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World War One Mod

 
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World War One Mod - 6/25/2007 7:50:13 PM   
Zeitgeist


Posts: 66
Joined: 7/29/2006
Status: offline
Has anyone ever thought of doing this?

Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)

Your thoughts?

Patrick

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Post #: 1
RE: World War One Mod - 6/25/2007 11:46:55 PM   
IAN 1963

 

Posts: 24
Joined: 4/21/2005
Status: offline
Hi
Have a look at the "Baltic Generals" site washington.edu/toliy/panzer they have a very extensive WW1 era modd for Panzer Gneral II, I wonder if theIR work could be converted for the Campaighn Series the way some of the other Panzer General stuff has? I have contacted them suggesting that they think about doing this. Have a look at the equipment list for their mod below, make my mouth whater -)

Any thoughts
Ian

Baltic Efile V.7.07/27/03

Infanterie
RungenWn 77mm/AT [R]
Sturmtruppen [E]
Landwehr
Gardeinfanterie
Grenadiere
Reservisten
Kradshutzen
Infanterie 1917
Musketen
Uhlanen
Husaren
Jaeger 1918 [M]
37mm Fischer
105mm Krupp How
122mm Krupp How
Big Bertha [R]
105mm Krupp
130mm Krupp
150mm M16
152mm FH16
210mm
77mm Krupp Horse
A7V
LK I
LK II Gun
K-Wagen
77mm Krupp BAK
37mm BAK
FlakWn 88mm/AT [R]
Line Infantry 1917
Scottish Highlander [M]
Indian
Guard Infantry
Line Infantry
Pociag Pancerny [R]
Commonwealth
Assault Troops [E]
Cavalry
152mm Vickers How
5" howitzer
Infanterie
75mm M1897
4,5" howitzer
4,7" howitzer
6" Vickers Hwtz [E]
8" howitzer
12pdr/AA
13pdr/AA
77mm Krupp
Erhardt/15
Erhardt/17
Daimler/14 77mm BAK
Cavalerie
Infanterie
Chasseur Alpin [M]
Grenadier [E]
Tpt Kolejowy 1920 [R]
Legion Estrangere
Cuirasser
75mm M1897
105mm M1913
155mm Schneider M1913
107mm Schneider
105mm M10
77mm
120mm M1878 de Bange
155mm M1904 Rimailho
75mm Schneider/AT
75mm Porte
Jalavagi
Kaardivagi [E]
Soom. Kaardivaelane
Jalavagi Valke
107mm Putilov/Obuchov
57mm Field Gun
Insener [B]
Maksim Sokolov MG (r)
76mm Short
Soomusrong MG [R]
Cavaleria 1916
Pekhota
Reservisty
152mm Vickers How
Leibgvardia
76mm Horse
76mm M02
107mm Schneider
107mm Putilov/Obuchov
122mm Putilov/Obuchov
Krasnaya Tachanka
PzSturmWn T.II [R]
Albatros B
Kubanskie Kzk.
Schwarzlose MG
Lewis/AA
57mm Krupp
Kazachya Tachanka
Bronyepoesd T.A [R]
Vanatori de Munte [M]
Gvardia
Farman MF.11
Camion
Sikorsky 1M
Reserva
Farman MF.11
Nieuport 11
Farman F.40
57mm Field Gun
Albatros C
Fokker E I
Fokker D IV
L.V.G. C II
100mm Skoda M99
Bristol Scout B
Nieuport 17
SPAD VII
Vickers F.B.5
Albatros C (g)
Voisin III
Farman MF.11
AEG C IV
FT-17 37mm (f)
Martynside G.100
Sopwith Strutter
Sopwith Pup
Cavalerie
Albatros J (g)
Fokker Dr I
Albatros J
SPAD XII
Nieuport 27
Breguet 14
Albatros D
Bristol Scout D
77mm Krupp Mtn [M]
Sopwith Camel
Nieuport-Delage 29
Farman MF.11
Fokker D VII
Pfalz D III
Sopwith Dragon
Sopwith Snipe
Sopwith Dolphin
Toonela (Poplavko)
150mm Arty Bunker
Rauna (Pakkard)
Soomusauto
Tasuja (Austin)
122mm Naval
Vanapagan (Erhardt)
57mm Krupp
76mm Short
S-22 Ilya Murometz B
