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RE: Creating New Dynamic Campaigns

 
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RE: Creating New Dynamic Campaigns - 1/11/2009 3:08:48 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

WIP

44 02 44 12 K1052806 US Task Force China
44 02 44 12 P10306 USTF Core HQ
44 02 44 12 D2042005 8 30th Infantry Division CBI
or
44 02 44 12 D2042015 8 $. Infantry Division CBI
44 02 44 06 R1022032 7 5307th Composite Unit (Provisional) (Merrill's Marauders)

Does the "8" indicate 8th Army?


No, it indicates the base morale for that unit, 8.

You actually don't want to include that in this level, but you must for your Corps overall. Like this:

44 02 44 12 K1052806 7 US Task Force China
44 02 44 12 P10306 USTF China HQ
44 02 44 12 D2042005 30th Infantry Division CBI
44 02 44 06 R1022032 5307th Composite Unit (Provisional) (Merrill's Marauders)

quote:

ORIGINAL: junk2drive
I picked 44 12 as an end date as I don't plan on more than 4 months. 44 06 for the 5307th was the stock date.

If I want the Chinese to come into the battle later, can I just change the start date?


If you plan on using the 5307th as the core unit, then your primary organization (USTF) might as well have the same end date - 44 06.

44 02 44 06 K1052806 7 US Task Force China
44 02 44 06 P10306 USTF China HQ
44 02 44 06 D2042005 30th Infantry Division CBI
44 02 44 06 R1022032 5307th Composite Unit (Provisional) (Merrill's Marauders)

quote:

ORIGINAL: junk2drive
Would I be better off with the 30th ID or the $. ID assuming that the $ will list as the USTF in game?


30th Infantry Division is fine, as long as it is an actual division in the division20.oob file and there are subordinate units that are within the required dates (44 02 44 06) of that division (D2042005).

This is where your "reinforcements" are going to come from at the moment.

Jason Petho





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Post #: 31
RE: Creating New Dynamic Campaigns - 1/11/2009 3:30:29 AM   
junk2drive


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From the Division20.oob

43 06 49 12 D2042005 8 30th Infantry Division CBI
43 06 49 12 P20303 # Infantry Division HQ
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 B2011003 $ Field Artillery Battalion
43 06 49 12 B2011002 $ Field Artillery Battalion
43 06 49 12 B2015004 # Engineer Battalion
43 06 49 12 C2002006 # Recon Company

I see mention of the $. and @. but not the # and in this oob no . dot

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Post #: 32
RE: Creating New Dynamic Campaigns - 1/11/2009 4:20:52 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

From the Division20.oob

43 06 49 12 D2042005 8 30th Infantry Division CBI
43 06 49 12 P20303 # Infantry Division HQ
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 B2011003 $ Field Artillery Battalion
43 06 49 12 B2011002 $ Field Artillery Battalion
43 06 49 12 B2015004 # Engineer Battalion
43 06 49 12 C2002006 # Recon Company

I see mention of the $. and @. but not the # and in this oob no . dot


Ah, well that's fine. Using 30th is OK.

Jason Petho



< Message edited by Jason Petho -- 1/11/2009 4:21:06 AM >


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Post #: 33
RE: Creating New Dynamic Campaigns - 1/11/2009 6:07:39 AM   
junk2drive


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DATES

Looking at an existing DCG. On all the files the dates were like this:
420121
420128
420207
420214
420221
420228

In the chardesc1, start is 420120 the day before and end 420228

Will it end 420228 or the week before? The PDF makes a big deal about lists applying to before the dates and ending dates should be after the end of the campaign. Seems that if I want to end 420228 the last date on all the files should be 420307.

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Post #: 34
RE: Creating New Dynamic Campaigns - 1/11/2009 7:03:11 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

DATES

Looking at an existing DCG. On all the files the dates were like this:
420121
420128
420207
420214
420221
420228

In the chardesc1, start is 420120 the day before and end 420228

Will it end 420228 or the week before? The PDF makes a big deal about lists applying to before the dates and ending dates should be after the end of the campaign. Seems that if I want to end 420228 the last date on all the files should be 420307.


I'd probably go with 420307. Better safe than sorry.

Mind you, it's not like you can't adjust it later!

