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patch is up

 
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patch is up - 6/14/2007 1:18:11 AM   
Chris Merchant


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Being the snooper that I am, I poked around in the Matrix ftp site and noticed that the 1.01 patch has been uploaded:

ftp://ftp.matrixgames.com/pub/JohnTillerCampaignSeries/JohnTillerCampaignSeries-UpdateDR-v101.zip

from the readme:

V1.01 6/13/07

• In Vista hard attack values converted to 0 - Fixed

• Dynamic Campaigns/Linked Campaigns failed to load. - Clarification The default save location for linked campaign games is the root of the drive that the game is installed on. Accepting this default location will cause a crash. Please select the appropriate game folder to solve this problem.

• 2D unit counters seem to be off center. - Fixed

• 2D unit counter for SMG in East Front appears to be incorrect. - Corrected

• Green Panther and Green PzIV have art errors? - Fixed

• Missing scenarios for Fall of the Reich added - Corrected

• Desert Terrain bug? Map reading problem by generator? - Fixed

• In West Front when trying to generate a battle you cannot select any period out of 1939-1945, not all countries can be selected - This was determined not to be bug but would be expanded on in a future patch..

• West Front's scenario 'Puerto Escudo' crash when starts - Corrected

• AT units were reducing it shelf to 1 in a DCG - Fixed

• Finnish Infantry only having 1 platoon after 1944 – Corrected

• Unit P22226 - PLA ATR Pltn is incorrected listed in the Platoon22.oob with a 41 12 start date this should be a 33 1 start date. – Fixed

• The German unit P01086 - PzA Lrs(f) 150mm SP How only has a soft attack range of 1 and the max soft attack is 13 in gameplay, the weapon.pdt file is correct but weapon.pdx is not – Corrected
Post #: 1
RE: patch is up - 6/14/2007 1:40:24 AM   
CJMello63


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Is it a final or something they are still working on?

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RE: patch is up - 6/14/2007 1:40:58 AM   
Chris Merchant


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if it's in their /pub dir, it's final. No mention in readme of being beta either.

< Message edited by Chris Merchant -- 6/14/2007 1:42:43 AM >

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RE: patch is up - 6/14/2007 1:41:41 AM   
CJMello63


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Cool, thanks.

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RE: patch is up - 6/14/2007 1:42:18 AM   
mrscaz

 

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I'm in the middle of an email game.  Will the patch mess that up?

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RE: patch is up - 6/14/2007 1:45:19 AM   
CJMello63


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I would finish before patching. That was always the old rule with the oler TS stuff.
Or copy it, continue game with one copy, patch the other. Then dump old one when you finish that game.

< Message edited by CJMello63 -- 6/14/2007 1:47:15 AM >


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RE: patch is up - 6/14/2007 1:52:49 AM   
Vaevictis_386

 

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The comment about nato symbol centering being corrected does not seem to apply to Russian ATR, sigh.

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RE: patch is up - 6/14/2007 2:07:56 AM   
Rik81

 

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Why isn't it listed in their SUPPORT site? Is it the official patch?

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RE: patch is up - 6/14/2007 2:13:12 AM   
Jason Petho


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I don't think this is official yet guys. I am confirming.

Jason Petho

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RE: patch is up - 6/14/2007 2:14:45 AM   
AZ Gung Ho


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The opening screen where you can click update is starting to download it now!  Whooo Hoooooo!

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RE: patch is up - 6/14/2007 2:35:03 AM   
David Heath


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Hi Guys

Yes this is the official patch and it will become more official tonight once the press release is sent out.   I want to thank everyone that waited and gave us the chance to make this a better product.  If you find something wrong or you have an idea for an improvement please lets us know we are watching and we will  be making another patch in the near future.  

David


< Message edited by David Heath -- 6/14/2007 2:37:20 AM >

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RE: patch is up - 6/14/2007 2:37:07 AM   
CJMello63


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Thanks Dave.

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RE: patch is up - 6/14/2007 2:42:35 AM   
blastpop


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quote:

ORIGINAL: David Heath

Hi Guys

Yes this is the official patch and it will become more official tonight once the press release is sent out. I want to thank everyone that waited and gave us the chance to make this a better product. If you find something wrong or you have an idea for an improvement please lets us know we are watching and we will be making another patch in the near future.

