cpdeyoung)
Post #: 35
RE: JTCS Unit Viewer - 8/9/2007 10:46:42 AM   
coralsaw


Posts: 417
Joined: 10/29/2000
From: Zürich, CH
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Great tool Arkady!

I was in the middle of creating one of my own, but no need to now, yours is pretty good so I'll stand back. A few points if I may, with a view to help improve the tool even further.

  • There's additional (special camo, early/late etc) bitmaps, are they already displayed?
  • I think it would be better to display soft/hard attacks in digits as well, instead of the graph, since it would be easier to understand values, and display them in-form so that the extra click is saved. Would this be possible?
  • Jason was kind enough to share with me while I was doing my own tool the attached UnitGuide file. Most probably you can display more data based on this classification (credit to beta testers, I believe).
  • Out of curiosity I see the footprint of your app is pretty small, what is it written in? Are you using an in-memory data representation (most probably) or a database created on the fly?

Regards,

/coralsaw

< Message edited by coralsaw -- 8/9/2007 10:47:35 AM >


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(in reply to The Plodder)
Post #: 36
RE: JTCS Unit Viewer - 8/9/2007 5:49:45 PM   
LarryP


Posts: 3220
Joined: 5/15/2005
From: Carson City, NV
Status: online
quote:

ORIGINAL: coralsaw

  • Out of curiosity I see the footprint of your app is pretty small, what is it written in? Are you using an in-memory data representation (most probably) or a database created on the fly?

    Regards,

    /coralsaw


  • Looks to me like Visual Studio 2005 in C++ or C#, hard to tell which.

    < Message edited by LarryP -- 8/12/2007 8:30:20 PM >

    (in reply to coralsaw)
    Post #: 37
    RE: JTCS Unit Viewer - 8/9/2007 9:44:20 PM   
    flying scotsman

     

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    Thanks for the help Guys. It's very encouraging to see so many people give their time and effort to share what they know about the game!

    (in reply to LarryP)
    Post #: 38
    RE: JTCS Unit Viewer - 8/10/2007 3:30:42 AM   
    Krec


    Posts: 548
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    From: SF Bay Area
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    wow,

    great info in a easy to use pc of software ,  Great Job.

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    (in reply to Arkady)
    Post #: 39
    RE: JTCS Unit Viewer - 8/11/2007 3:56:58 PM   
    JoMc67

     

    Posts: 19
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    Just did a quick look thru at Arkady's Unit Viewer:
    Noticed in both EF, WF, that the Tiger 1 has a range of 16 and the Tiger 2 has a range of only 12, please tell me there is a discrepincy in this.
                                          Joe

    (in reply to Krec)
    Post #: 40
    RE: JTCS Unit Viewer - 8/12/2007 12:26:32 PM   
    Arkady


    Posts: 1243
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    From: 27th Penal Battalion
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    quote:

    ORIGINAL: The Plodder

    Great tool, very nicely done. I did notice one little bug though, If you click on a unit with no description it retains the previous one. i.e. if you click on a leader then any air support, it keeps the leader description.

    ups, I think that I take care about this but I probably forgot, thanks for info


    quote:

    ORIGINAL: coralsaw
    Great tool Arkady!

    I was in the middle of creating one of my own, but no need to now, yours is pretty good so I'll stand back. A few points if I may, with a view to help improve the tool even further.


    * There's additional (special camo, early/late etc) bitmaps, are they already displayed?

    early/late and winter camo are displayed if available (you select camo from drop down combo box)
    quote:


    * I think it would be better to display soft/hard attacks in digits as well, instead of the graph, since it would be easier to understand values, and display them in-form so that the extra click is saved. Would this be possible?

    I'll put data in table under graph
    I made utility for size 800x600, of course today's standard is larger but I want to keep with this size. I'll try find more room in main form.
    quote:


    * Jason was kind enough to share with me while I was doing my own tool the attached UnitGuide file. Most probably you can display more data based on this classification (credit to beta testers, I believe).
    quote:


    thanks, I'll look at it...now I reach limit for free users and can not download it, If you can, send iot to me to arkady@arkady.cz

    * Out of curiosity I see the footprint of your app is pretty small, what is it written in? Are you using an in-memory data representation (most probably) or a database created on the fly?