Mosca MB
Caudron R.11
S-22 Ilya Murometz V
Nieuport 11 (f)
Farman XXII
Anatra D
Nieuport 17 (f)
Mosca MB
Sikorsky S-16
Lebed XII
Anatra DS
Sikorsky S-16
SPAD VII (f)
Hansa-Branderburg W 29
Halberstadt CL
Albatros J
Farman XXII
Aviatik D III
Junkers J4
Junkers J10
Caudron R.11
Farman XXII
Curtis H-16
Airco D.H.4
Nieuport 11 (f)
ArtillerieWn 105mm [R]
Brunuvilciens [R]
Gruzovik
Torpedo Boat
Panzerwagen [R]
Nieuport 17 (f)
Hadley Page
Inzenieris [B]
Strelnieks
Sapieru Dalas [E]
130mm Krupp
Halberstadt CL (g)
Rekrutis
105mm Krupp How
Mosca MB
Fokker E I (g)
Gardeinfanterie
Husaren
Uhlanen
Sturmtruppen [E]
Pioniere [B]
ArtillerieWn 122mm [R]
76mm Horse
Sea Mines
75mm Autocanone/AT
Austin/Putilov (r)
Rostovskie Kzk
Maksim Sokolov MG
Gusary
Partisans [M]
Pionierius [E]
Inzinerijos [B]
80mm Skoda M19
Albatros J (g)
Observation Balloon
Foreign Volunteers
Artilleeria Traktor
Hoihei
Farman MF.11
Jager [M]
Pakkard
Truck
Wagon
Ratsuvaki (Dragoons)
Kevyt Osasto
Kavaleria
Suksi
107mm Putilov/Obuchov
Bronyepoisd [R]
37mm Fischer (g)
Ciezarowka
152mm Schndr Osadnaya
Soom. Naval 130mm [R]
Algaja
Pestininkai
Sargyba
Reservists
105mm Krupp
122mm Krupp How
105mm Krupp
77mm Krupp Horse
NiederbordWn 37mm [R]
Bronyebatareya 107mm [R]
Bronyepoesd [R]
Bronyepoesd MG [R]
Partisan Chekist
Strelok Chekist [E]
Gornostrelky [M]
107mm Putilov/Obuchov
75mm M1897 (f)
Sento Kouhei [E]
Inzhinernye Voiska [B]
Panzerwagen MG [R]
Pontoon Bridge [B]
Armored Train Guns
Bronyebatareya T.M [R]
M93 Naval Gun [R]
PzSturmWn T.III [RE]
Reservist
76mm M02
75mm M1897
Kajnieki
Kavalerija
Jager
Mk. A Whippet (e)
77mm Krupp Horse
57mm Krupp
107mm Putilov/Obuchov
Kradschutzen 1919
Kavallerie
Erhardt/16 76.2mm/AT
210mm Krupp Mortar [E]
Minomet [E]
Infanterie 1918
180mm Bombard
Captured Female
MnWrf M1916 [E]
87mm
Minomet [E]
Erhardt/16 76.2mm FlaK
Peugeot/15 (f)
Peerless/AA
Pierce Arrow/AA
Bunker
Bunker (w)
Lacplesis (Putilov)
Sargs (FIAT)
Motorcycles
FIAT/15 (c)
Erhardt/15
Sea Transport
Aras (Erhardt)
Austin/15 (e)
Austin/Putilov
Poplavko/Jeffrey
White AC (f)
Soom MG/37mm [R]
White AC (f)
Peugot/15
Renault/17
Renault Autocanon 37mm
FT-17
FT-17 37mm
St. Chamond
Schneider
122mm Arty Bunker
Romfell (t)
Lancaster
Austin/15
Ford Patrol Car
Mk. I-III Female
Mk. I-III Male
Mk. IV Female
Mk. IV Male
Mk. V Female
Mk. V Male
Mk. V*
Mk. B
Mk. D Support
Mk. A Whippet
Captured Female
Captured Male
Austin/15 (e)
Krasno-kazaki
Latysskie Strelki
White AC (f)
57mm Field Gun
Ciezarowka Pacerna
Saperzy Mostowi [B]
Tsyvilniye Vysko
Sapernoye Vysko [E]
FlakWn 88mm [R]
Morskoy Transport
Juras Transports
Strongpoint
Fortification
Kuljetus
Doprava
Sea Transport
Transportas Karines
Artillery Tractor
Austin/Putilov (r)
Morskoy Transport
Watch Tower
Morsky Transport
Pekhota
57mm Field Gun
Morskoy Transport
105mm Krupp How
Voisin VIII (f)
Laevavaimustama
Sea Transport
Piechota 1920
Nieuport 17 (f)
Mk. IV Female (e)
Sea Transport
152mm FH16
Sea Transport
Konnaya Tyaga
Vezumnieks
Vagon
Vagun
Gun Boat
Vauna
Wagon
Wagon
Vagon
Cavalry Scout
Tractor
Vagonas
Karutca
Erhardt/15 (g)
Konnaya Tyaga
