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Creating New Dynamic Campaigns

 
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Creating New Dynamic Campaigns - 6/14/2007 12:54:46 PM   
SiTheSly

 

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Hi,

I was wondering if anyone knows if any documentation exists with instructions on how to create or modify the DCGs.

Basically I wanted to either extend the Crisis in Burma campaign or create a new one which covers the reconquest of Burma.

I've found info on LCGs and adding new units but nothing on DCGs.

If you know of anything or even other discussion threads can you you point me in the right direction - thanks.

Also on a separate note - is there a way of changing my leader in the DCG in Crisis in Burma from being motorized? He is a lot less useful not being able to rumble in the jungle with the rest of the boys - thanks.

Simon

< Message edited by SiTheSly -- 6/14/2007 12:56:22 PM >
Post #: 1
RE: Creating New Dynamic Campaigns - 6/14/2007 8:50:41 PM   
asiaticus

 

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quote:

Also on a separate note - is there a way of changing my leader in the DCG in Crisis in Burma from being motorized? He is a lot less useful not being able to rumble in the jungle with the rest of the boys - thanks.


That might have been deliberate. The Brits tended to be road bound at that time.

(in reply to SiTheSly)
Post #: 2
RE: Creating New Dynamic Campaigns - 6/14/2007 9:03:10 PM   
asiaticus

 

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Go to
http://redarrowproductions.com/DGres.htm

You can download "How to Edit DCG's by Bob Dalton"


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Post #: 3
RE: Creating New Dynamic Campaigns - 6/14/2007 9:26:18 PM   
SiTheSly

 

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Thanks Asiaticus for posting,

After the initial excitement (for me) it turns out this is instructions for editing the battles generated by the campaign - not the campaign itself. So its not much good except for the motorized leader perhaps.

Your probably right about the leaders being road bound during this early period but I still want to see my leader diving in at a critical point if need be. I played the Kokoda Trail LCG and loved the leaders that the Aussies have and the excitement of risking a leader to save the day. Also to be honest my early Brits (actually I play the Indians) need all the help they can get.

I'll dig around that site abit more to see if I can find anything revelerant.

Thanks again - much appreciated

Simon

(in reply to asiaticus)
Post #: 4
RE: Creating New Dynamic Campaigns - 6/15/2007 7:52:26 AM   
asiaticus

 

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If you want to do an LCG look on the same page and download

Charlie Kibler's "How to make LCG Files" Document

Indespensible guide to making LCG's!!!

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Post #: 5
RE: Creating New Dynamic Campaigns - 8/18/2007 11:04:26 PM   
CHFoster

 

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DCG's were always flawed and buggy. They had a particularly bad habit of breaking down deep into a treasured campaign. :(

I can't imagine even as talented crew as this had the time, energy or ability to fix them. So, stick to LCG's to avoid heartbreak.

Best,

Craig

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Post #: 6
RE: Creating New Dynamic Campaigns - 1/14/2008 8:42:06 PM   
simovitch


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quote:

ORIGINAL: CHFoster
I can't imagine even as talented crew as this had the time, energy or ability to fix them.


They do, and they have! 1.03 should have most if not all of the DCG bugs ironed out. There will also be an extensive how-to manual on creating and modifying DCG's.

You will be able to make customized adjustments to the DCG Map sizes, number of game turns, force sizes, weather, even AI aggression settings for the various mission Possibilities.

How about commanding a Tiger battalion in Normandy in "To Caen and Beyond"? These are the types of possibilities that will become available to the JTCS player as the long-suffering Dynamic Campaign Games get a much needed face lift...

_____________________________

simovitch


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RE: Creating New Dynamic Campaigns - 1/28/2008 3:55:56 AM   
cw58

 

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quote:

ORIGINAL: simovitch


quote:

ORIGINAL: CHFoster
I can't imagine even as talented crew as this had the time, energy or ability to fix them.


They do, and they have! 1.03 should have most if not all of the DCG bugs ironed out. There will also be an extensive how-to manual on creating and modifying DCG's.

You will be able to make customized adjustments to the DCG Map sizes, number of game turns, force sizes, weather, even AI aggression settings for the various mission Possibilities.

How about commanding a Tiger battalion in Normandy in "To Caen and Beyond"? These are the types of possibilities that will become available to the JTCS player as the long-suffering Dynamic Campaign Games get a much needed face lift...


Can this be true? If so, it's like a dream come true. As a single player vs. computer, I can say that I will really appreciate this new feature. Many thanks!