    Regards,

    Visual C# 2005 Express Edition
    - it is one of free tool for .NET programming
    I read all data into memory streams


    quote:

    ORIGINAL: JoMc67

    Just did a quick look thru at Arkady's Unit Viewer:
    Noticed in both EF, WF, that the Tiger 1 has a range of 16 and the Tiger 2 has a range of only 12, please tell me there is a discrepincy in this.
    Joe

    well, those data are from weapon.pdx files, you must ask develepors why they have range for hard targets 4km/3km

    check stats for guns
    http://en.wikipedia.org/wiki/8.8_cm_KwK_36
    http://en.wikipedia.org/wiki/KwK_43_L/71

    and this page http://www.alanhamby.com/tiger.html
    states that effective range for TIger I is 3000 m with armour piercing and 5000 m with HE rounds
    Arkady

    _____________________________


    (in reply to The Plodder)
    Post #: 41
    RE: JTCS Unit Viewer - New Version - 8/17/2007 3:42:30 PM   
    Arkady


    Posts: 1243
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    From: 27th Penal Battalion
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    Hi,
    I finished new version.
    Just download and replace old files.
    http://arkady.cz/utilities/JTCS_Unitviewer.zip

    4 new features
    - Change Path button allows you select path to different location if you have more than one game installation. Selected path is stored.
    - Table with all attack values for hard and soft targets under Weapons Range Chart
    - Numbers explanation for Targeting, Indirect Fire, Carry/Tow, Digging and Unit Type values. Just hover your mouse over different color cells and tool tip with description appear
    - Units comparison for up to four units (withing selected game only but different nations supported). If you select one or more units with Compare/Remove button, new panel appear with all tables - unit(s) stats and weapon attack values

    First post updated too.

    Arkady

    _____________________________


    (in reply to Arkady)
    Post #: 42
    RE: JTCS Unit Viewer - New Version - 8/17/2007 3:54:09 PM   
    Arkady


    Posts: 1243
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    From: 27th Penal Battalion
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    And some screenshots

    Different Camo selection


    Units comparison (and values explained)


    Weapons Range Chart with attack values table



    _____________________________


    (in reply to Arkady)
    Post #: 43
    RE: JTCS Unit Viewer - New Version - 8/17/2007 4:34:24 PM   
    Chris Merchant


    Posts: 1125
    Joined: 4/18/2000
    From: Adelaide, Australia
    Status: online


    cool thanks

    (in reply to Arkady)
    Post #: 44
    RE: JTCS Unit Viewer - New Version - 8/17/2007 5:00:53 PM   
    MartNick


    Posts: 263
    Joined: 7/22/2004
    From: Hertfordshire, UK
    Status: offline
    A superb update, for an already superb addon. Does that make it superberer?

    (in reply to Chris Merchant)
    Post #: 45
    RE: JTCS Unit Viewer - New Version - 8/17/2007 5:14:53 PM   
    LarryP


    Posts: 3220
    Joined: 5/15/2005
    From: Carson City, NV
    Status: online
    quote:

    ORIGINAL: MartNick

    A superb update, for an already superb addon. Does that make it superberer?


    Sounds reasonable to me! I should say looks reasonable to me!

    (in reply to MartNick)
    Post #: 46
    RE: JTCS Unit Viewer - New Version - 8/17/2007 6:41:46 PM   
    AZ Gung Ho


    Posts: 335
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    Wow - I finally got around to download this and it really is AMAZING!!!

    Very well done - you are Da Man!!

    - Louie


    _____________________________

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    Getting Real - http://tinyurl.com/7zhcjlq
    Websites:
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    www.usmcraiders.com

    (in reply to LarryP)
    Post #: 47
    RE: JTCS Unit Viewer - 8/18/2007 5:57:24 PM   
    big dawg


    Posts: 201
    Joined: 2/5/2007
    From: Georgia, USA
    Status: offline
    Your utility comes w/ 2 files.  I saved to my desktop & it is a very professional product. I have 2 questions...

    Do you have a recommendation on where I should save the 2 files? 

    What is the best way to access the program while playing the game.

    Thank you!
    Jack

    (in reply to Arkady)
    Post #: 48
    RE: JTCS Unit Viewer - 8/18/2007 10:15:09 PM   
    Arkady


    Posts: 1243
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    From: 27th Penal Battalion
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    Both files (fmodex.dll and settings.txt) keep together with executable file.
    I advice that you make directory somewhere on your disk, place all files there and then create shortcut on your desktop.

    If you want access utility while you playing the game use Alt+Tab to switch between applications. It doesn't matter what you run first. You can run utility first then Campaign Series or vice versa.

    _____________________________


    (in reply to big dawg)
    Post #: 49
    RE: JTCS Unit Viewer - 8/21/2007 2:06:44 AM   
    Jumbo

     

    Posts: 34
    Joined: 10/22/2005
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    Hello Arkady,

    First let me say what a wonderful piece of work you have provided to us. Thanks! ... I downloaded successfully and have your original JTCS Unit Viewer working perfectly. However the updated version doesn't seem to be working for some unknown reason?. I downloaded latest version and replaced the old files. But when I bring up my JTCS Unit Viewer all I see is my old version that I replaced. I've tried this over twice. Once by removing the JTCS unit viewer completely and then downloading the latest version. No success though. Any ideas ? .... thanks!

