From: Cologne, Germany
I would like to see an option to have the Online Orders Displays keep popping up at the last place I moved them. I get tired of every time I click a TG the OOD pops up close to the group and covers the area I want to see......
It's already in there, if you click on the symbol next to the "X" (the left hand symbol, i don't recall the button's help text) it will remember the window location and open it exactly at the last spot u moved it.
ORIGINAL: Prince of Eckmühl
On one level, I believe that the game is what it is, and I'm willing to embrace it.
On the other hand , if CaW is gonna be all that it can be, I believe that the developer should go high-fidelity by offering command options to players as they attempt to experience the "real deal" of commanding these forces. I can think of no better way to do it than by introducing doctrinal asymmetries into the game, not ones based on combat hardware, but those based on the different ways of conducting warfare as waged by both sides.
2) An option should be incorporated such that the IJN player, AI or human, use auxiliary aircraft and/or land-based a/c to conduct searches. Again this is a doctrinal matter. Using valuable strike assets to run "routine" searches would undermine the Kido Butai's ability to deal a Tsushima-style, knockout-blow.
Not sure if I'm with you on that one. Aren't there land-based searches on IJN as well? Let's say the scenario where u can control the US bomber squadrons at Port Moresby. Once you select the base, you can turn on/off the arrows (seach directions), since Port Moresby has a number of Catalina search planes. I've played IJN only one or 2 times yet, but forgot to check if their landbases have any search planes. There are no jap (land-based) search options?
On a sidenote.... The US and Brits had looooooooong-range search planes (land-based) stationed around the Atlantic ocean, where the US employed Liberator B24 planes, and the Brits probably Mosquitos and/or Lancasters.
Question, weren't these types of aircrafts used in the Pacific theater as well? If so, why didn't they make it into the game? Afaik, the IJ air force had a similar aircraft (bomber)
3) An option should be incorporated such that Allied player be incapable of conducting the sort of EFFECTIVE, cohesive strike that the KB had mastered, throughout 1942. While very effective on the inter-squadron level, USN intra-squadron training was simply insufficient to pull this off.
Afaik, intra-squadron training was very poor in the beginning when new/green pilots had to be prepared for the real thing quickly, training was just based on a bit of targeting practice and formation flights, partially, and lacked training of squad-coordination. On the other hand, Japan had a big problem as they could not compensate the high amount of killed/lost pilots in later stages of the war, where training was reduced to a minimum to make sure the pilots could be sent to the front lines asap. Also, pretty green pilots (rather soldiers maybe) were selected to conduct kamikaze runs in 1945. I've also read that a number of veteran/very successful pilots were ordered to refrain from considering kamikaze-runs, as they were needed for training/leading new pilots, unless their situation was hopeless.
Anyway, the effectiveness of the IJN pilots in late 1944/45 should be altered in order to reflect this. Is that present in the game already, or is it part of the scenario design? If not it should be implemented, using an algorythm, as generalization (IJN pilots weren't all green in late 1944, for example, but it was a big issue) wouldn't do any good.
Good points, I like your stuff, POE.
< Message edited by GoodGuy -- 6/17/2007 1:45:10 AM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006