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Vista Flashing Issue

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> Vista Flashing Issue Page: [1]
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Vista Flashing Issue - 7/7/2007 8:49:11 PM   
vadersson


Posts: 139
Joined: 7/12/2006
From: Ohio, USA
Status: offline
Hi Guys,

I FINALLY got around to getting JTCS (thanks for being at Origins) and installed it on my vista machine. However I have noticed that when I scroll the screen it flashes white and then I can see the map fine. The game seems to play, but just with each "step" of scrolling I get a white flash. Any ideas?

Here is my Direct X Diag file.

Any help would be great.

Oh, I should mention that this has only been tried in RS bootcamp 1. I have not had time to play much more.

Thanks,
Duncan


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RE: Vista Flashing Issue - 7/7/2007 9:53:48 PM   
Jason Petho


Posts: 5369
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: online
According to the Readme:

'In Vista™ if you experience an issue with the scrolling refresh during the game please go to the Properties of each shortcut and put a check in the box next to “Disable desktop composition” to resolve this issue'.

That should fix the problem

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

(in reply to vadersson)
Post #: 2
RE: Vista Flashing Issue - 7/8/2007 5:44:12 PM   
vadersson


Posts: 139
Joined: 7/12/2006
From: Ohio, USA
Status: offline
That will teach me to skip the readme file! Thanks for the responce to my stupid question.

Thanks,
Duncan

(in reply to Jason Petho)
Post #: 3
RE: Vista Flashing Issue - 12/1/2009 5:05:05 PM   
Joshuatree

 

Posts: 507
Joined: 12/30/2007
From: Netherlands
Status: offline

quote:

ORIGINAL: Jason Petho

According to the Readme:

'In Vista™ if you experience an issue with the scrolling refresh during the game please go to the Properties of each shortcut and put a check in the box next to “Disable desktop composition” to resolve this issue'.

That should fix the problem

Jason Petho


/bump

well it worked for me, thanks!

(in reply to Jason Petho)
Post #: 4
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