Matrix Games Forums

Civil War II Patch 1.4 public BetaHappy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now available
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Commander - Europe at War Storms Into Matrix Games

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Commander - Europe at War Gold >> Commander - Europe at War Storms Into Matrix Games Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:32:50 AM   
Alex Fiedler


Posts: 507
Joined: 7/22/2003
From: Sydney
Status: offline
Relive the strategic-level thrill of romping across Europe, WWII-style

Matrix Games and Slitherine (www.slitherine.com) are excited to announce that they have reached a North American publishing agreement for the highly anticipated WWII grand strategy title, Commander – Europe at War, developed jointly by Slitherine and Firepower Entertainment. Matrix Games will now be providing their reliable digital download service and community support for Commander – Europe at War to give wargamers and WWII buffs the quickest, most reliable, and least expensive way to get the best strategy games on the market.

David Heath, Director of Operations at Matrix Games, said “Slitherine and Matrix Games have worked together fantastically in the past so we look forward to publishing their latest title. Commander - Europe at War has the smooth polish and great design of a popular strategy game but all the historical insight and authenticity demanded by a hardcore history buff turned wargamer.”

Iain McNeil from Slitherine Software added “We’re very excited to be working with Matrix on Commander - Europe at War, and we know they’ll do a great job for us. This is the first game released through our newly launched Kameleon Project, showing there is still a place for even the smallest development teams! Digital downloads will be a key part of Slitherine’s strategy over the coming years and Commander – Europe at War is the first game we have released designed primarily for this medium. We have worked very well with Matrix Games in the past and expect this release to be just as successful we enjoyed.”

Much like other Slitherine strategy games, Commander – Europe at War is easy to learn but hard to master. Research new technologies to gain an edge on your opponent, manufacture armies, fleets, and bombers, and use all your strategic and tactical might to best your enemy. To satisfy the hunger of history buffs looking for accuracy and realism, Commander – Europe at War includes detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war. To capture the immense scope and distance of the Western front of WWII, Commander – Europe at War will include 6 epic scenarios including the famous Barbarossa campaign, D-Day and the battle for France, and a Grand Campaign that will let the player refight the entirety of European side of the Second World War the way they see fit!



< Message edited by SeanD -- 6/13/2007 7:37:37 PM >
Post #: 1
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 9:53:22 AM   
Mightfox

 

Posts: 28
Joined: 6/7/2007
Status: offline
It looks good, but I'm not seeing how it'll seperate itself from games like Hearts of Iron 2 and Strategic Command 2..though it has the advantage against Hoi2 of being able to start in 1942.

< Message edited by Mightfox -- 6/7/2007 9:57:36 AM >


_____________________________

"Alright, I accept. I will show you how a Prussian officer can fight." "And I will show you...where the Iron Crosses grow." - Cross of Iron (1977)

(in reply to Alex Fiedler)
Post #: 2
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 11:55:57 AM   
Motomouse

 

Posts: 240
Joined: 4/1/2005
Status: offline
It won´t have to seperate itself from games like HoI 2 and SC 2. We will buy it anyway ;-)



(in reply to Mightfox)
Post #: 3
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 1:33:26 PM   
elmo3

 

Posts: 4867
Joined: 1/22/2002
Status: offline
quote:

ORIGINAL: Mightfox

It looks good, but I'm not seeing how it'll seperate itself from games like Hearts of Iron 2 and Strategic Command 2..though it has the advantage against Hoi2 of being able to start in 1942.


Don't see many similarities to HOI2 at all althought it's been quite a while since I played that. This is turn based, has PBEM, hexes rather than areas, looks like much simpler research, units are Corps, and the press release says "easy to learn" so that makes it much different!

Never played SC2. The screenshots do look quite similar other than the fact this is hex based and that one uses tiles.

(in reply to Mightfox)
Post #: 4
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 2:02:46 PM   
hitech

 

Posts: 105
Joined: 11/18/2004
Status: offline
I played them all and was a beta tester with Commamnder in Europe. Not the detail or length of HOI and I personally found it to be a much more challenging and enjoyable to play. Any specific question?

(in reply to elmo3)
Post #: 5
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 4:53:05 PM   
JudgeDredd


Posts: 8455
Joined: 11/14/2003
From: Scotland
Status: offline
I think I read correctly that this going to be released by Matrixgames in USA only. Is that correct?

