From: Cologne, Germany
Hey there !
I've been browsing this forum for a few mins, and I'd like to know more about CAW's approach of simulating battles. First things first, it's like either getting CAW or Theatre of War this month, for me. So it would be cool if ppl who own both games would reply here to enlighten me regarding any shortcomings (scope? low amount of scenarios? .. stuff like that) of CAW (or ToW), replies from CAW fanboys are welcome too, though.
I'm a real time fetishist (note: not a RTS-game fetishist :p, although games like Company of Heroes can be entertaining), and RT is like the only type of game that works for me right now. I used to play flight sims, Panzer General, the Steel Panzers series before, but most notably (and excessively) the Airborne Assault series (HttR + COTA), now, so I'm doing good on the strategical/tactical side of things.
Is CAW a real time game? The spec-sheets on the matrix pages are kinda confusing, since they state that it's real time on one sheet and turn-based on the other one.
Does it pause automatically? If so, are these pauses as annoying as the pauses for the system msgs in "Hearts of iron" (yeh i know you can turn off most of the msgs, but it takes a while to get to a good customized setup)?
What's the smallest time unit? Is it possible to "skip" the boring parts (where nothing happens -> no contacts) by increasing the game speed?
I've read that you can't control single planes or single ship units, so does that mean it's still limited to hexes with counters representing TGs or a group of units? (*whisper*: sorry, but i don't like hexes anymore, hehe).
How are battles executed? Is it more like an "animation" where u just watch engagements and wait for the outcome?
If you own ToW + CAW: Which one should I get first?
What about CAW's multiplayer part? Any good?
Thanks in advance for some hints.
< Message edited by GoodGuy -- 6/14/2007 2:45:53 AM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006