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Disrupted engineers, bicycles that shoot back and all that ...

 
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Disrupted engineers, bicycles that shoot back and all t... - 6/25/2007 7:46:30 PM   
Chris Wilson


Posts: 127
Joined: 10/7/2000
From: Her Britannic Majesty's United Kingdom
Status: offline
Folks,

For my sins Matrix have invited me to join the Beta Brigade and like yourselves I've noticed one or two little eyebrow raisers that I've passed on. Jason ('Gor bless 'im) with his usual incisiveness has replied to the effect of "Well stop carping on about it - do something!".

So for starters I'm collating a list of anomalies in the various unit files and for my sins am working through the files unit by unit, nation by nation, game by game and you can help me.

Please reply to this thread if you notice a perceived problem with a unit. I say "perceived" as there could be a good design reason why the unit does not appear as you suspect it should.

This could be anything from say flamethrower icons appearing on the wrong unit, bicycles thrown in the ditch and abandoned ambushing passing tanks to missing entries on the unit text (the bit you read when you press F2).

The information I need is as follows


  • GAME
  • NATIONALITY
  • UNIT NAME
  • SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED
  • NATURE OF THE PERCEIVED PROBLEM


So far I have ...

Engineering units blowing themselves up in minefields.
Horses and bicycles shooting people up.
Soviet SMG platoons with different fire values even though they are from the same period and same over-riding organisation.
Virtually indestructable Grant Tanks.

So come on folks don't be shy ...


< Message edited by Chris Wilson -- 6/25/2007 7:54:01 PM >


_____________________________

Cheers,

Chris
Post #: 1
RE: Disrupted engineers, bicycles that shoot back and a... - 6/25/2007 8:54:15 PM   
James Crowley

 

Posts: 377
Joined: 6/10/2003
From: Chichester UK
Status: offline
Right...lets try that again.

West Front

Commonwealth

Engineers

No time for training (WF Tutorial)

Yes, you guessed it .... the engineers enter a minefield and are promptly attacked rendering them disrupted and unable to clear the mines.

_____________________________

Cheers

Jim
Post #: 2
RE: Disrupted engineers, bicycles that shoot back and a... - 6/26/2007 10:25:48 AM   
Digger70

 

Posts: 23
Joined: 6/12/2007
Status: offline
Chris,

I too am working with the Beta Brigade as soon as I get that NDA faxed.

I am happily debugging unit graphics at the moment. WF has a plethora of units with .bit and .bmp file errors, not to mention some of the missing range values.

Why Unit graphics, well because I like it, I'm good at iit and this is the bit that I can fix, edits to the unit files are alot safer than if people are attempting edits to the platoon.oob and obx files these are best done by Matrix off a single master.

It may be an idea to split alot of this work up and tackle this as a coordinated approach

That way there is a reduced duplication of effort.

Like I said I am primarily focusing on WF at the moment, I have created sample scenario files and I am adding every possible unit to the scenario in order to debug, how they look and how they behave in game play. It seems alot of the WF PB#2 and PB#3 units are the biggest culprits.

As Matrix stated these were taken as is and added to the game.


Matt ~Digger




(in reply to James Crowley)
Post #: 3
RE: Disrupted engineers, bicycles that shoot back and a... - 6/26/2007 11:25:41 AM   
James Crowley

 

Posts: 377
Joined: 6/10/2003
From: Chichester UK
Status: offline
Chris and Matt

I am also a fledgling Beta tester awaiting authorisation from Matrix.

Unfortunately I have no technical skills as far as the PC is concerned, so fiddling with files and other such esoteric practices are out of my, limited, league.

However, I am happy to help where I can and so, depending on what Matrix want me to do and time constraints, if there is anything useful (but probably simple!) that you can think of, let me know.

_____________________________

Cheers

Jim

(in reply to Digger70)
Post #: 4
RE: Disrupted engineers, bicycles that shoot back and a... - 6/26/2007 7:12:25 PM   
Chris Wilson


Posts: 127
Joined: 10/7/2000
From: Her Britannic Majesty's United Kingdom
Status: offline
Yes I quite agree, I've chatted with Jason and he's working on getting us all together. For my part I'm not even going to start to attempt any fixes, I'm confining myself to rooting out all the bits and pieces that need or may need fixing.


