From: Wolf 359
For those of you who do not own the game and are stuck on 'Soldiers Not Dying'.
Yeah, I played the original and kinda miss death. However, consider ...
If you evacuate a mission gone wrong, anyone not on the transport (including those 'wounded and dead on the field') are deleted. As in gone. You know, Dead. Er, DED, (dead, extremely dead).
Oh, and by the way, you will be on hundreds of missions with this team. The XP requirement for the highest ranks is very high. Not that it matters. The higher ranks only help offset your training decisions early on (it is possible to max out the AP and shooting skills far earlier). You will EARN the rank, trust me. And it is a nice reward once you get there. What does this mean? Well, if a mission goes horribly wrong, you can a) go back to an earlier save (not for those of us who are diehard core X-Commanders) or b) lose the soldier forever.
My main point is that it takes a lot of time to build up the squad. There are limited soldiers available. On any mission, things can go way wrong. And being in sickbay for 20+ days is to miss 2-10 missions. You can expect enemy flybys every 3-5 days, if not more often (there is the occasional lull, thankfully). So being in sickbay for a month is a very long wait. And death by evac is permanent. So, losing 100+ missions worth of experience is a major setback. The original game was way too easy and this is a very nice improvement. Not buying the game because of 'limited recruitment or no base building' is missing the point entirely. I think this game is actually better than X-Com (I do miss the music, tho).
I would also like to see a Kill Stat Page for my squad.