< Message edited by cw58 -- 1/28/2008 3:59:51 AM >

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Post #: 8
RE: Creating New Dynamic Campaigns - 1/7/2009 5:16:03 AM   
junk2drive


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Thanks to Simovitch for the extensive How To PDF. I've read it several times and started opening the files to look at the structures. It's starting to sink in.

I have made some scenarios and maps for various games and find that I'm not very good at either. That is partly why generated battles and campaigns are of interest to me.

I wish DCGs had the UI of Steel Panthers...

There are plenty of games and coverage for ETO but I like the PTO. Rising Sun only has 3 DCGs and 3 LCGs. Looking around my website bookmarks I thought a campaign around Merrill's Marauders would be nice. RS org has the 5307th in early 44 as a Regiment. Campaign10.oob does not have the 5307th listed.
To add it to/make a campaign, does it need to have an Army or Corp or Division above it?

Example with Regiment:
41 12 42 05 K1052006 4 North Luzon Force (Philippines)
41 12 42 05 P10306 North Luzon Force HQ
41 12 42 05 D1042014 11th Infantry Division
41 12 42 05 D1042015 21st Infantry Division
41 12 42 05 D1042016 31st Infantry Division
41 12 42 05 D1042020 71st Infantry Division
41 12 42 05 R1029005 26th Cavalry Regiment
41 12 42 05 R1022001 43rd Infantry Regiment (Philippine Scouts)
41 12 42 04 R1021008 86th Field Artillery Regiment (Philippine Scouts)
41 12 42 04 R1021009 88th Field Artillery Regiment (Philippine Scouts)
41 12 42 05 R1020007 1st Provisional Tank Group
41 12 42 04 R1021010 2nd Provisional Artillery Group

Will I have to create an oob with Stilwell at the top?
Do I use the oob editor or just create it in Campaign10.oob? Or both?
How do I get the Brits and Chinese into the battles?

Thanks

paul

(in reply to cw58)
Post #: 9
RE: Creating New Dynamic Campaigns - 1/7/2009 3:30:55 PM   
Jason Petho


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quote:

ORIGINAL: junk2drive

Thanks to Simovitch for the extensive How To PDF. I've read it several times and started opening the files to look at the structures. It's starting to sink in.

I have made some scenarios and maps for various games and find that I'm not very good at either. That is partly why generated battles and campaigns are of interest to me.

I wish DCGs had the UI of Steel Panthers...

There are plenty of games and coverage for ETO but I like the PTO. Rising Sun only has 3 DCGs and 3 LCGs. Looking around my website bookmarks I thought a campaign around Merrill's Marauders would be nice. RS org has the 5307th in early 44 as a Regiment. Campaign10.oob does not have the 5307th listed.


Hi Paul

Some quick answers.

quote:

ORIGINAL: junk2drive
To add it to/make a campaign, does it need to have an Army or Corp or Division above it?


To function in a campaign, you will need a Corp level structure. That doesn't mean you need to have the entire corps there, just enough to make your campaign.


quote:

ORIGINAL: junk2drive
Example with Regiment:
41 12 42 05 K1052006 4 North Luzon Force (Philippines)
41 12 42 05 P10306 North Luzon Force HQ
41 12 42 05 D1042014 11th Infantry Division
41 12 42 05 D1042015 21st Infantry Division
41 12 42 05 D1042016 31st Infantry Division
41 12 42 05 D1042020 71st Infantry Division
41 12 42 05 R1029005 26th Cavalry Regiment
41 12 42 05 R1022001 43rd Infantry Regiment (Philippine Scouts)
41 12 42 04 R1021008 86th Field Artillery Regiment (Philippine Scouts)
41 12 42 04 R1021009 88th Field Artillery Regiment (Philippine Scouts)
41 12 42 05 R1020007 1st Provisional Tank Group
41 12 42 04 R1021010 2nd Provisional Artillery Group

Will I have to create an oob with Stilwell at the top?


It would be helpful, yes.


quote:

ORIGINAL: junk2drive
Do I use the oob editor or just create it in Campaign10.oob? Or both?


For a Campaign OOB, you will have to create it in the Campaign10.oob file.

quote:

ORIGINAL: junk2drive
How do I get the Brits and Chinese into the battles?


Using the same methodology as adding American units to the OOB. Finding the organization you wish to use, finding the correct organization Id and adding it accordingly.