_____________________________

Cheers,

Chris

(in reply to James Crowley)
Post #: 5
RE: Disrupted engineers, bicycles that shoot back and a... - 6/30/2007 7:15:48 PM   
XLVIII Pz. Korp


Posts: 151
Joined: 10/24/2006
Status: offline
Alrighty then;

Something minor, just graphics

Game: West Front
Nationality: German
Unit: PzJg Lorraine(f) 75mm Tank Destroyers
Scenario: Through the Eye of the Needle

Problem: When compared to other vehicles in 3D view thse units appear to be "hovering" over their bases. Either that or the vehicle lower chasis is missing.

(in reply to Chris Wilson)
Post #: 6
RE: Disrupted engineers, bicycles that shoot back and a... - 7/2/2007 5:16:22 AM   
Digger70

 

Posts: 23
Joined: 6/12/2007
Status: offline

This has been noted and has been fixed for the upcoming patch, great to see there are others that notice the unit graphics

Matt


(in reply to XLVIII Pz. Korp)
Post #: 7
RE: Disrupted engineers, bicycles that shoot back and a... - 7/11/2007 1:41:09 AM   
Elwro

 

Posts: 54
Joined: 12/2/2006
Status: offline
EDIT: sorry, disregard that, I'm blind and/or stupid, everything's OK

< Message edited by Elwro -- 7/11/2007 1:45:36 AM >

(in reply to Digger70)
Post #: 8
RE: Disrupted engineers, bicycles that shoot back and a... - 7/21/2007 6:09:25 PM   
qbert55

 

Posts: 23
Joined: 7/21/2007
From: Hinterland, USA
Status: offline
Hey Chris,

Here's one:

GAME: EF
NATIONALITY: Allies (Russians)
UNIT NAME: Leaders
SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED: Red Storm at Solan
NATURE OF THE PERCEIVED PROBLEM: Russian side has no leaders whatsoever

Thanks!

(in reply to Chris Wilson)
Post #: 9
RE: Disrupted engineers, bicycles that shoot back and a... - 7/21/2007 6:11:19 PM   
qbert55

 

Posts: 23
Joined: 7/21/2007
From: Hinterland, USA
Status: offline
I should have noted that the Russian engineers also tend to get disrupted by mines fairly easily in the "Red Storm at Solan" scenario.

(in reply to qbert55)
Post #: 10
RE: Disrupted engineers, bicycles that shoot back and a... - 7/24/2007 6:56:16 AM   
John in SoFla

 

Posts: 27
Joined: 6/6/2007
From: Off the Beaten Path
Status: offline
East Front
Russian (Allied) side
Engineers (Mine Clearing Units)
Scenario: Tightening The Noose (Although it happens EVERYWHERE)
Engineers go into Minefield...and promptly blow themselves up...NOT GOOD!

Ps,

Although this is the most recent incident...it has happened in every game (WF, EF, RS) within any scenario, and with all Engineer\Mine Clearing Units whenever I have moved them into any strength minefield (M1, M2, etc.)

Will this be fixed shortly? It makes the game virtually unplayable. This unit, as you know, is one of the most tactically important on the battlefield. I plan attacks and assaults around these units...without the mine clearing capabilities...it takes a vital component away from the game.

Thanks!

(in reply to qbert55)
Post #: 11
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 2:52:33 AM   
XLVIII Pz. Korp


Posts: 151
Joined: 10/24/2006
Status: offline
Back again

Installed the 1.02 patch and the German Flak 28(e) 40mm anti-aircraft gun in WF" Towards Futa Pass" still has no soft or hard attack factors. The boys have a breathtaking view of the action but they sure wish they could partake.

Game: WF
Nationality: German
Unit: Flak 28(e) 40mm anti-aircraft gun
Scenario: Towards Futa Pass
Problem: Can't fire hard or soft. No weapon data?

Thanks

(in reply to Chris Wilson)
Post #: 12
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 3:34:54 AM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: XLVIII Pz. Korp

Back again

Installed the 1.02 patch and the German Flak 28(e) 40mm anti-aircraft gun in WF" Towards Futa Pass" still has no soft or hard attack factors. The boys have a breathtaking view of the action but they sure wish they could partake.

Game: WF
Nationality: German
Unit: Flak 28(e) 40mm anti-aircraft gun
Scenario: Towards Futa Pass
Problem: Can't fire hard or soft. No weapon data?

Thanks


Strange, thought it was fixed.