AI Radar
Telega
Kazaki
Armored Lorry
Konnaya Tyaga
Graniceri
Brunuvilciens MG [R]
Wagon
Gruzovik
Maksim Sokolov MG (r)
Furmanka
Camion
Lastkraftwagen
Durvagen
Lorry
Furgon
Automachina
Gruzovik
Platvormvagun
Platforma
Cavaleria
Grenadiery
107mm Schneider
Kavalerija
Alpinist [M]
Pihota
37mm Fischer Inf
Honved
Barbed Wire
130mm Arty Bunker
FT-17 (f)
Trench Defense
13pdr/AT
Maksim Sokolov MG (r)
Albatros J
Schwarzlose MG
Novobrantzi Kazaki
Gornostrelky [M]
FT-17 (f)
Jaeger [M]
Supply Truck
Samochod Pacerny Ford
Viesturs (Pierce Arrow)
Maksim Sokolov MG (r)
M1927/28 (us)
Sea Transport
Fortress Cannon
Jaeger [M]
76mm Horse
Kuorma-Auto
White AC (f)
Farman MF.11
150mm M99
37mm Fischer (g)
77mm Rail [R]
Lewis/AA
Maksim Sokolov/AA
Submarine
Gvardia 1920
Vickers MG
Maksim Sokolov/AA (r)
Russo-Balt/AA
Maksim Sokolov/AA (r)
Lancia
Fiat-Torino
Maksim Sokolov/AA (r)
Maksim Sokolov/AA
Nieuport/AA
Mk. IV Female (e)
77mm Krupp BAK
Minesweeper
Destroyer
Civilians
Frigate
Schwarzlose/AA
305mm Naval
Arm. Sea Transport
Light Cruiser
37mm BAK
Tractor
77mm Krupp BAK
Cruiser
Carrier
57mm Field Gun
Karinis Eselonas [R]
Kavallerie 1916
Commonwealth Cavalry
Battle Cruiser
Coastal Patrol
Mosca MB
River Fleet
Sub hunter
FT-17 (f)
Schwarzlose/AA
Communist Partisans [M]
Dreadnought
Predreadnought
Flak Boat
Dion Bouton/16
MG Position
Vagon
Volantaar Tsiviilne
Aviatik D III
Fokker E I
Albatros B
305mm
Albatros C
77mm Krupp BAK
Tachanka Makhno
Kazaki Makhno
Maxim MG
Lewis Light MG
105mm M14
57mm Field Gun
77mm Skoda Mtn [M]
Romfell
Erhardt Motors
80mm Horse
150mm M16
White AC
Renault/15
Merchant Vessel
Maksim Sokolov/AA (r)
77mm BAK/AT
Skoda PAII "Zelva"
Albatros C (g)
Fokker E I (g)
MG Support Position
Marienvagen 1919
130mm Krupp
Maxim MG (g)
Maksim Sokolov MG
Pekhota 1919
Panzerwagen [R]
75mm K/17
Jalkavaki
Maxim MG/17
Brivpratigais Civils
Pociag Pancerny MG [R]
122mm Naval (w)
Bronyepoesd [R]
Maksim Sokolov MG/20
76mm Mtn [M]
Kergesse
Inzhinernyi Voiska [B]
Bicycles
107mm Schneider
76mm M02
Kavallerie
Volantaar Vooras
250mm Naval
37mm Fischer Inf (g)
37mm Fischer (g)
Piechota Legionowa
Uhlani 1920
Maksim Sokolov MG (r)
Mk. B (e)
Zemgaleetis (Austin)
FT-17 (f)
57mm Field Gun
Brukenpioniere [B]
Royal Engineers [B]
Genie [B]
Jalavagi 1919
Brunuvilciens Gvarde
Gvardia 1919
FlakWn 77mm [R]
Strzelcy Konni
Piechota Armii Hallera
Piechota
Piechota Gorska [M]
75mm M1897
105mm Krupp (g)
155mm How
FT-17 (f)
Novobranetz
Krasnaya Kavaleria
Morskaya Pekhota
Pekhota
Inzhinernyi Voyska [B]
Maksim Sokolov MG
76mm Horse
76mm M02
107mm Schneider
107mm Putilov/Obuchov
152mm Vickers How
Austin/Putilov
Nieuport 17 (f)
Recon Aircraft
Sikorsky S-16
Lebed XII
Anatra DS
Voisin III (f)
Russo-Balt/AA
76mm M02
Short 184
Sopwith Cuckoo
Gotha WD 11
Farman MF.11
Soujekuskunnat
Freikorps Infanterie
Maxim MG (g)
Royal Marines
Ratsavagi 1920
Soomusrong 122mm [R]
Ratsavagi
Soomusrong [R]
77mm Krupp Mtn [M]
Light Infantry
Freikorps
Raitoji Gvardija
76mm M02
Raitininkai
Maksim Sokolov MG
Maxim MG (g)
Soomusrung Vagun [R]
Lt Bronyevagon [R]
Bronyevagon [R]
Lewis Light MG (e)
Kavallerie