David



OK, when I purchase the game will the update be included in that download or will I need to download the patch as well?

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RE: patch is up - 6/14/2007 2:44:16 AM   
golfbill


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Got it downloaded and installed.

Problem: Dynamic campaigns for Big Red One, Africakorps, and II Corps in Tunisia

The desert terrain bug is repaired. Now the oob (forces) will not transfer to the scenario board. You get a nice desert terrain with absolutely no forces for either side!

cpn file is empty.

Easy fix I hope.

Bill

< Message edited by golfbill -- 6/14/2007 3:06:16 AM >

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RE: patch is up - 6/14/2007 2:53:11 AM   
Jason Petho


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quote:

ORIGINAL: golfbill

Got it downloaded and installed.

Problem: Dynamic campaigns for Big Red One, Africakorps, and II Corps in Tunisia

The desert terrain bug is repaired. Now the oob (forces) will not transfer to the scenario board. You get a nice desert terrain with absolutely no forces for either side!

Jason might be right! This may not be official!


It could be a meeting engagement when the both sides start off the map? Random battles, the nerve.


Jason Petho


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RE: patch is up - 6/14/2007 3:05:05 AM   
golfbill


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Jason:

I checked for reinforcements and strength and there were none. Correction - the cpn file is empty!

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RE: patch is up - 6/14/2007 3:11:12 AM   
Chris Merchant


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note to self - bite my toungue and wait for the official announcement

Sorry if I've caused some confusion here.

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RE: patch is up - 6/14/2007 3:11:38 AM   
Jason Petho


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quote:

ORIGINAL: golfbill

Jason:

I checked for reinforcements and strength and there were none. Correction - the cpn file is empty!


Try opening a European Campaign, then exit.. then try going into the Afrika Campaign.

Strangely enough, it corrected the problem.

Jason Petho


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RE: patch is up - 6/14/2007 3:59:14 AM   
golfbill


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Jason:

Did what you suggested and got it to work. Very strange indeed! Assuming you will report this to be corrected.

Thanks

Bill

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Post #: 19
RE: patch is up - 6/14/2007 4:00:44 AM   
Jason Petho


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quote:

ORIGINAL: golfbill

Jason:

Did what you suggested and got it to work. Very strange indeed! Assuming you will report this to be corrected.

Thanks

Bill


Already noted.. and am still truly confused!

Jason Petho

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RE: patch is up - 6/14/2007 9:51:46 AM   
Arkady


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no word about engineer capability of laying minefields ... not yet added ?

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RE: patch is up - 6/14/2007 11:28:40 AM   
Arkady


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wpndata.hlp and pltndata.hlp are still wrong for all games 

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RE: patch is up - 6/14/2007 1:14:19 PM   
Legionaer

 

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I miss the new engineer features too !!! Not only one word about it. Hope for the next future !

Stefan 

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RE: patch is up - 6/14/2007 4:15:41 PM   
Jason Petho


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quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho


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RE: patch is up - 6/15/2007 12:24:08 AM   
warhead2


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quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho

on a related note
I'd like the ability to move mines around during the setup phase prior to battle in an DCG
so you can relocate minefields like you can bunkers,blocks and pillboxes etc.

and change their defualt strength of 3
so you can split a 3 str minefield into 3 single strengths while relocating


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RE: patch is up - 6/15/2007 12:50:18 AM   
CJMello63


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quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho




SO first patch is not first patch but second patch will be first patch/upgrade.

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RE: patch is up - 6/15/2007 12:56:37 AM   
Jason Petho


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quote:

ORIGINAL: CJMello63


quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho




SO first patch is not first patch but second patch will be first patch/upgrade.


Lets call this recent patch 'The 1.01 Update' tp avoid confusion.

Any following patches will be referred to as patches, unless they are rather significant.

Jason Petho





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RE: patch is up - 6/15/2007 12:58:40 AM   
CJMello63


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Call this a patch and everything else updates.

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RE: patch is up - 6/15/2007 1:00:27 AM   
Jason Petho


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quote:

ORIGINAL: CJMello63

Call this a patch and everything else updates.


Or that

Whichever

Jason Petho


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