Too much schnapps!

Jason Petho


_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to XLVIII Pz. Korp)
Post #: 13
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 9:47:56 AM   
SilverRain

 

Posts: 6
Joined: 6/11/2007
Status: offline
I installed the 1.02 patch. Now.........

West Front Scenarios 'In the Virgin's Name ' and 'Indicision at Brunete'
Playing either side against the AI
Fog of War

All of the AI's units appear as questions marks........ can't shoot at them, can't assault them, can't fire artillery at them. When they move, they can be seen for what they are but then they revert back to question marks......... and they never fire (although they will assault, during which time they can be seen for what they are...... which is nice cuz then you know what killed ya) but then they revert back to questions marks. Am I missing something?

(in reply to Chris Wilson)
Post #: 14
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 10:01:23 AM   
SilverRain

 

Posts: 6
Joined: 6/11/2007
Status: offline
Another one.......

West Front Scenario 'And we shall stand'
Playing Axis against the AI
Fog of War

Before patch 1.02, when you tried to drive a truck up the main road on the left, hidden enemy units always fired at you......... after 1.02, nothing. When I move a tank right up next to the hidden guys, they appear (no question marks) but they refuse to fire. Assaulting the little rascals before the patch, they defended with a strength of something like 63..... after the patch, they defend with a strength of 0. Even the AI shouldn't be that easy!!!

(in reply to SilverRain)
Post #: 15
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 5:46:54 PM   
Erik Nygaard

 

Posts: 554
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
The WF 'Dotrmund' scenario is similar with the AI not using opportunity fire at all,even when units embarked on truck or MCs drive next to the enemy.
So it looks like something was broken with the 1.02 patch.

(in reply to SilverRain)
Post #: 16
RE: Disrupted engineers, bicycles that shoot back and a... - 7/26/2007 5:53:55 PM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: Erik Nygaard

The WF 'Dotrmund' scenario is similar with the AI not using opportunity fire at all,even when units embarked on truck or MCs drive next to the enemy.
So it looks like something was broken with the 1.02 patch.


Thanks for letting me know. Something must have been crossed.

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to Erik Nygaard)
Post #: 17
RE: Disrupted engineers, bicycles that shoot back and a... - 7/27/2007 5:06:56 PM   
yeats

 

Posts: 9
Joined: 7/25/2007
Status: offline
I've applied Patch 1.02 and tried playing Race to Neva?  I believe is the name of the scenario - at work now and don't recall the exact name in East Front.  The Finns have bicycle troops and they still can't "ride the bikes".  They have to get off and walk - defeats the purpose somewhat.  What gives?

(in reply to Jason Petho)
Post #: 18
RE: Disrupted engineers, bicycles that shoot back and a... - 7/27/2007 5:45:34 PM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: yeats

I've applied Patch 1.02 and tried playing Race to Neva?  I believe is the name of the scenario - at work now and don't recall the exact name in East Front.  The Finns have bicycle troops and they still can't "ride the bikes".  They have to get off and walk - defeats the purpose somewhat.  What gives?


Probably an error in the movement code of the bicycle platoons.

I will look it over during the weekend.

Jason Petho


_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to yeats)
Post #: 19
RE: Disrupted engineers, bicycles that shoot back and a... - 7/27/2007 8:24:24 PM   
Juggalo

 

Posts: 1155
Joined: 4/27/2005
From: Los Osos, CA
Status: offline

GAME : East Front

NATIONALITY : Roosky

UNIT NAME : 82mm Mortars

SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED : 1st scenario in Black Hearts LCG

NATURE OF THE PERCEIVED PROBLEM : picture and outline don't match






I prefer the original graphic....it's the same size as all other nationalities mortar teams.

Attachment (1)

< Message edited by Juggalo -- 7/27/2007 8:25:51 PM >

(in reply to Chris Wilson)
Post #: 20
RE: Disrupted engineers, bicycles that shoot back and a... - 7/27/2007 8:25:50 PM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: Juggalo



GAME : East Front

NATIONALITY : Roosky

UNIT NAME : 82mm Mortars

SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED : 1st scenario in Black Hearts LCG

NATURE OF THE PERCEIVED PROBLEM : picture and outline don't match





Duly noted, thank you. Will be a 1.03 fix

Jason Petho


_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to Juggalo)
Post #: 21
RE: Disrupted engineers, bicycles that shoot back and a... - 7/28/2007 6:10:39 PM   
sub jockey

 

Posts: 13
Joined: 7/8/2007
Status: offline
Chris,
 
In WF DCG Campaign, when you get to the medal awards, its coming up with part of the writting, but at the end its -1, space, space, 9 at the end. Also, ask Jason what this new stuff in the patch is to do? Like the trains, or is that just for looks!
 