Halftrack
20pdr Mtn [M]
18pdr Horse
107mm Putilov/Obuchov
150mm M14
77mm Krupp Horse
77mm Krupp Horse
37mm Renault (f)
37mm Renault (f)
37mm Renault (f)
Renault Autocanon 37mm
FT-18
FT-18 37mm
FT-17 (f)
37mm Renault
FT-18 (f)
57mm Maxim-Nordfeldt
ArtillerieWn Morser [RE]
Mortar Team [E]
Bronyezenitny 76mm/AT [R]
Bronyemortira 152mm [RE]
Bronyezenitny 76mm [R]
Mine Clearer
Mines
Mozdzierze [E]
Shturmovoy [E]
Pekhota 1920
Moto Recon
Gd. Kavaleria
Austin/Kergesse
Moto Recon
Austin/15 (e)
Mosca MB
Mk. A Whippet (e)
Entente Division
Nationalist Division
Gas Cloud
Entente Corps
Nationalist Corps
Maksim Sokolov MG
Bolshevik Corps
Bolshevik Division
ChK Motorized
Motorazvedka
Russo-Balt/AT
Russo-Balt/AT
Daimler/14 77mm/AT
77mm BAK/AT
Maksim Sokolov MG (r)
Erhardt/17 37mm
Garford/15
Garford/16
Peugot/18
M1927/28
Poplavko/Jeffrey
Poplavko/Jeffrey
Zaibas (Garford)
Austin/Kergess (r)
76mm Short
152mm Vickers How
Fokker E III
57mm Krupp
152mm Schndr Osadnaya
76mm Short
76mm Short
Pioniere [B]
Austin/18
Pierce Arrow/AT
Peerless/AT
FT-17 37mm (f)
Austin/Putilov (r)
St. Chamond (f)
Peerless (e)
Peerless/AT (e)
FIAT/15 (c)
76mm Lender
122mm Putilov/Obuchov
150mm
76mm Lender
76mm Mtn [M]
76mm Field Gun
305mm Rail Gun
Lewis Light MG (e)
Nieuport MG
ArtillerieWn 77mm [R]
Bronyebatareya 76mm [R]
Mk. IV Male (e)
Soomusrong 77mm [R]
76mm M02
Nieuport MG Support
Anatra D
S-22 Ilya Murometz B
S-22 Ilya Murometz V
Factory
Hotchkiss MG Support
Avro 504
Captured Male
77mm Krupp BAK
77mm BAK/AT
Maxim MG
Erhardt/15
Grenadiere
Panzerwagen MG [R]
105mm Rail [R]
Fokker E I
Panzerwagen [R]
Albatros C
Lastkraftwagen
520mm Schneider [R]
Maksim Sokolov MG (r)
57mm Krupp
77mm Krupp
105mm Krupp
130mm Krupp
77mm Krupp Horse
122mm Putilov/Obuchov
Tasuja (Austin)
Pociag Pancerny Ciezki [R]
Lt. Brunuvagons [R]
Tpt Kolejowy [R]
Schwarzlose MG Support
Belaya Gvardia
Kazaki 1918
Artillery Tractor
105mm M1913 (f)
Schwarzlose MG Support
Austin/Putilov
Lewis Light MG (e)
FT-17 (f)
Gvardia
Tractor
Kolejowe 76mm [R]
Garrison
Panzerwagen [R]
Bristol Scout D
107mm Putilov/Obuchov
Flamenwerfer [E]
Bristol F-2
150mm Bombard
Artillery Tractor
Artillery Tractor
Brunuvilciens 77mm [R]
77mm Krupp Mtn [M]
Zemgaleetis (Austin)
Bronyebatareya 76mm [R]
Motocycli
Bronyebatareya 107mm [R]
57mm Shumann AT
Bronyepoesd MG [R]
Soom/AA 77mm [R]
Bronyemortira 152mm [RE]
Bronyezenitny 76mm [R]
Austin/15 (e)
Sapiori [E]
Pehota
Brunuvagons [R]
Kihei
Bronyevagon [R]
122mm
Carska Gvardia
107mm
Hotchkiss MG Support
Bristol Scout B
Razuanavachi [M]
Bronyebatareya M.130mm [R]
Soom/AT 77mm [R]
Mnt Infantry [M]
Carska Kavaleria
Brukenpioniere [B]
Pioneri [B]
Opalchenec
57mm
75mm Konen
75mm Mtn [M]
107mm
Morska Pehota
L.V.G. C II (g)
Nieuport 17 (f)
Fokker D IV (g)
Kamion
Bristol F-2 (e)
Schwarzlose MG
Albatros J (g)
Schwarzlose MG Support
Rautatievaunu Pass. [R]
Morski Transport
75mm Autocanone/AA
Hei Kouhei [B]
FT-17
Regular
76mm Horse
Cavalry
Nieuport 17
180mm
Panzerwagen MG [R]
Panzerwagen [R]
75mm
76mm M02 (r)
Motorcycles
Elite Legionaire
76mm Short (r)
FT-17 37mm (f)
Peugot/18 (f)