Jason Petho



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Post #: 35
RE: Creating New Dynamic Campaigns - 1/11/2009 4:42:55 PM   
Warhorse


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Hope someone has an answer to this, I'm at a loss. I'm trying to make a DCG for K'talan vs Japan, but every time I hit new campaign, then choose my force, then next mission, the game crashes. all the thing does is generate a ccd/ccx files for it, it won't generate any orgs or maps or cpn files?! Happens no matter which country I pick...GRRR!!!

Mike


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Post #: 36
RE: Creating New Dynamic Campaigns - 1/11/2009 8:22:21 PM   
junk2drive


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Finished, sort of. The worst part was the Locations. The map looks crappy because of the 256bmp.

Problems

1. I modified the CampLeader.bmp but the game still displays the stock pictures. I checked in the RS folder and the modded bmp is in there.

2. The briefing screen doesn't name a location and the dot is in the upper left corner of the map. The generated map is basically flat with nothing on it. I picked a lt hills, lt jungle from the spreadsheet.

I have the first date set at 440207 and the campaign states the date is Feb 06 44.

I used the Crisis in Burma files for reference. These files have some mistakes but the campaign still starts.

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Post #: 37
RE: Creating New Dynamic Campaigns - 1/11/2009 8:57:34 PM   
junk2drive


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Number 2 may have something to do with the region/country/map type.

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Post #: 38
RE: Creating New Dynamic Campaigns - 1/12/2009 12:02:42 AM   
junk2drive


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Number 1 fixed. I found a file AmericanLeaders.bmp

Number 2 I have tried a different region and map type, still no joy.

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Post #: 39
RE: Creating New Dynamic Campaigns - 1/12/2009 12:46:21 AM   
junk2drive


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Bingo! Location.dat not Locations.dat plural. Some files are singular and some are plural.

Using JSGME to swap files. I have create the DGC files, modified oobs and leader pictures. This way when Jason and Co redo RS, I can simply swap back the files and update. Then fix my oobs if necessary.

Thanks for all the help guys. I'll keep you posted as I play this out.

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Post #: 40
RE: Creating New Dynamic Campaigns - 1/12/2009 1:14:41 AM   
Jason Petho


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Well done.

I'm looking forward to hearing how it progresses!

Jason Petho

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Post #: 41
RE: Creating New Dynamic Campaigns - 1/13/2009 3:12:16 AM   
junk2drive


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OOB question

The campaign that I am somewhat portraying is North Burma Jan 44 to Aug 44. The Japanese 15th Army was the enemy. To force the game to use the 15th, can I delete all the other groups in Campaign21.oob ?

Second question, this is the first group, does it look right? Others are similar.

41 12 46 12 K2150806 8 $(1-50) Army
41 12 46 12 P21306 # Army HQ
41 12 46 12 D2142004 $(1-24) Infantry Division
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 (25) R2121005 $(1-10) Mountain Artillery Regiment
41 12 46 12 R2121006 $(1-53) Heavy Field Artillery Regiment
41 12 46 12 B2111025 $(5-21) Ind Hvy Fld Art Battalion
41 12 46 12 B2118004 $(31-94) Field Anti-Aircraft Artillery Battalion
41 12 46 12 B2113001 $(1-27) Ind Anti-Tank Artillery Battalion
41 12 46 12 (50) B2118005 $(1-105) Machine Cannon Battalion
41 12 46 12 B2117009 $(1-26) Ind Machinegun Battalion
36 01 46 12 B2110004 $(1-30) Tank Regiment (Tank Bde)

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Post #: 42
RE: Creating New Dynamic Campaigns - 1/13/2009 3:38:57 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

OOB question

The campaign that I am somewhat portraying is North Burma Jan 44 to Aug 44. The Japanese 15th Army was the enemy. To force the game to use the 15th, can I delete all the other groups in Campaign21.oob ?



You could, yes, but then that will be the only Japanese organization that will be able to play with, and the only organization you will face.

quote:

ORIGINAL: junk2drive
Second question, this is the first group, does it look right? Others are similar.