If so, who is the European publisher (although I would much rather get it from Matrixgames)


_____________________________

JudgeDredd
I AM the Law!

(in reply to Alex Fiedler)
Post #: 6
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 4:56:47 PM   
JudgeDredd


Posts: 8455
Joined: 11/14/2003
From: Scotland
Status: offline
Nice graphics. Looks a little like Allied/Panzer General and fairly simple looking. I would liek to pick this up I think.

_____________________________

JudgeDredd
I AM the Law!

(in reply to JudgeDredd)
Post #: 7
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 4:59:58 PM   
JudgeDredd


Posts: 8455
Joined: 11/14/2003
From: Scotland
Status: offline
What is the duration of a turn? 1 day? 1 week? 1 month?

_____________________________

JudgeDredd
I AM the Law!

(in reply to JudgeDredd)
Post #: 8
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 6:07:36 PM   
David Heath


Posts: 3358
Joined: 3/29/2000
From: Staten Island NY
Status: offline

quote:

ORIGINAL: JudgeDredd

I think I read correctly that this going to be released by Matrixgames in USA only. Is that correct?

If so, who is the European publisher (although I would much rather get it from Matrixgames)



We will be offering world wide digital downloads.

David

(in reply to JudgeDredd)
Post #: 9
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 6:17:48 PM   
Son_of_Montfort


Posts: 1373
Joined: 8/16/2005
From: Indiana
Status: offline
I like the look of this (have been following it for a while). The major criticism was that it is an awful lot like Strategic Command 2 (although IMHO much better graphically). I don't own SC2 (the AI was initially very weak), but I like the style of gameplay and came VERY close to buying it. I would be interested in seeing some of the specific differences from SC2.

And David, Matrix is such a class act! Not that it matters to me, being an American. And I would just like to let you know that my Bronx is tougher than your Staten Island .

Sooo.... hows about them Yankees?

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to David Heath)
Post #: 10
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 7:46:24 PM   
Erik Rutins

 

Posts: 32560
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Actually, I think it's more like a cross between SC1, Clash of Steel and Panzer General, but there are some very nice innovations that work better than I've seen elsewhere. I'm enjoying the convoy/sub battles quite a bit and the lack of stacking has really been a non-issue.

< Message edited by Erik Rutins -- 6/7/2007 7:57:34 PM >


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Son_of_Montfort)
Post #: 11
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:28:29 PM   
Dale H


Posts: 433
Joined: 6/9/2004
Status: offline
I have been watching this one for a short while on the slitherine website & it looks very promising.

The developers acknowledge they owe a debt to Panzer General & would like to evoke that classic with this game. One of the joys of Panzer General (the series) was the ability to evolve new forces as you gained combat experience in the game.

I understand this game uses research as a tool to upgrade forces but there doesn't seem to be any change in the unit graphics to reflect the change in force composition with newer & better & cooler weapons systems.

An example would be the evolution of a unit in Panzer General gaining combat experience & becoming an elite unit exchanging their PKWIV's for Panthers. It has been a while since I played or even thought about Panzer General & I may be fuzzy about how the game worked but you catch my drift.

How does the game manage this progression to newer & better force structure?

Dale H

(in reply to Alex Fiedler)
Post #: 12
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:34:08 PM   
Mightfox

 

Posts: 28
Joined: 6/7/2007
Status: offline
quote:

ORIGINAL:  elmo3
Don't see many similarities to HOI2 at all althought it's been quite a while since I played that.  This is turn based, has PBEM, hexes rather than areas, looks like much simpler research, units are Corps, and the press release says "easy to learn" so that makes it much different!

Never played SC2.  The screenshots do look quite similar other than the fact this is hex based and that one uses tiles.

Well, it's not so much blatant similarity, but simply what the game offers. I mean, Hoi2 has the whole world, this doesn't seem to include the pacific front. And turn based is somewhat inferior, and I don't think hexes and provinces really make much different, as while hexes are more standard, provinces can allow designers to better model reality. The only advantage it seems to have is being able to pick up and play easier due to research/scale, so I'll probably still check it out if they release a demo and stuff.
But it seems extremely similar to SC2, which worries me because, IMO, SC2 was trash. Fighting was inaccurate, the season system was horribly inaccurate, and other things I forget since I uninstalled that atrocity. Though yes, it looks much better than SC2.

quote:

ORIGINAL:  Son_of_Montfort
I played them all and was a beta tester with Commamnder in Europe. Not the detail or length of HOI and I personally found it to be a much more challenging and enjoyable to play. Any specific question?