107mm Schneider (f)
Nieuport 17 (f)
Vickers MG (e)
77mm Krupp Mnt [M]
Observation Fort
Kolejowe Morcer [RE]
Bicycle Recon
Bicycle Recon
Velocipeds Skauts
Bicycle Recon
Velorazvedka
Bicycle Recon
Velorazvedka
Chasseurs Cyclists
Motocicleten Rzv
Bicycle Recon
Dviratis Zvalgas
Jalgratas Skaut
Freikorps Volunteer
Theodor 240mm [R]
Valgus Soom. Vagun [R]
105mm
Hotchkiss MG Support
Rautatievaunu MG [R]
Strelnieks 1919
Hotchkiss MG Support
Bronyebatareya 122mm [R]
Shturmovoy [E]
FT-17 (f)
Lloyd
Russo-Balt T
Gornostrelki [M]
Viesturs/AA (Pierce Arrow)
Erhardt/18
RungenWn (g) [R]
Rautatievaunu [R]
RungenWn (g) [R]
Pociag Pancerny Sredni [R]
E.Vagon [R]
Bronyepoesd T.B [R]
Marienvagen
Brygada Pancerna
Bronyezenitny 76mm/AT [R]
Bronyepoesd T.B/26 [R]
Konnaya Razvedka
Kavalerija Skauts
Ratsavagi Skaut
Konny Razvidnik
Ratsuvaki Skaut
Cavalry Scout
Cavalry Scout
Cavalry Scout
Cavalry Scout
Konnaya Razvedka
Raitoji Zvalgas
Reconesans Konny
Cavalry Scout
Konen Rzv
Cavalry Scout
Kihei Teisatsu
Tribal Scout
Camel Warrior
Tribal Warrior [M]
75mm
Konnaya Razvedka
Regular
Marines
Home Guard
Bridging [B]
Engineers [E]
Cavalry
75mm Horse
75mm
107mm
155mm
155mm How
Infantry 1918
Austin/15
Mk. IV Male
Mk. IV Female
Mk. A Whippet
Mk. B
FT-17
FT-17 37mm
Browning .30 MG
Browning .50 MG
Browning .50/AA
.50 Cal Quad/AA
.50 Cal Quad/AT
77mm Field Gun
57mm Field Gun
Truck
Wagon
57mm Field Gun
Assault Zeppelin
ArtillerieWn 80mm [R]
Saperzy Szturmowi [E]
210mm Bombard
305mm Bombard
Sapiory [E]
77mm Field Gun
75mm Field Gun
76mm Field Gun
18pdr Field Gun
77mm Krupp
Sea Transport
Voisin VIII
Voisin VIII 37mm
Voisin III (f)
Curtis JN4 "Jenny"
Maxim MG Support
37mm Fischer
Erhardt/14 77mm BAK
77mm BAK/AT
Erhardt/14 77mm/AT
75mm Schneider/97
75mm Armata wz.14
75mm Armata wz.14/AT
Mountaineer [M]
76mm Lender/AT
76mm Lender/AT
Maksim MG Support
Maksim MG Support
Elite
75mm a Cheval
65mm M1906 Alpin [M]
90mm de Bange
120mm M1890 Baquet [E]
220mm
210mm Trench Mrt [E]
155mm GPF
Infanterie Colonial
Infanterie d'elite
Eisenbahntruppen
Jaeger [M]
Siberian Guards
Maksim MG Support
100mm Skoda M99 (t)
Taczanka
Krasno-Estontsy
FT-17 75mm
Turkish Infantry
Turkish Cavalry
Bridging Engineers [B]
Sapiori [E]
Infanterie 1918
Albatros C (g)
Halberstadt CL (g)
Nieuport 17 (f)
Voisin III (f)
155mm Rail [R]
77mm BAK/AT
77mm Krupp BAK
37mm BAK
Schwarzlose/AA
Reservisten
Infanterie
300mm Skoda Mortar [E]
Honved
Infanterie
Siberian Legionaire
Siberian Rebels
Maksim-Sokolov/AA (r)
Maksim MG Support
Tatra Nakladni
150mm M99
150mm M16
ArtillerieWn 80mm [R]
Panzerwagen [R]
ArtillerieWn 105mm [R]
77mm Skoda Mnt [M]
Ulanen
Cavalry Scout
Albatros C
77mm Field Gun
77mm Field Gun
80mm Horse
Bicycle Recon
Breguet 14 (f)
Bristol F-2 (e)
L.V.G. C II (g)
Hansa-Branderburg C-I
Hansa-Branderburg C-I
Hansa-Branderburg C-I
Albatros D (g)
Fokker D VII (g)
Spad XII (f)
Gotha WD 11 (g)
Schwarzlose/AA
Jaeger [M]
65mm M1906 Gorska [M]
122mm Putilov/Obuchov
150mm M16 (g)
80mm Skoda M19
80mm Horse
Uhlani Legionowi
Powstancy [M]
Uhlani Wielkopolskie
Kazaki
Cavalry Mount
76mm Field Gun
76mm Mnt [M]
18pdr