41 12 46 12 K2150806 8 $(1-50) Army
41 12 46 12 P21306 # Army HQ
41 12 46 12 D2142004 $(1-24) Infantry Division
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 (25) R2121005 $(1-10) Mountain Artillery Regiment
41 12 46 12 R2121006 $(1-53) Heavy Field Artillery Regiment
41 12 46 12 B2111025 $(5-21) Ind Hvy Fld Art Battalion
41 12 46 12 B2118004 $(31-94) Field Anti-Aircraft Artillery Battalion
41 12 46 12 B2113001 $(1-27) Ind Anti-Tank Artillery Battalion
41 12 46 12 (50) B2118005 $(1-105) Machine Cannon Battalion
41 12 46 12 B2117009 $(1-26) Ind Machinegun Battalion
36 01 46 12 B2110004 $(1-30) Tank Regiment (Tank Bde)


Looks OK, yep.

Jason Petho


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Post #: 43
RE: Creating New Dynamic Campaigns - 1/13/2009 3:46:13 AM   
junk2drive


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Q1, that was my purpose. The other groups in that time period were probably in the So Pacific or China.

Q2, this was the part that puzzled me

41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division

The parenthesis numbers and more than one Division on a line. What do the numbers do?

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Post #: 44
RE: Creating New Dynamic Campaigns - 1/13/2009 4:01:50 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive
Q1, that was my purpose. The other groups in that time period were probably in the So Pacific or China.


So if you decided to play a campaign that, for example, covers the fighting in China, you would have no Japanese to play with since your start date is 41 12. The Japanese were at it for awhile before December '41, of course.

quote:

ORIGINAL: junk2drive
Q2, this was the part that puzzled me

41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division

The parenthesis numbers and more than one Division on a line. What do the numbers do?


A percentage chance of which formation you will face:

For example, there is a 50% chance that you will see either the division organized as D2142005 or D214008 and it will numbered something between 4 and 57

Jason Petho


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Post #: 45
RE: Creating New Dynamic Campaigns - 1/13/2009 4:12:31 AM   
junk2drive


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Point 1, I would make the oob, then use JSGME to swap it in, and only play this DCG. To play a different scenario, LCG or DCG, I would swap the stock oob back in and not be able to play the Burma DCG.

Point 2, thanks for the insight. I would have never figured that out.

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Post #: 46
RE: Creating New Dynamic Campaigns - 1/13/2009 4:22:06 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

Point 1, I would make the oob, then use JSGME to swap it in, and only play this DCG. To play a different scenario, LCG or DCG, I would swap the stock oob back in and not be able to play the Burma DCG.

Point 2, thanks for the insight. I would have never figured that out.


No worries, just thought I'd point them out.

Jason Petho

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Post #: 47
RE: Creating New Dynamic Campaigns - 1/13/2009 4:56:10 AM   
junk2drive


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Gotcha. Good to point out to future readers too.

BTW, my first battle, a Regiment is larger than I'm used to playing with. I am given a fairly large wide map. Because the first Encounters line is set at 45% ME, I get an ME. I also get to spend 10 of 26 turns moving from the top edge of the map to finally make contact with the enemy.

Even though the Nat Chinese that I picked show US trained, the helmet icon in the loaded wagon info box is German style. I realise that some 1930s Chinese troops were German trained, but it would look better to see US helmets. I suppose it is a limitation. You would probably need a separate country for that and not worth the effort.

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Post #: 48
RE: Creating New Dynamic Campaigns - 1/13/2009 5:03:25 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

Even though the Nat Chinese that I picked show US trained, the helmet icon in the loaded wagon info box is German style. I realise that some 1930s Chinese troops were German trained, but it would look better to see US helmets. I suppose it is a limitation. You would probably need a separate country for that and not worth the effort.


Or, you could find someone was willing to edit the icons2d20.bmp for you and swap the helmet and outline with an American looking one.

Jason Petho


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Post #: 49
RE: Creating New Dynamic Campaigns - 1/13/2009 5:21:14 AM   
junk2drive


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I can do that. Maybe I will.

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RE: Creating New Dynamic Campaigns - 1/15/2009 5:49:32 AM   
junk2drive


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First battle ended. Outstanding Victory. The Japanese arty took it's toll on me. Took a while to make contact but once it started it was non stop on three fronts. Lots of enemy troops, a few tanks. I didn't get many Chinese units.