How is it more challenging? Is the AI better due to the simpler gameplay? Also, I noticed on one screenshot on the game's official site, there were s3 German armored units, and each one had a different icon. One has a Panzer 5 'Panther', one a Koenigstiger, and one a Panzer IV. Is this due to the tech level in the game? Are these represented as different units? Do King Tigers move slower and guzzle more gas?
Also, are there paratroopers? Is there any representation of elite/specialized infantry?


_____________________________

"Alright, I accept. I will show you how a Prussian officer can fight." "And I will show you...where the Iron Crosses grow." - Cross of Iron (1977)

(in reply to Erik Rutins)
Post #: 13
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:37:28 PM   
Iain McNeil


Posts: 1879
Joined: 10/26/2004
From: London
Status: offline
There are up to 6 levels of unit graphics. E.g. For Germany we use
Panzer IV C
Panzer IV H
Tiger I
Panther
Tiger II
Maus

Italy & France have their own level 1 units but then share the major nations graphics. Infantry & naval graphics dont change as there is nothing visually different to show. It's really the tanks & aircraft where you'll see the upgrades. It does look very cool :)


_____________________________

Iain McNeil
Director
Slitherine Software
Website http://www.slitherine.com

(in reply to Dale H)
Post #: 14
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:42:16 PM   
Son_of_Montfort


Posts: 1373
Joined: 8/16/2005
From: Indiana
Status: offline
I see, thanks for the comparisons Erik. I'm excited to hear that Matrix is picking this up. I guess time frame of release would be an impertinent question? 

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Iain McNeil)
Post #: 15
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:49:09 PM   
Erik Rutins

 

Posts: 32560
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Dale H
An example would be the evolution of a unit in Panzer General gaining combat experience & becoming an elite unit exchanging their PKWIV's for Panthers. It has been a while since I played or even thought about Panzer General & I may be fuzzy about how the game worked but you catch my drift.
How does the game manage this progression to newer & better force structure?


Well, in a couple of ways. First, units earn experience and can lose it as they receive replacements. Second, when you research an improvement for a unit type, you don't automatically get that improvement. Instead, you can now see which units are eligibile to upgrade and you choose when to pay that cost, which is economic and also in terms of time since they basically have to reorganize for a turn.


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Dale H)
Post #: 16
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 8:49:38 PM   
Erik Rutins

 

Posts: 32560
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Son_of_Montfort
I guess time frame of release would be an impertinent question? 


Hm, how about "very soon" (tm)?


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Son_of_Montfort)
Post #: 17
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 9:09:01 PM   
Son_of_Montfort


Posts: 1373
Joined: 8/16/2005
From: Indiana
Status: offline
Sounds... expected... 

Looks like a big summer for Matrix, CaW, Com:EaW, and maybe... Guns...

Nice!

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Erik Rutins)
Post #: 18
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 9:58:37 PM   
Fintilgin

 

Posts: 108
Joined: 4/14/2005
Status: offline
Will we be able to use counters?

I guess I'm just old-school at heart and don't like little icons very much. Otherwise the game looks great. :)

(in reply to Son_of_Montfort)
Post #: 19
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 10:05:43 PM   
David Heath


Posts: 3358
Joined: 3/29/2000
From: Staten Island NY
Status: offline

quote:

ORIGINAL: Son_of_Montfort

I like the look of this (have been following it for a while). The major criticism was that it is an awful lot like Strategic Command 2 (although IMHO much better graphically). I don't own SC2 (the AI was initially very weak), but I like the style of gameplay and came VERY close to buying it. I would be interested in seeing some of the specific differences from SC2.

And David, Matrix is such a class act! Not that it matters to me, being an American. And I would just like to let you know that my Bronx is tougher than your Staten Island .

Sooo.... hows about them Yankees?

SoM



Oh...I am a Mets fan...... this year I think we got the Yankees beat.