A quick example from East Front:

Assuming I am creating a German Infantry Regiment with supporting Bulgarian Artillery battalion for a date in 1942 (completely random!)

I first open the Regiment01.oob file to create the German infantry regiment.

Since it is a new formation, I will add it to the bottom portion of the file in the 1941 section.
The last infantry unit in 1941 is, conveniently, at the bottom of the list for 1941, a mountain unit:

41 02 43 12 R0122304 8 $. Gebirgs-Infanterie Regiment 41 (Veteran)
41 02 43 12 P01303 #. Regiment HQ
etc.

While informative, it is not what I am looking for, so I copy and paste an infantry regiment from above underneath the Gebirgs Regiment:

quote:

ORIGINAL: Regiment01.oob
41 02 43 12 R0122284 7 $. Infanterie Regiment 41 e
41 02 43 12 P01303 #. Regiment HQ
41 02 43 12 P01408 Oberst
41 02 43 12 C0102427 Stabskompanie 41 (K.St.N 130)[Inf. Reg.]
41 02 43 12 B0112426 I. Bataillon 41 e (Inf)
41 02 43 12 B0112429 II. Bataillon 41 e (Inf)
41 02 43 12 B0112432 III. Bataillon 41 e (Inf)
41 02 43 12 C0101213 Infanteriegeschutzkompanie (K.St.N 171)[Wagons]
41 02 43 12 C0103232 Type 1 Panzerjägerkompanie b 37/50mm (K.St.N 184d)[SdKfz 10]
41 02 43 12 P01219 Krad Zug
41 02 43 12 P01072 Motorcycles


Since I copied and pasted, I will need to CHANGE THE BOLD number, so it is a unique Regiment ID.

The last infantry number used was R0122393, so I can give the new regiment and appropriate new infantry number: R0122394

quote:

ORIGINAL: Regiment01.oob
41 02 43 12 R0122394 7 $. Infanterie Regiment 41 e
41 02 43 12 P01303 #. Regiment HQ
41 02 43 12 P01408 Oberst
41 02 43 12 C0102427 Stabskompanie 41 (K.St.N 130)[Inf. Reg.]
41 02 43 12 B0112426 I. Bataillon 41 e (Inf)
41 02 43 12 B0112429 II. Bataillon 41 e (Inf)
41 02 43 12 B0112432 III. Bataillon 41 e (Inf)
41 02 43 12 C0101213 Infanteriegeschutzkompanie (K.St.N 171)[Wagons]
41 02 43 12 C0103232 Type 1 Panzerjägerkompanie b 37/50mm (K.St.N 184d)[SdKfz 10]
41 02 43 12 P01219 Krad Zug
41 02 43 12 P01072 Motorcycles


Next, I will open up the Battalion26.oob file to see what kind of Bulgarian Artillery battalion I can add.

Randomly picking one, I noticed that the following will MOSTLY work for me.

ORIGINAL: Battalion26.oob
41 03 44 09 B2611004 5 $ Artillery Battalion (105mm How - Art Rgt, Inf Div)
41 03 44 09 P26305 # Artillery Battalion HQ
41 03 43 06 P26119 1st Battery
41 03 43 06 P26119 2nd Battery
41 03 43 06 P26119 3rd Battery
43 07 44 08 (40) P26118 (60) P26119 1st Battery
43 07 44 08 (40) P26118 (60) P26119 2nd Battery
43 07 44 09 (40) P26118 (60) P26119 3rd Battery
41 03 44 09 P26024 Wagons
41 03 44 09 P26024 Wagons
41 03 44 09 P26024 Wagons


I will copy and paste the BOLDED line into the new Regiment I created above, removing the morale (5), so it looks like this:


quote:

ORIGINAL: Regiment01.oob
41 02 43 12 R0122394 7 $. Infanterie Regiment 41 e
41 02 43 12 P01303 #. Regiment HQ
41 02 43 12 P01408 Oberst
41 02 43 12 C0102427 Stabskompanie 41 (K.St.N 130)[Inf. Reg.]
41 02 43 12 B0112426 I. Bataillon 41 e (Inf)
41 02 43 12 B0112429 II. Bataillon 41 e (Inf)
41 02 43 12 B0112432 III. Bataillon 41 e (Inf)
41 03 44 09 B2611004 $ Artillery Battalion (105mm How - Art Rgt, Inf Div)
41 02 43 12 C0101213 Infanteriegeschutzkompanie (K.St.N 171)[Wagons]
41 02 43 12 C0103232 Type 1 Panzerjägerkompanie b 37/50mm (K.St.N 184d)[SdKfz 10]
41 02 43 12 P01219 Krad Zug
41 02 43 12 P01072 Motorcycles


Note the RED BOLDED portion above.