Sub Jockey

(in reply to Jason Petho)
Post #: 22
RE: Disrupted engineers, bicycles that shoot back and a... - 7/28/2007 11:41:59 PM   
XLVIII Pz. Korp


Posts: 151
Joined: 10/24/2006
Status: offline
West Front
Dutch
Unit Name: see below
Battle of the Outposts

Problems with the F2 info screen.

The following Dutch units have no info or pic.:
Grenadier platoons
All officers
All HQ's

The following Dutch units have a pic but no info:
MG Platoon
Wagon
57mm Inf. Gun
47mm AT Gun
81mm Mortar

(in reply to Chris Wilson)
Post #: 23
RE: Disrupted engineers, bicycles that shoot back and a... - 7/29/2007 4:59:58 AM   
qbert55

 

Posts: 23
Joined: 7/21/2007
From: Hinterland, USA
Status: offline
Patch 1.02

Scenario: Battle of the Outpost
Allies (Dutch): All spotted Axis Units appear as ? and artillery is unable to fire.

(in reply to Chris Wilson)
Post #: 24
RE: Disrupted engineers, bicycles that shoot back and a... - 7/29/2007 9:53:16 AM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: qbert55

Patch 1.02

Scenario: Battle of the Outpost
Allies (Dutch): All spotted Axis Units appear as ? and artillery is unable to fire.


Go here, follow the instructions:

http://www.matrixgames.com/forums/tm.asp?m=1525143

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to qbert55)
Post #: 25
Laying smoke reveals hidden minefield - 7/29/2007 11:02:51 PM   
Erik Nygaard

 

Posts: 554
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
This is in the 2nd scenario 'Advance on Tebourba' of the LCG '10th Pz in Tunis' (I think its called).
Just revealed hex 30,25 the instant I called for smoke in the hex.

Erik

Edit: patch 1.02

< Message edited by Erik Nygaard -- 7/29/2007 11:04:22 PM >

(in reply to Chris Wilson)
Post #: 26
RE: Laying smoke reveals hidden minefield - 7/30/2007 3:34:24 AM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: Erik Nygaard

This is in the 2nd scenario 'Advance on Tebourba' of the LCG '10th Pz in Tunis' (I think its called).
Just revealed hex 30,25 the instant I called for smoke in the hex.

Erik

Edit: patch 1.02


Did you add the 1.02a temporary update as well? Not that it should matter, but maybe!

Jason Petho


_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to Erik Nygaard)
Post #: 27
RE: Laying smoke reveals hidden minefield - 7/30/2007 5:38:59 PM   
Erik Nygaard

 

Posts: 554
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Erik Nygaard

This is in the 2nd scenario 'Advance on Tebourba' of the LCG '10th Pz in Tunis' (I think its called).
Just revealed hex 30,25 the instant I called for smoke in the hex.

Erik

Edit: patch 1.02


Did you add the 1.02a temporary update as well? Not that it should matter, but maybe!

Jason Petho



Yes,I did.

(in reply to Jason Petho)
Post #: 28
RE: Disrupted engineers, bicycles that shoot back and a... - 8/1/2007 3:49:16 AM   
qbert55

 

Posts: 23
Joined: 7/21/2007
From: Hinterland, USA
Status: offline
Thanks. Here's another:

Panzers on the Pcic.

Allies (Russians) played by AI.

Mounted calvary units take opportunity fire on German PVs and get caught in an endless loop (repeat firing, game effectively locks up).

(in reply to Jason Petho)
Post #: 29
RE: Disrupted engineers, bicycles that shoot back and a... - 8/1/2007 3:57:50 AM   
Jason Petho


Posts: 4675
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: qbert55

Thanks. Here's another:

Panzers on the Pcic.

Allies (Russians) played by AI.

Mounted calvary units take opportunity fire on German PVs and get caught in an endless loop (repeat firing, game effectively locks up).


This is noted, I will be trying to fix this this evening, or tomorrow night.

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to qbert55)
Post #: 30
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