(in reply to Zeitgeist)
Post #: 2
RE: World War One Mod - 6/26/2007 2:03:08 AM   
Warhorse


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Paul Adaway has already done a very extensive mod on this for the West Front, in the works...

Mike


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RE: World War One Mod - 6/26/2007 2:22:05 AM   
Zeitgeist


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do you have any information / contact information for it/him?

I'd love to make some scenarios for it :)

Regards,

Patrick


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RE: World War One Mod - 6/27/2007 1:33:14 AM   
Warhorse


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Here is the last known email I have from him, haven't heard from him in awhile though. I was helping him with the 2D icons, but became too entrenched in my korean War mod and other duties, so have fallen behind. Good luck!!
padaway@blueyonder.co.uk .

Best regards,
Mike


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Post #: 5
RE: World War One Mod - 6/27/2007 11:34:10 PM   
IAN 1963

 

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quote:

ORIGINAL: Zeitgeist

Has anyone ever thought of doing this?

Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)

Your thoughts?

Patrick



With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.

The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.

I would suggest the best way to simulate this would be as follows.

1.To be eligible to move all on map units must be within command control range of a leader or. Command control range would be the units command rating. That is to say a 5 leader would empower units within 5 hexes. Taking this approach would encourage formations to bunch together and slow down as leader casualties were taken. (both historical) It also enables you to control the quality of a unit directly by the number of leaders it has. Something that the figure wargames rules “Over The Top” also did particularly for late war Russian units.

2.Introduce static artillery forward observer units. (They cease to function if forced to move away from their start hexes, where their telephone links are) Also artillery fire missions which are plotted on hexes observed either by a forward observer or a spotter aircraft arrive with the current delay whereas all others take quite a lot longer.

3.Bring in barrage balloons which would work as static spotter plains, possibly with an even faster on call fire time because of the more direct and securer communication link. They could also be shot at by AA guns and have (balloon busting air strikes plotted against them.

Ian


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Post #: 6
RE: World War One Mod - 6/28/2007 9:06:38 PM   
Zeitgeist


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quote:

ORIGINAL: IAN 1963


quote:

ORIGINAL: Zeitgeist

Has anyone ever thought of doing this?

Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)

Your thoughts?

Patrick



With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.

The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.

I would suggest the best way to simulate this would be as follows.

1.To be eligible to move all on map units must be within command control range of a leader or. Command control range would be the units command rating. That is to say a 5 leader would empower units within 5 hexes. Taking this approach would encourage formations to bunch together and slow down as leader casualties were taken. (both historical) It also enables you to control the quality of a unit directly by the number of leaders it has. Something that the figure wargames rules “Over The Top” also did particularly for late war Russian units.

2.Introduce static artillery forward observer units. (They cease to function if forced to move away from their start hexes, where their telephone links are) Also artillery fire missions which are plotted on hexes observed either by a forward observer or a spotter aircraft arrive with the current delay whereas all others take quite a lot longer.

3.Bring in barrage balloons which would work as static spotter plains, possibly with an even faster on call fire time because of the more direct and securer communication link. They could also be shot at by AA guns and have (balloon busting air strikes plotted against them.

Ian



quote:

to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communic


Those are all very good ideas. Idea 1 would have to be a house rule for players I think though

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RE: World War One Mod - 6/30/2007 4:09:22 PM   
IAN 1963

 

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Would a better way to simulate this be to increase the effect of being out of supply, reduce the range of HQ units and make all except battalion ones static and only allow battalion HQ’s to move 1 hex a turn?

Could the engine be modifies to reflect this ?

PS I have been having a look further at the WW1 era mods that have been made for the Panzer General Series. It strikes me that with the WW1 kit already in the game, if you could obtain the cooperation of the Panzer General WW1 modders in adapting their work. that an early 20th Contrary edition of the Campaign Series could be put together relatively smoothly from a graphics point of view as much of the work has already been done.

Ian


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Post #: 8
RE: World War One Mod - 6/30/2007 8:00:52 PM   
Zeitgeist


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I have very little experience modding the CS.  My main work goes in designing scenarios, as you can imagine this is all a bit much for me   



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Post #: 9
RE: World War One Mod - 6/30/2007 8:08:04 PM   
Chris Wilson


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quote:

ORIGINAL: IAN 1963

With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.

The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.


Gosh, when w think of WW1 why are we so blinded to the fact that there was a lot more to the war than the Western Front? There was the Desert (Palestine), East and West Africa, the Alps, the Po Valley even China and that's before we get to the Eastern Front.

Even in the West there's plenty of scope for fire and manoeuvre - the advances in 1914 for example, a bltzkrieg by any other name, the tank actions from 1917 onwards, the Ludendorff offensive in 1918 and a fair bit besides.

WW1 has an awful lot of scope.


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Post #: 10
RE: World War One Mod - 6/30/2007 8:51:03 PM   
Ladmo

 

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Chris,

Agreed. World War I was, we must remember, a world war - the original, one might say. I think it would be a fantastic mod and one that might bridge the gap to World War II. For myself, I would love to get into a serious Russian Civil War campaign.

This is a great idea and it should be followed up.

-Ladmo

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Post #: 11
RE: World War One Mod - 7/1/2007 1:07:33 AM   
Zeitgeist


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We would need 1-2 dedicated OOB/ unit guys
1, maybe 2 Graphics guys

I dont think we need to edit HQ unit movements, here's why.

Example: a Battle of the Somme Scenario, if an HQ unit moves across No Man's land, its gonna get shot at.  So naturally you would keep it in your own trenchline until you knew 100% sure that it would be safe to move it across to captured trenches.

All we would need to do, in regards to the Ammunition/HQ range problem, would be to edit the supply value in the scenario design section, would we not?