This is the start date for the artillery and means that there is a minor conflict, the infantry regiment will NOT have the Bulgarian Artillery support for February 1941, as the organization doesn't start until March!

The end date is not an issue as the artillery organization ends after the regiment does.

Well, a little longer than I anticipated.

Good luck!

Jason Petho



< Message edited by Jason Petho -- 1/7/2009 3:31:31 PM >


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Post #: 10
RE: Creating New Dynamic Campaigns - 1/8/2009 3:56:27 AM   
junk2drive


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Thanks for the help Jason. I'll start gathering my info and muck about with it.

I was wondering if you could sticky this thread like you did with Making an LCG. Maybe copy and paste Simovitch's PDF in here too for reference.

In order to preserve my current LCG I made a folder and copied the .bak .ccl .cpn and .pdt into it. Is that enough files to restore a campaign? Of course I will make backups of the files mentioned in the PDF before I start.

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Post #: 11
RE: Creating New Dynamic Campaigns - 1/8/2009 4:18:14 AM   
junk2drive


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From: Arizona West Coast
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quote:

The last infantry number used was R0122393, so I can give the new regiment and appropriate new infantry number: R0122394


I there an easy way to find the last number? I trolled through the oob for a while finding what you have above.

(in reply to junk2drive)
Post #: 12
RE: Creating New Dynamic Campaigns - 1/8/2009 4:18:47 AM   
Jason Petho


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From: Calgary, AB, Canada
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quote:

ORIGINAL: junk2drive

Thanks for the help Jason. I'll start gathering my info and muck about with it.

I was wondering if you could sticky this thread like you did with Making an LCG. Maybe copy and paste Simovitch's PDF in here too for reference.

In order to preserve my current LCG I made a folder and copied the .bak .ccl .cpn and .pdt into it. Is that enough files to restore a campaign? Of course I will make backups of the files mentioned in the PDF before I start.


Sticky is complete.

The PDF is available in everyone's install in the Manuals folder, so no need to post it again.

Any file with the name of your campaign leader is required to restore a campaign.

Hope you're well
Jason Petho

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Post #: 13
RE: Creating New Dynamic Campaigns - 1/9/2009 2:14:26 AM   
junk2drive


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quote:

ORIGINAL: junk2drive

quote:

The last infantry number used was R0122393, so I can give the new regiment and appropriate new infantry number: R0122394


I there an easy way to find the last number? I trolled through the oob for a while finding what you have above.


Jason, in case you missed this question. I tried the Find feature in Notepad but the numbers are not sequencial in the file.

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Post #: 14
RE: Creating New Dynamic Campaigns - 1/9/2009 3:29:26 AM   
Jason Petho


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From: Calgary, AB, Canada
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quote:

ORIGINAL: junk2drive


quote:

ORIGINAL: junk2drive

quote:

The last infantry number used was R0122393, so I can give the new regiment and appropriate new infantry number: R0122394


I there an easy way to find the last number? I trolled through the oob for a while finding what you have above.


Jason, in case you missed this question. I tried the Find feature in Notepad but the numbers are not sequencial in the file.


With Talonsoft organizations, no.

With the MCS organizations, the last number of an organization is usually near the end, or at least the number at the end will provide you with a starting point. As I created some organizations, I found that I needed additional units in earlier years.

As I mentioned above, there is a method to the numbering system:

Each country is capable of 999 unique ID's for each organization type.

Organization types are as follows:

ZXXLT### (for example: C0101275)

Z = the Organization Command Level (C for Company, B for Battalion, etc)
XX = the country code (01, for example)
L = the Organization code (Company = 0, Battalion = 1, etc
T = Organization Type
### = the Organization unique ID

ZXXL0### = Armour
ZXXL1### = Artillery
ZXXL2### = Infantry
ZXXL3### = Anti-Tank
ZXXL4### = Assault Guns
ZXXL5### = Engineer
ZXXL6### = Reconaissance
ZXXL7### = Motorized MG and additional support
ZXXL8### = Anti-Aircraft
ZXXL9### = Cavalry (Helicopter and Transport units as well in Modern Wars)

Jason Petho



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Post #: 15
RE: Creating New Dynamic Campaigns - 1/9/2009 4:11:56 AM   
junk2drive