    (in reply to Arkady)
    Post #: 50
    RE: JTCS Unit Viewer - 8/21/2007 10:14:46 AM   
    Arkady


    Posts: 1243
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    From: 27th Penal Battalion
    Status: offline
    Hi,
    They looks similar, if you see Change path button on main screen then you have new version

    Comparison tab appear only if you select some unit(s) to compare

    You can check for your version by right click on JTCS_UnitViewer.exe, select Properties, switch to Version tab - it should be 1.0.2.1

    I hope that it helps



    _____________________________


    (in reply to Jumbo)
    Post #: 51
    RE: JTCS Unit Viewer - 8/21/2007 7:30:47 PM   
    1925frank

     

    Posts: 1002
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    When I try to launch, I get the following message:  "The application failed to initialize properly (0xc0000135).  Click on OK to terminate the application."  Any suggestions?  Do I need to download the supplemental programming mentioned in the very first post?  Is it a different problem?  Neandrathal Ned here needs some advice.  All the comments are incredibly enthusiastic about the Unit Viewer, so any help would be greatly appreciated.

    (in reply to Arkady)
    Post #: 52
    RE: JTCS Unit Viewer - 8/21/2007 9:16:11 PM   
    Arkady


    Posts: 1243
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    Yep, it seems that you need .NET 2.0 framework runtime.
    Link is in the first post of this thread.
    Download and install it and try again, let me know if problem persist

    Arkady


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    Post #: 53
    RE: JTCS Unit Viewer - 8/21/2007 9:30:31 PM   
    1925frank

     

    Posts: 1002
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    Thank you, Arkady.  I'll give that a try tonight and report back.

    How does a person celebrate a birthday in the 27th Penal Battalion?

    (in reply to Arkady)
    Post #: 54
    RE: JTCS Unit Viewer - 8/21/2007 9:45:20 PM   
    Arkady


    Posts: 1243
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    quote:

    ORIGINAL: 1925frank

    Thank you, Arkady. I'll give that a try tonight and report back.

    How does a person celebrate a birthday in the 27th Penal Battalion?


    <officer in hearing distance>
    - work, work and more work to create better JTCS Unit Viewer


    <no officer>
    i'm going to be dead drunk



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    Post #: 55
    RE: JTCS Unit Viewer - 8/21/2007 11:37:57 PM   
    1925frank

     

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    LOL

    (in reply to Arkady)
    Post #: 56
    RE: JTCS Unit Viewer - 8/22/2007 6:59:03 AM   
    1925frank

     

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    The NET 2.0 framework runtime allowed me to run the Unit Viewer.  It's really impressive.  Thank you very much.

    I'm not able to access during a game by pressing Alt + Tab.  I'm assuming there's something odd about my computer, because the Unit Viewer appears to be working fine for everyone else.

    Thanks again for your help.

    (in reply to 1925frank)
    Post #: 57
    RE: JTCS Unit Viewer - 8/22/2007 10:38:04 AM   
    Arkady


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    What's happen if you Alt+Tab from the game ?

    Keep Alt key pressed after first Tab and panel with all running applications will be visible. Keep pressing Tab key until you select desired application (Unit Viewer for example) then release all keys ...


    _____________________________


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    Post #: 58
    RE: JTCS Unit Viewer - 8/22/2007 3:37:45 PM   
    Temple

     

    Posts: 517
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    With the new revision changes (especially the compare function!) this really is just a brilliant application to help me out with all the new units and even the older units. The tables in the original manual put the information for a unit type in two different sections, but this app places them together. Bravo! 

    (in reply to Arkady)
    Post #: 59
    RE: JTCS Unit Viewer - 8/22/2007 3:57:39 PM   
    1925frank

     

    Posts: 1002
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    quote:

    ORIGINAL: Arkady

    What's happen if you Alt+Tab from the game ?

    Keep Alt key pressed after first Tab and panel with all running applications will be visible. Keep pressing Tab key until you select desired application (Unit Viewer for example) then release all keys ...



    You're brilliant! (I'm not going to comment on my own limited abilities.)

    When I initially hit Alt+Tab, I naively thought something would jump onto the screen and stay there for me to study. I saw the horizontal bar, but it vanished, and I didn't realize its significance. I then saw a black screen.

    With the help of your instructions, when I launched the game, and when I hit Alt+Tab and held it, I saw the running applications to which you referred. I did not, however, find the Unit Viewer. I exited the game, launched the Unit Viewer, minimized the Unit Viewer, and launched the game again. This time when I hit Alt-Tab with the game running, I saw the Unit Viewer logo and was able to launch it from within the game.

    Is this the way it's supposed to work, or have I still missed a step or messed something up? Do I have to launch the Unit Viewer and minimize before going into the game, or is there a way to launch both the game and the Unit Viewer at the same time and avoid having to launch and minimize the Unit Viewer first? If there's a way to mess something up royally, I usually find it.

    This really is a great addition. Thanks again.

    (in reply to Arkady)
    Post #: 60
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