J P Falcon
Posts: 2225
Joined: 11/1/2003 Status: online
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Strategic Phase Turn 2: conclusion Regarding builds, I added one cavalry, one artillery, and one siege artillery to the German queue.... Austria only had three industry points to spend so I used it for one HQ activation point....I built another cavalry and artillery unit.....Austria had two HQ refits so I used 1 on the Serbian front and the other on the Russian front...Unfortunately Austria had no available arms so there was no refits to their Corps... Turkey joined the CP at the end of turn one and they have a paltry 1 industry point...I used it for their navy... The impulse phases for Turn 2 will prove to be most interesting...I have very limited offensive capabilities for the next two months and if you think about it in historical terms, this is quite accurate. The month of August in the game was a grindhouse with staggering casualities on both sides, so a lull in the fighting will now occur as fronts are re-evaluted, tactic re-examined and I await those 4 extra activation points for turn 3. I plan to keep a tally of how many attacks the TE AI accomplishes during this turn. Are they limited in their attacks like me, or will they have the capabilities to launch an effective counter attack? Tomorrow we begin the battles of turn 2 and then we shall see. Have a good night everyone.............. THE WEST FRONT AT THE START OF SEPTEMBER 1914
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< Message edited by J P Falcon -- 7/28/2007 5:35:13 AM >
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