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From: Arizona West Coast
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Thanks

Stillwell was basically given a mess. Command the Chinese and Brits subject to their cooperation. I find the title United States Task Force in China. I find a battle with a few Chinese divisions and the 5307th. In orgedit, Feb 1944, I see in Nationalist China, New 1st Corp (CBI). Within I see a few divisions. Picking the 30th I see 3 generic Reg with 3 generic Bat with 3 generic Co and so on. It seems that I would create

K1052xxx USTF China
P10xxx    HQ  (Any USA HQ)
D204xxxx 30th Div (whatever number exsists for it)
R1022xxx 5307th (ditto)

I assume that all but "P" codes point to the next lower command level untill you reach P's and the P's tell what gets displayed on screen.

Once created, I assume that if I choose a DCG at Reg command level, I will get the 5307th with 30thDiv support.
Correct?

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Post #: 16
RE: Creating New Dynamic Campaigns - 1/9/2009 5:07:07 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

Thanks

Stillwell was basically given a mess. Command the Chinese and Brits subject to their cooperation. I find the title United States Task Force in China. I find a battle with a few Chinese divisions and the 5307th. In orgedit, Feb 1944, I see in Nationalist China, New 1st Corp (CBI). Within I see a few divisions. Picking the 30th I see 3 generic Reg with 3 generic Bat with 3 generic Co and so on. It seems that I would create

K1052xxx USTF China


Yes.

quote:

ORIGINAL: junk2drive
P10xxx    HQ  (Any USA HQ)


This should be P10306

quote:

ORIGINAL: junk2drive
D204xxxx 30th Div (whatever number exsists for it)


Hopefully it is number D2042XXX

quote:

ORIGINAL: junk2drive
R1022xxx 5307th (ditto)


Yes.

quote:

ORIGINAL: junk2drive
I assume that all but "P" codes point to the next lower command level untill you reach P's and the P's tell what gets displayed on screen.


P codes are platoon codes. Typically, the only platoons you should find at the Corps level are HQ and direct Corp level support platoons.

quote:

ORIGINAL: junk2drive
Once created, I assume that if I choose a DCG at Reg command level, I will get the 5307th with 30thDiv support.
Correct?


Yes, that is correct based on what you displayed above, assuming you pick an INFANTRY regimental command level.

Keep in mind, that any edits at the Regimental level must be made IN the regiment10.oob file or lower (company10.oob or battalion10.oob)

If you are using the existing oob, then no worries.

Also keep in mind, I will more than likely be editing the Rising Sun order of battles for future updates, so if there are particular organizations that you would like, feel free to make note of them and I will see about including them (since the new oob files will overwrite your edited ones)

Of course, assisting with providing historical oob data would be most useful.

Jason Petho


< Message edited by Jason Petho -- 1/9/2009 6:01:44 AM >


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Post #: 17
RE: Creating New Dynamic Campaigns - 1/9/2009 5:33:55 AM   
junk2drive


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Thanks again.

I'm no guru when it comes to OOBs and TO&Es. I depend on others that have books and knowledge.

I hope this thread inspires people to give creating DGCs a try and share the results with us.

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Post #: 18
RE: Creating New Dynamic Campaigns - 1/9/2009 10:18:17 PM   
Jason Petho


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From: Calgary, AB, Canada
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quote:

ORIGINAL: junk2drive

Thanks again.

I'm no guru when it comes to OOBs and TO&Es. I depend on others that have books and knowledge.

I hope this thread inspires people to give creating DGCs a try and share the results with us.


Guru's are few and far between.

It's all about the passion!

Jason Petho



_____________________________

Petho Cartography

Mapping Military History

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Post #: 19
RE: Creating New Dynamic Campaigns - 1/10/2009 10:15:09 PM   
Warhorse


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Jason,

I was going to make a DCG for the Spanish Blue division (slot 30), but unfortunately the game engine doesn't have any data for any slots past 22 in the East Front.exe file.... Any chance the new extended countrys could be put into that exe?

Mike


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Post #: 20
RE: Creating New Dynamic Campaigns - 1/10/2009 10:28:30 PM   
Jason Petho


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From: Calgary, AB, Canada
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quote:

ORIGINAL: Warhorse

Jason,

I was going to make a DCG for the Spanish Blue division (slot 30), but unfortunately the game engine doesn't have any data for any slots past 22 in the East Front.exe file.... Any chance the new extended countrys could be put into that exe?