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RE: World War One Mod - 7/1/2007 3:30:49 AM   
Warhorse


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Why don't you guys contact Paul Adaway, he already has done most of this, and would certainly like the help!?

Mike


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Post #: 13
RE: World War One Mod - 7/1/2007 4:20:05 AM   
Zeitgeist


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I sent him an email, and  have yet to get a response

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Post #: 14
RE: World War One Mod - 7/2/2007 2:57:22 AM   
Warhorse


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Hmm, that's strange, wonder what's up? I'll try too.

Mike


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Post #: 15
RE: World War One Mod - 7/2/2007 11:10:08 PM   
Zeitgeist


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I got a response, here is what it says:

quote:


Mike/Patrick/Ian,   Thanks for your interest in my WWI Mod. Sorry to take so long to reply, but I rarely check my emails these days (see point 3 below!).   My work on the mod has come to a halt, for three reasons;   1) The project as a mod of the old Talonsoft West front is pretty much complete. Any further work I think should really wait until we see what changes are made to the game engine if Matrix decide to publish. I have made some requests for changes that would better reflect WWI era warfare, and I am waiting to see what happens. The mod is very comprehensive, it covers all the combatant nations in great detail, allowing for scenarios covering all the theatres of WWI and extending to cover the Russian Civil War and the Russo-Polish War. I have all the graphics that I need apart from some obscure armoured cars, I don't think that the Baltic General site can help with this.   2) After four years of spending every single spare minute on this mod, I am rather burnt out and need a break.   3) My family and work commitments have expanded over the last year to leave me with very little spare time to work on it.   After spending so long working on this, it would be a shame to let it go to waste. I still hope one day to be able to work with Matrix in releasing this game.     regards     Paul
[/code]  


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Post #: 16
RE: World War One Mod - 7/20/2007 2:37:05 PM   
Andreus

 

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I hope one day this mod gets relaesed, I bought this game yesterday and have yet to learn to play.
However my main interest is WW1, I'd pay gold for a WW1 tactical game

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Post #: 17
RE: World War One Mod - 7/20/2007 3:00:20 PM   
vadersson


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Hi gang,

Let me second the motion for a WWI mod. I know little about WWI but would love to play some of the battles for it like I do WWII using JTCS. I hope Matrix can expand the JTCS to include all of the first half of the 20th Century WWI through Korea. I can't imagine it would be too hard. Of course last I heard from the CSL team they lost thier programer, so that might set the projects back.

I too would be willing to pay for an add on to expand to WWI (and/or Korea.)

Thanks,
Duncan

(in reply to Andreus)
Post #: 18
RE: World War One Mod - 7/21/2007 1:44:30 AM   
Warhorse


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Well, at least a Korean one is in sight, am trying to drum up support.. My mod for it is complete, just needs enhancements, I will be updating the free download at the Blitz soon, but as of right now there are only one scenario to play, need help with designers, and that proves to be hard to get help with... If Matrix ever decides to take it on, it will be a great addition, at least I think so, I put my heart and soul into it for many years now!!

Mike


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Post #: 19
RE: World War One Mod - 10/4/2007 3:34:10 PM   
mrscaz

 

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World War One mod would be great for this game.  I'm surprised it was never done before.

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Post #: 20
RE: World War One Mod - 10/17/2007 7:36:18 AM   
darkentrees

 

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looking through the equipment list, I was beginning to drool too,
until I came across "76mm Horse"...

...

...

(apologies from the poster of this message - proceed with initial topic)

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Post #: 21
RE: World War One Mod - 11/11/2007 6:33:11 PM   
Landser44


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This thought occured to me as well. I am a huge WW1 buff and would love a WW1 tactical game. Some people think it would be booring because of the lack of armor, etc. but I think it would be extremely challenging because of what you have to work with. There would be some OOB modification and manipulation, some minor graphical changes and maybe even some sound modding, but I don't know that there would be a whole lot of hardcore alterations to the engine or anything to make it relaistic.

The engine models infantry combat fairly realistically for either period and you could possibly just switch graphics files for a tank unit similar in charicteristics to a WW1 era tanks and utilize those to model armor in some scenarios.

They already have cavalry and horse drawn weapons modeled in the game so that isnt a problem.

The terrain graphics are already quite adaptable to a WW1 era battlefield as are most of the sound files. Soem weapon sounds need to be changed obviously - there are a plethora of sound bytes out there for Maxim MG's and VIckers MGs, bolt action rifles, exploding shells, etc.

Utilizing gas in a scenarios could be interesting - and the big question is, how would you do it? It might be one element that just simply is beyond the scope of what can be modded in Campaign Series. I don't know yet.

For "flavor" intro screens could be modded as could the bacground pics for the database, etc. There are also some good early 20th century music files I think I have from other titles.

I'm actually really jazzed about this idea and am considering beginning to tacke this.
Any other takers or people that might be into this?

Please sound off.

