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New mega mod

 
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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> UFO: Extraterrestrials >> Mods and Tweaks >> New mega mod Page: [1]
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New mega mod - 5/22/2007 9:37:38 AM   
LarkinVB

 

Posts: 1857
Joined: 10/9/2001
From: Germany
Status: offline
FrankenMod is merging Bmans mod with the one from Moriarty. The result should be great.

Check it out !

< Message edited by LarkinVB -- 6/10/2007 9:19:52 AM >
Post #: 1
RE: New mega mod - 5/23/2007 8:16:47 AM   
Bongo

 

Posts: 26
Joined: 10/16/2004
Status: offline
Thank you very much. Excellent Mod so far.

(in reply to LarkinVB)
Post #: 2
RE: New mega mod - 5/28/2007 6:02:45 PM   
Iskandar

 

Posts: 156
Joined: 5/21/2003
Status: offline
thank you. I do my best.

(in reply to Bongo)
Post #: 3
RE: New mega mod - 6/1/2007 7:01:52 AM   
Traveler

 

Posts: 114
Joined: 3/31/2005
Status: offline
I downloaded the file, but all I see is a file called "system.xbg"; what do I do with this file?

(in reply to LarkinVB)
Post #: 4
RE: New mega mod - 6/1/2007 1:10:23 PM   
Jetau

 

Posts: 35
Joined: 4/9/2007
Status: offline
You simply overwrite the file of the same name in the /data directory.

(in reply to Traveler)
Post #: 5
RE: New mega mod - 6/1/2007 8:47:44 PM   
Traveler

 

Posts: 114
Joined: 3/31/2005
Status: offline
Tried it out, for the most part it works fine.

Except that now my soldiers can't even take 1 hit.  Even if they just get hit once with a plasma pistol they fall over dead.  Is that suposed to happen with the mod (difficulty is set to normal)?

(in reply to Jetau)
Post #: 6
Changing minor attributes? - 6/3/2007 7:45:10 PM   
MasterChief


Posts: 144
Joined: 2/9/2004
From: The Hundred Fathom Curve
Status: offline
Love this MOD, but I also liked that SAGEXCOM mod slightly increased weapons accuracy at the beginning and the rank structure was awesome.  Is it possible to make minor changes to the FM mode to reflect this minor attribute changes of SAGEXCOM?

(in reply to Traveler)
Post #: 7
RE: New mega mod - 6/10/2007 9:18:40 AM   
LarkinVB

 

Posts: 1857
Joined: 10/9/2001
From: Germany
Status: offline

quote:

ORIGINAL: Traveler

Tried it out, for the most part it works fine.

Except that now my soldiers can't even take 1 hit. Even if they just get hit once with a plasma pistol they fall over dead. Is that suposed to happen with the mod (difficulty is set to normal)?


The mod doesn't change damage at all.

(in reply to Traveler)
Post #: 8
RE: New mega mod - 6/14/2007 11:26:16 AM   
Iskandar

 

Posts: 156
Joined: 5/21/2003
Status: offline
the new one does. 
a plasma pistol really shouldn't knowck soldiers down in one hit.
mind oyu, on improved AI settings, they'll autofire that thing FOREVER it seems, and that can wear doown most any soldier.

(in reply to LarkinVB)
Post #: 9
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