Mike



I would imagine so, yes indeed.

Jason Petho


_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

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Post #: 21
RE: Creating New Dynamic Campaigns - 1/11/2009 12:47:46 AM   
junk2drive


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Ok I created a folder on my D: drive, copied another DCG and the other files into it. Backed up the other files.

? Replacements are repair points. How do you get reinforcements in DCGs?

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Post #: 22
RE: Creating New Dynamic Campaigns - 1/11/2009 1:17:36 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

Ok I created a folder on my D: drive, copied another DCG and the other files into it. Backed up the other files.

? Replacements are repair points. How do you get reinforcements in DCGs?



Reinforcements are explained in the document created by Richard under the "Generating your Forces" heading on Page 6.

Jason Petho


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Mapping Military History

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Post #: 23
RE: Creating New Dynamic Campaigns - 1/11/2009 1:29:20 AM   
junk2drive


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In my PDF page 4 and 5 talks about Replacements then 5/6 Locations and Forces.

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Post #: 24
RE: Creating New Dynamic Campaigns - 1/11/2009 1:35:06 AM   
Jason Petho


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quote:

ORIGINAL: junk2drive

In my PDF page 4 and 5 talks about Replacements then 5/6 Locations and Forces.


The Generating your Forces section (for me it starts at the bottom of page 6) is what you are interested in, which relates to the Forces#.dat file.

Jason Petho


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Post #: 25
RE: Creating New Dynamic Campaigns - 1/11/2009 1:41:48 AM   
junk2drive


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I guess it will make more sense to me as I go along. Then the ah-ha moment will come.

(in reply to Jason Petho)
Post #: 26
RE: Creating New Dynamic Campaigns - 1/11/2009 1:54:36 AM   
Jason Petho


Posts: 4672
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: junk2drive

I guess it will make more sense to me as I go along. Then the ah-ha moment will come.


This is the most important paragraph in that section:

quote:

The next 11 rows correspond to the 11 missions. The numbers that follow them is
(roughly) the % of each type of force that will compose the entire force. For example, if
the mission selected is 1 (meeting engagement) the force mix will be, roughly 15%
armor, 10% artillery, 40% Infantry, 5% Anti tank, 10% Assault Gun, 0% Engineers, 10%
Recon, 5% Infantry Support weapons, and 5% Anti-Air, 0% Cavalry, and no forts. The
computer will add a random adjustment to the armor and infantry values on occasion.


Everything apart from your infantry force is acquired from the various codes within the structure of your campaign organization.

So, if you set up your campaign for mission types to have 50% cavalry "reinforcements" (units that will be fighting that particular scenario type with your CORE forces) and you have no XXX9XXX organizations in your campaign organization, 50% of your force will essentially be "missing" the supporting units.

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to junk2drive)
Post #: 27
RE: Creating New Dynamic Campaigns - 1/11/2009 2:05:58 AM   
junk2drive


Posts: 12883
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Thanks again. That was sort of starting to sink in with
The game engine takes into account the value and composition of your Core group and
deducts that value from the selection process. This is important to remember when
choosing your Core Force.
 

(in reply to Jason Petho)
Post #: 28
RE: Creating New Dynamic Campaigns - 1/11/2009 2:10:37 AM   
Jason Petho


Posts: 4672
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: junk2drive

Thanks again. That was sort of starting to sink in with
The game engine takes into account the value and composition of your Core group and
deducts that value from the selection process. This is important to remember when
choosing your Core Force.
 



Exactly indeed!

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

The website needs to be updated.

(in reply to junk2drive)
Post #: 29
RE: Creating New Dynamic Campaigns - 1/11/2009 2:41:16 AM   
junk2drive


Posts: 12883
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
WIP

44 02 44 12 K1052806 US Task Force China
44 02 44 12 P10306 USTF Core HQ
44 02 44 12 D2042005 8 30th Infantry Division CBI
or
44 02 44 12 D2042015 8 $. Infantry Division CBI
44 02 44 06 R1022032 7 5307th Composite Unit (Provisional) (Merrill's Marauders)

Does the "8" indicate 8th Army?
I picked 44 12 as an end date as I don't plan on more than 4 months. 44 06 for the 5307th was the stock date.
Would I be better off with the 30th ID or the $. ID assuming that the $ will list as the USTF in game?
If I want the Chinese to come into the battle later, can I just change the start date?

(in reply to Jason Petho)
Post #: 30
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