Bromley
Posts: 42
Joined: 1/16/2002 Status: offline
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quote:
ORIGINAL: Tactics It's not really about re-loading, for me. It's more about realism and making sense. If a rocket takes off the head of one of my soldiers and incinerates his body....how does he come back to life in 30 or 40 days later. Bear in mind I'm not an apologist for the limited-death design decision, but the logic might be: (a) We're talking about a sci fi setting where our side starts out more technologically advanced than in Xcom. (b) All soldiers are fitted with black boxes/cortical stacks/insert-other-high-tech-thing-here. (c) If you recover that device (i.e. if you win a battle), then you can download it into a cloned body. I think they've taken the tack that there's a black box storage unit in the armour suit. You might also be able to explain the real death of tank drivers by saying that the exploding vehicle destroys any recording device (as I've read that troops driving vehicles die). That seems a little spurious to me, especially if your infantry don't suffer real death from grenade/rocket attacks, but I'm willing to suspend belief for that (solid state, extremely duarble storage etc.) For me, the realism part hinges on how they handle (c). So if you flee a battle with unrecovered men down and it still takes them to hospital, that will grate with me. Probably won't stop me getting the game though :) .
< Message edited by Bromley -- 5/2/2007 11:54:38 PM >
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