Next battle has a location name in the briefing, red dot is however in the upper left corner and the map is bare. I'll have to look at the Location files. Bedtime.

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Post #: 51
RE: Creating New Dynamic Campaigns - 1/16/2009 1:30:01 AM   
junk2drive


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Two word location names need a hyphen between the words. dooh, I read that before.

What file can I delete to get another battle #2?

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Post #: 52
RE: Creating New Dynamic Campaigns - 1/16/2009 2:39:48 AM   
V22 Osprey


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This thread was suppose to inspire people?

I was thinking of making one but I didn't know you had to know all these numbers and code!

You've discouraged me than inspire me!

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Post #: 53
RE: Creating New Dynamic Campaigns - 1/16/2009 2:48:51 AM   
junk2drive


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If I find the pitfalls, you won't have to. I hope.

(Leader Name).CPN is the file I needed to delete to get the campaign to generate a new battle.

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Post #: 54
RE: Creating New Dynamic Campaigns - 1/17/2009 2:01:35 AM   
Warhorse


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As Paul suggested, we are the guinea pigs to try and figure out what to do, then you won't have to!! Whenever you go to mod something, there are always obstacles, especially when tinkering with generating forces. I've tinkered with the new Spanish Blue Division, Bulgarians, well, pretty much all of the new additional countries, the problem with that is anything over slot 22 doesn't want to co-operate, since they aren't in the main EXE, UNLESS they are secondary, ie additions in say the German campaign files, I've got the slot 24 Axis Soviets generating just fine as secondary help to the Germans in my K'talan DCG. RS poses a whole new slew of problems for me so far... Ever hopeful!!

Mike


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Post #: 55
RE: Creating New Dynamic Campaigns - 1/18/2009 3:21:01 PM   
junk2drive


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1 = Meeting Engagement – All forces enter by reinforcement. One side is tasked with
defending objectives that are slightly closer to the defenders edge. No Exit.
 
2 = Delaying Action – Attacker begins near the center of the map. Usually most of
Defender’s forces on board at start, and about 2/3rds of the attacker’s. Defender
objectives close to defender’s map edge. Attacker can Exit for additional VP.
 

3 = Static Line
- Similar to Delaying Action but No Exit.

Static Line is a strange bird. I, as attacker, start in the top 1/3 of the map with trenches, IPs, bunkers and pillboxes. I can move my forces and improvments within my setup zone. The enemy is setup at the bottom 1/3 with the Objectives and no improvements. I then leave my improvements to attack the enemy. ??? I suggest setting the chance for this type of battle to 0.

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Post #: 56
RE: Creating New Dynamic Campaigns - 1/18/2009 4:42:40 PM   
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This sure sounds like the attacker/defender got reversed.  I wrote a tool, ScnPick, in your usermods folder that can allow you to experiment with this.  There should be plent of info on how to use it obtainable with a forum search.

Chuck

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Post #: 57
RE: Creating New Dynamic Campaigns - 1/19/2009 12:31:49 AM   
junk2drive


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Second battle over. I scored another high victory but again the Japanese arty took it's toll. Bloody fighting resulted in me losing over 130 SP. I have set replacements at 11 for infantry.
I hope the IJA gets the same treatment. I have taken out lots of his wagons and arty. Hope they don't come back.

CPD, I don't see DCGs listed in ScnPick.

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Post #: 58
RE: Creating New Dynamic Campaigns - 1/19/2009 12:43:53 AM   
cpdeyoung


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They are not, but you can create a static line scenario with the random gernerator, and then fool around with it attacker/defender wise.  If the scenario is fun to play with the correct A/D setup then perhaps jason can see why they are reversed.

Sorry I did not get across what I meant.  Does the DCG generator create a .scn file?  If so I could modify ScnPick to find it.

Chuck

PS : If you are a Cardinal fan I congratulate you, as long as they beat the Panthers they may as well go all the way.

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Post #: 59
RE: Creating New Dynamic Campaigns - 1/19/2009 1:39:21 AM   
Warhorse


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Paul, try and rename the CPN file to SCN, then use Chucks proggy to open that, see if you can tinker with it that way?

Mike


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