New update in testing...
Moderator: SeanD
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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New update in testing...
FYI, we're testing the first update but I thought you all might like a preview of the change list.
1. Allow the screen resolution to be set to 1280 x 1024.
2. Tried to fix the sound problem at the end of a scenario; created a trap for the error which produces a message saying the sound can't be played but otherwise won't affect the game.
3. Fixed German naval rebasing to Rostock through the Kiel Canal.
4. Made it so that Constantinople must be controlled to ship supplies and resource to Russia through the Black Sea.
5. Added an asterix to squadron names if a squadron is damaged.
6. Fixed the supply problem for units trapped in another country when that country surrenders.
7. Fixed the Serbian artillery retreat into the sea.
1. Allow the screen resolution to be set to 1280 x 1024.
2. Tried to fix the sound problem at the end of a scenario; created a trap for the error which produces a message saying the sound can't be played but otherwise won't affect the game.
3. Fixed German naval rebasing to Rostock through the Kiel Canal.
4. Made it so that Constantinople must be controlled to ship supplies and resource to Russia through the Black Sea.
5. Added an asterix to squadron names if a squadron is damaged.
6. Fixed the supply problem for units trapped in another country when that country surrenders.
7. Fixed the Serbian artillery retreat into the sea.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- sol_invictus
- Posts: 1954
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: New update in testing...
What about designating Sea Zones?
What about the bug I ran into with PBEM, where I was missing my Activation Phase as the CP?
If those two are also included, it will all inclusive from my point of view. Thanks for the update.
What about the bug I ran into with PBEM, where I was missing my Activation Phase as the CP?
If those two are also included, it will all inclusive from my point of view. Thanks for the update.
"The fruit of too much liberty is slavery", Cicero
RE: New update in testing...
I think Frank mentioned something about tweaking the CP AI for the 1914 start. Is that in there?
Anwyay, thanks- looking forward to it.
Anwyay, thanks- looking forward to it.
RE: New update in testing...
Just a small piece of unasked for advice.
It is better to make several small changes than One Big Fix For Every Bug.
If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.
It is better to make several small changes than One Big Fix For Every Bug.
If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.
RE: New update in testing...
ORIGINAL: Berkut
Just a small piece of unasked for advice.
It is better to make several small changes than One Big Fix For Every Bug.
If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.
Agreed; otherwise, ear;y reviews must be on the unpatched versions.
Jim Cobb
RE: New update in testing...
Thanks yet again. This is like a model for how a game should be handled. The initial version was great, with just a few bugs and problems -- I think all of them are addressed above, either in the initial patch or the comments. The developer himself is in the forum answering questions and explaining things and seeking save games for problems, etc. And there is prompt action on fixing problems. I continue to be impressed.
- 06 Maestro
- Posts: 3989
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: New update in testing...
ORIGINAL: Berkut
Just a small piece of unasked for advice.
It is better to make several small changes than One Big Fix For Every Bug.
If that is your list for a first pass at an update, awesome. Don't let it grow, nail THOSE down, anything new gets added to the "Will look at after this is done" queue.
Ditto-the Keil and Constantinople changes are critical updates IMHO and should be made available without undue delay.
Thanks to all concerned for this speedy fix.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: New update in testing...
A "trap" brilliant idea until the bugger is pinned down...great patch[:)].
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: New update in testing...
Thanks, Erik. Appreciate the update.
RE: New update in testing...
As an afterthought: it would be nice if at some point there was an option to toggle off the music via an options setting (a saved setting). It's easy enough to within the GUI currently, though you're forced to do it each and every time you launch the game. Not a big deal, but definitely a nice option to have.
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- Joined: Fri Mar 26, 2004 6:07 am
RE: New update in testing...
Since there was also a call for some more information about what amphib is available and that it tripped up some people when ordering one I decided to change the way that's ordered. Now if you click "Amphibious" from the order menu a display will pop up telling you which sea zones are controlled, how many amphibious points you have in each and a list of all the ports you can order the unit to. So now you just click the port you want from a list instead of clicking the hex itself.
Also, Arinvald, I did fix that PBEM bug you came across.
And I added the display of Naval unit endurance to the Naval Orders status display.
And I checked all the sea zone names so that "North Atlantic" is never called "Atlantic" and so on.
I'm currently checking the Austrian navy situation when Trieste is lost.
And that'll be it for now.
Also, Arinvald, I did fix that PBEM bug you came across.
And I added the display of Naval unit endurance to the Naval Orders status display.
And I checked all the sea zone names so that "North Atlantic" is never called "Atlantic" and so on.
I'm currently checking the Austrian navy situation when Trieste is lost.
And that'll be it for now.
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RE: New update in testing...
Wow, thank you, sounds like a lot for a patch.
- sol_invictus
- Posts: 1954
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: New update in testing...
It all sounds excellent Frank![&o]
"The fruit of too much liberty is slavery", Cicero
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- Location: New Zealand
RE: New update in testing...
Can this first patch please include the ability to back out of shutting the program down if you accidentally hit the close button?
Thanks
Thanks
RE: New update in testing...
Sounds great. Will it be compatable with existing saves?
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- Posts: 2111
- Joined: Fri Mar 26, 2004 6:07 am
RE: New update in testing...
Yes, it will be compatible with existing saves although a couple of the fixes are in the data so you would only get those things fixed by starting a new game. Everything else will work with old saves.
RE: New update in testing...
You should get in the habit of using the Esc key to exit GoA. It's a soft exit, and as a bonus--you get a dialog box that pops up asking if you're sure you want to exit.ORIGINAL: J P Falcon
...please include the ability to back out of shutting the program down if you accidentally hit the close button?
RE: New update in testing...
That's not the issue because if I want to exit then I'll simply click the close button...the key word is accidentally hitting the close button instead of the next phase arrow....maybe I'm the only clumsy dope that has done this one more than one ocassion...[:D]