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RE: AI for MWiF - China

 
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RE: AI for MWiF - China - 1/29/2013 2:00:07 PM   
Extraneous

 

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I said I did not contest any of the above.

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Post #: 181
RE: AI for MWiF - China - 1/29/2013 10:42:25 PM   
paulderynck


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You can lend to as many active major powers on your side as your little heart desires.

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Post #: 182
RE: AI for MWiF - China - 1/29/2013 10:55:26 PM   
paulderynck


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quote:

ORIGINAL: Extraneous

Count the CP's and tankers in the convoy line.

If there are enough to ships to give more than 1 oil/resource to China then allocate enough ships to cover the situation with your Search & seizure.

If you do a Search and Seizure, you stop every lent thing going through that sea zone to powers you are at war with, no matter its quantity. (see FAQ Q13.3-26).

Often there can be more than one route for what is shipped. The lender has to announce specifically the quantities going (but not their source hexes) in the lending phase, and then prior to production, specifically what is going from where and on what route. After that, the opposing side can choose to do search and seizure where eligible.

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Post #: 183
RE: AI for MWiF - China - 1/29/2013 11:49:36 PM   
Extraneous

 

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You get NO links, sources, or references for any of this.



composer99: My source of information is the WiFFE-RAW-7.0 or when seriously interested in a rule AUSTRALIAN DESIGN GROUP WiF FE Rule Clarification Summary.

For me to go to a group outside these forums would be counter productive. It may or may not be how the game is being written.

As this is a forum (a public meeting place for open discussion) this is where we can discuss how to play the game.

Almost everyone who has been exposed to this game knows there is a steep learning curve involved.

What is a person new to WiF's only source of information? The WiFFE-RAW-7.0.

I posted that I was not contesting ANY of the comments or clarifications but I stated why I made my original post the way I did.



You have taken my post and attacked it even when I said I did not contest the interpretation of it.

And it turns out that the attack was even more meaningless by the rule clarification at AUSTRALIAN DESIGN GROUP WiF FE Rule Clarification Summary

Were you that bored?


Or are you saying that you must have a background in the game or be a member of a WiF information group (chosen by you) in order to post a comment in these forums?



Why have I always had to post my links, sources, and references when the rest of you do not even bother?

To respond civilly to your post I have waited a full day before drafting this.



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RE: AI for MWiF - China - 1/30/2013 2:57:27 AM   
brian brian

 

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I truly think you should just start playing the game, seriously. A lot of your questions can answer themselves once counters are on the map....go with intuition on how you think things should probably work, and you will usually be right. If you try to read the WiF rules the way Bill Clinton answered questions at a deposition - the immortal quote "it depends on what your definition of is, is" - you will never escape the rabbit hole. And few gamers want to play against people who read rules like that. We play the game all the time, and we know what the definition of "is", is, because we play it and thus don't need to cite a source for what rule # subsection # defines "is". Constantly pinging the rules with the idea of "but what if the word 'is' means 'possibly'?" won't get you anywhere. Just play it. It is actually a lot easier to learn the rules that way. If you have played other hex-based wargames, the learning curve is not that steep. You move units, calculate odds, and attack. There's airplanes and ships too. Dive in.

Even so, after >20 years with the game, I still learn things about the rules, but those are usually very esoteric situations. I definitely can play the Barbarossa scenario backwards and forwards without rules questions, and I think anyone can if they try.

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Post #: 185
RE: AI for MWiF - China - 1/30/2013 3:01:30 AM   
composer99


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Response moved to a new thread as it is off topic for this one.

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Post #: 186
RE: AI for MWiF - China - 1/30/2013 1:47:12 PM   
Extraneous

 

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quote:

ORIGINAL: brian brian

I truly think you should just start playing the game, seriously. A lot of your questions can answer themselves once counters are on the map....

1) Go with intuition on how you think things should probably work, and you will usually be right.

2) If you try to read the WiF rules the way Bill Clinton answered questions at a deposition - the immortal quote "it depends on what your definition of is, is" - you will never escape the rabbit hole.

3) And few gamers want to play against people who read rules like that. We play the game all the time, and we know what the definition of "is", is, because we play it and thus don't need to cite a source for what rule # subsection # defines "is".

4) Constantly pinging the rules with the idea of "but what if the word 'is' means 'possibly'?" won't get you anywhere. Just play it. It is actually a lot easier to learn the rules that way.

5) If you have played other hex-based war games, the learning curve is not that steep. You move units, calculate odds, and attack. There's airplanes and ships too. Dive in.

6) Even so, after >20 years with the game, I still learn things about the rules, but those are usually very esoteric situations. I definitely can play the Barbarossa scenario backwards and forwards without rules questions, and I think anyone can if they try.




1) Oh so now I can skip the rules and just go with the flow?

2) You should use the honorific President Bill Clinton (even if you don't like him he is an ex-president). If you haven't noticed on several occasions the way the rules have been interpreted have been differently.

Need I mention where a couple of you found that you had been playing the game wrong for 20 years? Of course I do, you conveniently have forgotten that one.

3) Wrong, gamers don't like it when they find out they are misinterpreting the rules and are corrected. I know I don't.

4) Did you miss the part where I gave the definition of a forum?

5) If I have "played other hex-based war games"? Why would anyone want information on an "I go - You go" strategic World War 2 game that hasn't played a hex based war game?

6) I don't want to get you out of your "Barbarossa" comfort zone but that's a very basic scenario.


So lets summarize your post:

Don't bore you with the rules we'll just make them up as we play the game.
Don't correct any errors you make it will irritate you.
I have to post links and references because my views differ from yours.
Your group of people plays the game the way you have come to believe is right. So everyone else is wrong.
Barbarossa" is the only scenario anyone needs to play.
WOW, the game has hexes and cool counters.


I know you haven't noticed but through my posts I have been step by step leading you through the game.

The USA, CW options, Vichy France, giving resources and lease to China.



For those of you who thing I haven't been using my post to show how to play the game.

China ~ for Lend lease and giving resources

CW ~ for convoy lines and surprise port attacks

France ~ for Vichy France, Free France, and Naval moves

USA ~ for scrapping units and production




< Message edited by Extraneous -- 1/30/2013 4:38:07 PM >


_____________________________

It's not worth doing something unless you were doing something that someone, somewhere, would much rather you weren't doing. - Terry Pratchett

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Post #: 187
RE: AI for MWiF - China - 1/30/2013 5:06:12 PM   
composer99


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IMO it's time for this discussion to end on this thread. If it's not about the China AI it doesn't belong here.

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Post #: 188
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