So there you have it....I hope this Quick Guide AAR was beneficial to some of you, as I think I covered most of the major facets of Guns of August. I find this a facinating game to play as you have to make so many decision, even before launching a single offensive, that I believe it has a high replayabilty value. You have so many choices to make, with limited means, that each game can play out a bit differently as you make different decisions. I neglected Diplomacy and it looks like it could eventually bite me in the butt. In my next game I will pay attention to Diplomacy, but what do I give up? R& D? Arms points? The choices and sacrifices are endless. Remember earlier when I bought 4 HQ activation points? Upon reflection I should have bought only 2, 3 tops.
The frustration of not just being able to launch "blitzkrieg" like battles will eventually be replaced by patience with small gains here and there, where winning a single hex is a big deal and losing it again is a big blow.......
This game veers away from what we are used to which is a good thing and though Guns of August took a hell of a long time to get here, it was well worth the wait.
< Message edited by J P Falcon -- 7/30/2007 1:30:38 AM >