David


(in reply to Son_of_Montfort)
Post #: 20
RE: Commander - Europe at War Storms Into Matrix Games - 6/7/2007 11:15:12 PM   
Warfare1


Posts: 658
Joined: 10/20/2004
Status: offline
This is on my list as a definite buy.

Also, will probably pick up Carriers at War and a few others.


(in reply to David Heath)
Post #: 21
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 1:22:21 AM   
Pford

 

Posts: 235
Joined: 11/10/2006
Status: offline
What is the turn/time scale? If it's seasonal the map seems too big. But too small for weekly! So, one assumes, it's monthly.
Also, some of the concepts seem, er, borrowed from Grigsby's opus. Notably the research screens. OTOH, I believe on a game this scale that hexes work better than the regional area system in WaW, especially for modern world conflicts with continuous, continent-wide fronts and mass conscription. Area movement works well in, for example, in the Ageod series. IMO, of course.

(in reply to Warfare1)
Post #: 22
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 1:53:12 AM   
Erik Rutins

 

Posts: 32560
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Two weeks per turn, IIRC.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Pford)
Post #: 23
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 2:15:06 AM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
The turns are 2 weeks long.

Yes there is an option for counters.

I have been a tester and am partly finished a mini review. I am not allowed to post it till after release.
-


(in reply to Pford)
Post #: 24
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 5:03:11 AM   
Son_of_Montfort


Posts: 1373
Joined: 8/16/2005
From: Indiana
Status: offline
How about politics? From the screenies it looks like politics is kinda back-seat. Can one try to goad Spain into war or hold of US entry for a few turns?

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Joe 98)
Post #: 25
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 5:41:59 AM   
balto

 

Posts: 698
Joined: 3/4/2006
From: Maryland
Status: offline
So after you pay for the Research, it does nothing for your existing units? Well, as long as their a lot of turns (not 4 turns a year like GGWaW, which is a very cool game), then Research is fine. If there are not many turns, this will make Research not worth while.

No matter, when this comes out, I want to get this one. This one and WiF when that comes out.

Thanks

(in reply to Erik Rutins)
Post #: 26
RE: Commander - Europe at War Storms Into Matrix Games - 6/8/2007 9:38:15 AM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
quote:

ORIGINAL:  balto

So after you pay for the Research, it does nothing for your existing units?

 
Existing units can be upgraded
 
 
quote:

ORIGINAL:  balto

Well, as long as their a lot of turns (not 4 turns a year like GGWaW,

 
Each turn lasts 2 weeks.  Each year has 26 turns.  Or approx 150 turns for the full campaign.
 
If your game ends AFTER   8-May-1945 there will be more turns.
 
 
 

(in reply to balto)
Post #: 27
RE: Commander - Europe at War Storms Into Matrix Games - 6/9/2007 12:43:28 AM   
Yohan

 

Posts: 1045
Joined: 10/7/2002
From: Toronto
Status: offline
I have been following this for about 6 months over at Slitherine and it looks interesting in many ways but sure hope it walks SC2 as it was a real dud.

It is supposed to go Gold any day.

(in reply to Joe 98)
Post #: 28
RE: Commander - Europe at War Storms Into Matrix Games - 6/9/2007 1:27:57 AM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline

quote:

ORIGINAL: Iain McNeil

There are up to 6 levels of unit graphics. E.g. For Germany we use
Panzer IV C
Panzer IV H
Tiger I
Panther
Tiger II
Maus

Italy & France have their own level 1 units but then share the major nations graphics. Infantry & naval graphics dont change as there is nothing visually different to show. It's really the tanks & aircraft where you'll see the upgrades. It does look very cool :)

Sounds awesome, any similarity to Panzer General is also a plus in my book. This is a MUST buy for me...can't wait


_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to Iain McNeil)
Post #: 29
RE: Commander - Europe at War Storms Into Matrix Games - 6/9/2007 3:50:21 PM   
Marc von Martial


Posts: 10890
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
I played an extensive game this morning. I was a big fan of SC2 till then . Now this will keep me entertained. A LOT of fun.

_____________________________

Marc von Martial

(in reply to TheHellPatrol)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Commander - Europe at War Gold >> Commander - Europe at War Storms Into Matrix Games Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.114