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Post #: 22
RE: World War One Mod - 11/16/2007 9:41:41 PM   
HORST324

 

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Count me in for moral support. I'm not talented enough to do any actual modding, but I would pay cash for a well-made World War I mod! My friend and I play this game by PBEM addictively, we sometimes have three games going on simultaneously. During our last battle (a scenario with Hungarians assaulting across a river line), we both remarked how the resulting battlefield (replete with shell holes, destroyed buildings, wrecked forests, bunkers, trenches, etc.) looked like a WWI field. With the right amount of tweaking and adding the appropriate period bells and whistles, this game would rock as a WWI battle game and I would encourage you to give it a serious shot. I think there is alot of interest out there for just such a game.

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Post #: 23
RE: World War One Mod - 11/28/2007 10:49:26 PM   
Maciek


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World War I Mod expanded to Russo-Polish War would be great!
if any help with War 1920 needed (Polish or Soviet oob and equipment, scenario advices, battle info etc.) - feel free to drop me a line on e-mail address:
maciek_d@poczta.onet.pl
or even better - visit our site tribute to Matrix Games' TOAW III:
http://www.csto.cal.pl/forum/index.php
Forum is in Polish but You can leave a message in English in the international part called
"La Legion Etranger"

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Post #: 24
RE: World War One Mod - 7/19/2008 6:18:26 PM   
Landser44


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OK, here is an update. I have revised my intial plan to just modify the game using WW2 data and feel that the only way to do this is to start afresh and mod the whole game. (I may steal some stuff, but overall it is going to be a new game) I recieved the modding tools and am learning how to do it currently. I have been sketching ideas regarding this mod and I would really like to do it right. I am going to do it using West Front and it will cover the First World War in Europe, Africa and the Middle East. I know that stuff went on elsewhere, but it is going to be challenging enough to do everything that needs to be done for the Western Front, the Eastern Front, Southern Europe and the Middle East and Africa. I know its pretty ambitious, but I have lots of free time, we will see how it goes. Frankly I am tired of waiting for somebody to produce a good WW1 tactical game so I am going to do it myself. If anyone wants to help with this let me know - even if it is just planning or research.

Here is preliminary list of nationalities:
AXIS become "The Central Powers" and ALLIED become "The Allied Powers / The Entente".

I am going to change the following NATION CODES in WF to these new nations -
(00 - Allied Russia) will become The Russian Empire
(01 - Axis Germany) become the German Reich(and Colonial)
(02 - Axis Italy) becomes the Ottoman Empire
(04 - Axis Hungary) becomes the Austro-Hungarian Empire
(08 - Allied France) becomes the French (and French Colonial troops)
(09 - Allied UK) becomes The British Empire (including Canadian, ANZAC and African)
(10 - Allied USA) becomes The United States
(12 - Belgium) becomes Belgium (and Colnies)
(13 - Allied Yugoslavia) becomes Serbia AND Montenegro
(15 - Allied Greece) - Greece
(17 - Allied Romania) - Romania
(18 - Allied Italy) - Italy
(26 - Axis Bulgaria) - Bulgaria
(32 - Allied Albania) - POSSIBLY Albania(still to be determined...)

1. Who have I forgotten?

2. Can you forsee any problems with this configuration? Is there anything I am missing that could cause a problem for me?

3. And YES, it is probably possible to expand this to Russo-Polish War and possibly Russian Civil War as well, I just havent gotten there yet.

*Edit - The "00" Russian Army (Allied) is obviously the "White" Army for Russian Civil War and the "Soviet"(Axis) army can serve as the Red Army. The Red army can fight the (07)Polish(Allied) army for Russo-Polish War.

< Message edited by Landser44 -- 7/27/2008 9:38:49 PM >


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Post #: 25
RE: World War One Mod - 7/19/2008 9:17:26 PM   
Legionaer

 

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Gents,

all what you´re thinking about WW 1 units is in Paul´s work. I playtested scenarios in his team and it was a pleasure. The Mod works, but the project stopped . Why do you not ask him if you can get the files?

Stefan

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Post #: 26
RE: World War One Mod - 7/19/2008 10:46:44 PM   
Warhorse


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Hey Stefan,

I had written him and asked him, but got the impression he wanted Matrix to eventually develope it. I have the mod, and updated it to v. 1.03 and am playing a DCG with it, very nice work on his part. I had been helping him out also with the graphics end of it, and was very sorry to hear he had to stop it due to personal matters and such.

Mike


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Post #: 27
RE: World War One Mod - 7/19/2008 11:55:19 PM   
Dumnorix


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This all are in plan for JTCS meets PG3D WWI by H.Balck and Dr.M.Schmitz.
Step One: The Battle of Tannenberg
Step Two: Nightmare on Verdun

All Icons are included... and many news.

H.Balck


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Post #: 28
RE: World War One Mod - 7/20/2008 12:16:03 AM   
Warhorse


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Sounds good, Dumnorix. Nice suit, by the way!!

Mike


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Post #: 29
RE: World War One Mod - 7/20/2008 1:46:42 AM   
Landser44


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Am I missing something, does somebody have some of this work done already??? If so, who did it and where can I get a copy. I'd love to run with it.

Dumnorix, you guys have a WW1 mod in the works?

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